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  1. #41
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    With full Sic merits (Ready at 50 second per charge) and the new legs with Ready -5 sec, you could pull off a 1000 Needles every 2 minutes at 15 seconds, actually. This makes BST a better HNM job that it was, but it doesn't make it a BLM.

    Also, I personally wouldn't trust most people to kill corses in alliance.

  2. #42
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    Quote Originally Posted by Byrthnoth View Post
    With full Sic merits (Ready at 50 second per charge) and the new legs with Ready -5 sec, you could pull off a 1000 Needles every 2 minutes at 15 seconds, actually. This makes BST a better HNM job that it was, but it doesn't make it a BLM.

    Also, I personally wouldn't trust most people to kill corses in alliance.
    You can do better if you don't mind burning tons of Sun Water. Here is the maximum best scenario if you also have full Call Beast merits (-50 seconds total) and Call Beast body augment (3:55 Call Beast recast with all of this combined):

    0:00 Call Beast, get TP, 1000 Needles
    Get more TP
    2:15 later: 1000 Needles, Leave
    3:55 from start time: Go back to step 1

    The beauty of this is that even if it takes you a while to build TP, you are fine as long as you can complete the cycle of 2x 1000 Needles within 3:55.

    2000 dmg every 3:55, which is about 10k nearly hateless damage over 20 mins at a cost of 5 Sun Water.

    PUP ADD still seems better though.

  3. #43
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    Had a Courrier Carrie die and called a new one. Didn't have 3 charges for whatever reason. I was fighting at the time so maybe that had something to do with it.

  4. #44
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    Quote Originally Posted by Byrthnoth View Post
    With full Sic merits (Ready at 50 second per charge) and the new legs with Ready -5 sec, you could pull off a 1000 Needles every 2 minutes at 15 seconds, actually. This makes BST a better HNM job that it was, but it doesn't make it a BLM.

    Also, I personally wouldn't trust most people to kill corses in alliance.
    Against wyrms (i.e. Tiamat), nuke resistance is a big issue, it's not uncommon to see double digit Thunder IV. Even when land full they still do significantly less damage than you would normally expect (thunder IV 500-600, burst II 600-800). BST using amigo with the right support should outperform most average BLM provided 1k needles still works on Tiamat when she is off the ground.

    I agree BST won't replace a good BLM, still it's probably the second best option if you take TP/damage ratio into consideration. I will replace gimped BLMs with amigo BST. Resisted nukes = feed Tiamat TP to spam Tebbad wing and Inferno blast when health is under 25%. It's worth getting BST in your LS to do Tiamat fight if they are willing to spend gil on sunwater, esp. when Tiamat spawn when most of your BLMs are offline.

    Silenced, icespike dispelled corse can be easily handled by a small group of BSTs. Jugpet cannot be charmed by corses, the only problem is they hit very hard, at least 4 BSTs + RDM recommended for add + pet TP building party. To maximise the result get RDM to melee too and build TP for PLD to close light with Death Blossom > Atonement before Tiamat takes flight.

    Of course all these theories work on paper only. In reality, most reputable endgame LS already have sufficient number of well geared BLMs to pull off a short Tiamat fight.

    SE should extend Amigo's duration, introduce new ways to obtain cactuar roots and add more gears that cut Ready charge time if they want to help BST compete with other DD jobs in endgame battle.

  5. #45
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    Again, I know that it could work and that BST could be better than a BLM without a resist build at all. They could also serve a double purpose as an add party if they were decent at it.

    If I was limited to 18 people, I would think about a setup like:
    * Tank party (2x PLD, 2x BRD, RDM, WHM)
    * BLM party (BLMx4, COR, SMN)
    * BST party (BSTx4, RDM, THF) - Handles adds, TH4, and uses 1000 Needles on Tia whenever it's up. Also hawt for Iolite and cluster farming.

    Of course, how often are you limited to 18 people but can choose exactly what their jobs are?

  6. #46
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    Quote Originally Posted by Taruking View Post
    I think you overestimate BLM performance in wyrm fight. I doubt if most average BLMs are able to land 2k damage on Wyrm every 3 mins consistently, plus they will be feeding way more TP to Tiamat, though it's not really a big issue since Tiamat will be off the ground when BLMs start nuking.
    Do you honestly consider BLMs in HNMLSes to be "average" BLMs?

  7. #47
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    Quote Originally Posted by crux View Post
    Do you honestly consider BLMs in HNMLSes to be "average" BLMs?
    Even if they are, it doesn't take anything expensive to get reliable accuracy on a wyrm, you just have to know what you're equipping.

  8. #48
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    The good thing about Ready + 1k needles is they bring ppl's attention to BST and give more incentive for HNMLS to incorporate BST into their battle plan. I always feel Snarl is the most underused JA in this game both in HNM scene and exp party. It practically turns BST into the best SATA partner unfortunately not many ppl recognise its potential.

    For example, some LS use high jump and super jump to shed hate in JoL fight. A single BST can handle the job and use Snarl to transfer hate to jugpet every 30 sec.

    BLU has many powerful spells that work best when stacked with SATA. I have seen 1.1k SATA cannonball on Tiamat. Flail Spike is the only thing that stops most LS from using BLU/THF or melee/THF. If Tiamat spawns and there aren't many LS BLMs online, just bring a BST, as many BLU/THF as you can find, get 2h melee to sub THF, build TP on DC mobs and SATA WS on BST. It's obviously not the safest approach but can potentially net your LS another Tiamat kill.

  9. #49
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    Quote Originally Posted by crux View Post
    Do you honestly consider BLMs in HNMLSes to be "average" BLMs?
    Quote Originally Posted by Tsuko_Asura View Post
    Even if they are, it doesn't take anything expensive to get reliable accuracy on a wyrm, you just have to know what you're equipping.
    BLM is my first lv75 job and it's pretty much capped, even then I will be lucky to land 50% of nukes unresisted. There isn't much you can do about nuke resistance against wyrms since they are bound to happen even if you fill every single slot with the best option available.

  10. #50
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    I wonder if 1000 Needles would work when Tia is flying.

  11. #51
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    Quote Originally Posted by Taruking View Post
    SE should extend Amigo's duration, introduce new ways to obtain cactuar roots and add more gears that cut Ready charge time if they want to help BST compete with other DD jobs in endgame battle.
    Duration's not the only problem with Amigo. It's also got a pretty shitty HP/DEF. On things like HNMs, even taking a few hits could kill it. Even before the update playing around with Amigo, sometimes I wouldn't even be able to get him up to 100% TP before him dying in bounce hate scenarios.

  12. #52
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    Quote Originally Posted by Overburn View Post
    Duration's not the only problem with Amigo. It's also got a pretty shitty HP/DEF. On things like HNMs, even taking a few hits could kill it. Even before the update playing around with Amigo, sometimes I wouldn't even be able to get him up to 100% TP before him dying in bounce hate scenarios.
    Some contradicting information in your post: if you can't get him up to 100% TP how can it possible for Amigo to pull hate and get hit by HNM?

    If you are referring to all BST fight then I can see the reason why; if your PLD can't hold hate against a jugpet you need new tank.

    Duration is a big thing. Cactuar root is quite hard to come by. Sunwater is not cheap, at 20k per pop it's not really cost effective to use Amigo under any situation except a few big fights. SE will have to adjust Amigo's duration if they really want BST to do well HNMLS

  13. #53
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    Zoolater hat + amigo

  14. #54
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    Quote Originally Posted by Nattack View Post
    Zoolater hat + amigo
    Seriously any PLD who know what they are doing should not lose hate to Amigo even if you start any big fight with 1k needle.

  15. #55
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    Quote Originally Posted by Taruking View Post
    Some contradicting information in your post: if you can't get him up to 100% TP how can it possible for Amigo to pull hate and get hit by HNM?

    If you are referring to all BST fight then I can see the reason why; if your PLD can't hold hate against a jugpet you need new tank.
    I guess I can see the confusion, but I was kinda talking about two different scenarios. Things like AoE(Touchdown/Missed Stunned -aga/other AoE things I can't remember) can still do a decent damage and combine that with Amigo's likely tanking on the corse/eles(with the THF BSTx4 RDM scenario) to get TP, they may not even last long enough for you need to be worrying about duration.

  16. #56
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    Quote Originally Posted by Overburn View Post
    I guess I can see the confusion, but I was kinda talking about two different scenarios. Things like AoE(Touchdown/Missed Stunned -aga/other AoE things I can't remember) can still do a decent damage and combine that with Amigo's likely tanking on the corse/eles(with the THF BSTx4 RDM scenario) to get TP, they may not even last long enough for you need to be worrying about duration.
    Obviously BST shouldn't let amigo build TP on Tiamat. AOE TP moves/spells are easy to avoid, even if amigo get hit once or twice you can always use reward to recover HP.

    Elementals are easy provided they are silenced, they don't have any TP move and BST should be tanking (not Amigo) with Primal Rend. Corse obviously doesn't hit as hard as other HNMs, should be manageable when fully debuffed by RDM. THF/NIN can tank with capped club skill.

  17. #57
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    Quote Originally Posted by Taruking View Post
    Sunwater is not cheap, at 20k per pop it's not really cost effective to use Amigo under any situation except a few big fights. SE will have to adjust Amigo's duration if they really want BST to do well HNMLS
    Price is pretty irrelevant and availability would be more of an issue. COR and RNG are likely to use 20k worth of ammo in 20 minutes depending on situation and ammo.

  18. #58
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    Quote Originally Posted by Bozo View Post
    Price is pretty irrelevant and availability would be more of an issue.
    ^^ This. On update day the AH on my server got bought out of Sun Water (by one of the worst dicks on the server, but that's incidental).

    http://www.ffxiah.com/item.php?id=17884

    There are still none in stock. Philo stone is not the rate limiting ingredient. Cactuar root is the problem, and it seems to be a significant issue.

  19. #59
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    Oh wow SE was actually smart enough to make Big Scissors only take up 1 charge.

  20. #60
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    Quote Originally Posted by Taruking View Post
    Seriously any PLD who know what they are doing should not lose hate to Amigo even if you start any big fight with 1k needle.
    i wasnt referring to that, i was referring to the remedy to the duration/hp problem that cactuar has.

    and by extension, finally taking my zoolater hat out. if i havent dropped it

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