Recast is broken so disable it from init.txt (put a // infront of the load recast)
Get the latest hook.dll will fish random crashes with other plugins
Spellcast is not broken but breaks every time there is new gear added. It would be best to unload Spellcast as well until the resources.xml file is updated (to fix crashes while wearing new gear). Spellcast should not crash as long as you don't have any of the new gear equipped.
I was crashing anytime I did anything with spellcast loaded, and I don't have any new gear. I changed my default.xml and now it seems to be ok...
I am thinking it is crashing while plug ins are loading.
Turning off recast solved my problem. It seems to matter not.
So how can I fix Spellcast so I can equip new items added in the update and it doesn't bork Spellcast? I wanna start using my Astrolabe.
You already can, resources is updated now.
to double check type //updateresources.
new chatmon is out too.
recast will be a while, starhawk is out of town and i dont have the latest source.
Yay <3
Okay I know the new resource files are out for the new gear, and I've already checked my update folder to see if i have recieved the new files and I have. But when I try putting on new gear from my spellcast files I get the C++ runtime errors. And I only get the error when I try to initiate text or something.
Any sugestions?
Just got the new ASA pants and I wanted to play around with them. Thanks
Edit: My spellcast was working great with the new pants last night after the first resource file update, but this morning I recieved another update to my resource file, I'm thinking that's what broke it again.
Edit2: Well as of now another resource update was released and I am no longer receiving runtime errors, lets hope it lasts.