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Thread: Dasra's Ring     submit to reddit submit to twitter

  1. #41
    Sandworm Swallows
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    Quote Originally Posted by Corrderio View Post
    Good to know since I'm not a RNG
    Don't take what I said as iron law. I didn't check the math or even Slugshot's modifier. I am just guessing from the Ranged Attack calculations. Also if accuracy is a concern I think that these earrings are the best for any Ranged Attack job.

  2. #42
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    Well my RNG friend agrees those 2 earrings would probably be my best combo for Slugshot, though it's kind of hard to test til I get them and I'm not sure what NM drops the Wilhelm's Earring yet.

  3. #43
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    Quote Originally Posted by ringthree View Post
    Why would Rajas/Toreador's be better than these two rings for TP build? And why would Genin/Suppanomimi be better for TA than the two earrings?

    I might be missing some aspect of THF here, but I think the math for both would favor the new rings and the new earrings in those cases.
    Rajas/Toreador's because of 5TP/Hit.

    Genin/Suppa > these due to the -delay on Suppa, which means you'll get TP faster and thereby WS faster. Stacking haste on SA/TA is often beneficial over actual stat boosts for this reason.

  4. #44
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    For the people who have X's Knife, these new rings are nice for THF. With X's/BD, you only need Skadi Chausses to get 5.0 tp/hit.

    So, I'm probably going to try to get these instead of saving up for that pair of Toreador's/Sniper's+1. I'd still do Toreador's/Snipers+1 x2 if I had the gil for it, though.

  5. #45
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    Quote Originally Posted by Massimo View Post
    Rajas/Toreador's because of 5TP/Hit.

    Genin/Suppa > these due to the -delay on Suppa, which means you'll get TP faster and thereby WS faster. Stacking haste on SA/TA is often beneficial over actual stat boosts for this reason.
    Is that for solo TA or for TA/WS? I have heard that since the next swing after a SA or TA is based on weapon delay that it is good to use haste also. I actually thought the statement was in reference to TA/WS not just to solo TA, so I defer to a more informed person on the solo TA question. (I have obviously not leveled THF seriously)

  6. #46
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    Quote Originally Posted by ringthree View Post
    Is that for solo TA or for TA/WS? I have heard that since the next swing after a SA or TA is based on weapon delay that it is good to use haste also. I actually thought the statement was in reference to TA/WS not just to solo TA, so I defer to a more informed person on the solo TA question. (I have obviously not leveled THF seriously)
    Solo TA. I don't think anyone actually stacks AGI on TAWS, but I suppose I could be wrong. It doesn't seem worth it, and I don't have room for it anyway. <_<

  7. #47
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    Quote Originally Posted by Massimo View Post
    Solo TA. I don't think anyone actually stacks AGI on TAWS, but I suppose I could be wrong. It doesn't seem worth it, and I don't have room for it anyway. <_<
    I would think that these earrings would be better than even a pair of +2 STR earrings for TA/WS but I could be wrong. I am just guessing.

  8. #48
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    Yes they might well be, but I don't really know any thieves that worship triumph earrings for WS either (unless you have mercy). Actually, I haven't ran the numbers, but it may well be the case that agi stacking is the best thing you can do for TA+MandalicStab. But that's like.. the only real exception. Regarding what CuddableKae said, it's definitely reason for me to take out paper and pen before deciding these aren't worth it for me. Mandau/X's has essentially the same delay and I have skadi. But also in Rajas' defense, it obviously gets you the fStr+1. For the record, that would benefit daggers more than any other weapon type. And what does 5dex translate to?? Well, contrary to Starr's doubts about the recent math, we can do a little estimation. Assuming we're above the crit floor but not the final tier for crit rate of dDex39+ (IE normal merit level mobs), we gain a probabilistic 0.5%crit (4%crit *5RajasDex/40DexRange). This can be translated to roughly +0.005 pDif over time.. Hey, every lil bit helps right.. :X. You could do some lulcolibri math to try and figure out how much attack it would take to give this much pDif in a given situations.. wouldn't take much though.

  9. #49
    Drunken Red Mage
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    Quote Originally Posted by Destinye View Post
    And chances are you won't have a Novio unless you have BLM leveled, so it's good SE did release an alternative for said CORs.
    Well that and MAB doesn't do shit for light/dark shot so the 8 AGI obviously trumps the zero effect MAB would have on them. :D The jury is still out on what the exact ratio is between M.acc(If it even affects QD at all) and AGI, right? I suppose the MAB/M.acc combo earrings could help with resists; at the very least it's better than the Moldy/Drone that I currently use on the DMG QDs.

  10. #50
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Auspice View Post
    Well that and MAB doesn't do shit for light/dark shot so the 8 AGI obviously trumps the zero effect MAB would have on them. :D The jury is still out on what the exact ratio is between M.acc(If it even affects QD at all) and AGI, right? I suppose the MAB/M.acc combo earrings could help with resists; at the very least it's better than the Moldy/Drone that I currently use on the DMG QDs.
    After the hexagun SE released I'd say it's a given M.Acc does indeed effect QD now.

  11. #51
    Relic Weapons
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    The AGI +8 earrings are probably the best overall ranged earrings, hands down. 8 AGI = 4 Ranged Acc, + the 1 R. Acc from Altdorf's. Correct me if I'm wrong but I'm pretty sure 5 Ranged Acc ties the maximum you could get anyway from earrings, and that's only as COR/RNG. Plus 8 AGI for light shot accuracy AND Slug Shot and Detonator mods. Plus 1 token R. Atk.

    The other pair are great for damage QD's, of course. But for everything else short of melee, the AGI pair wins.

    Edit: Okay, Paramount's Earring + combo weapon would give 6 Ranged Acc...but nothing else worth noting, unless you're talking melee.

  12. #52
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    Quote Originally Posted by ringthree View Post
    I would think that these earrings would be better than even a pair of +2 STR earrings for TA/WS but I could be wrong. I am just guessing.
    Brutal?

  13. #53
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    Quote Originally Posted by Auspice View Post
    Well that and MAB doesn't do shit for light/dark shot so the 8 AGI obviously trumps the zero effect MAB would have on them. :D The jury is still out on what the exact ratio is between M.acc(If it even affects QD at all) and AGI, right? I suppose the MAB/M.acc combo earrings could help with resists; at the very least it's better than the Moldy/Drone that I currently use on the DMG QDs.

    I use m.acc rings over agi rings and from eyeballing it on O2/Tia/T3+4 ZNMs I have noticed less resists when I have on my m.acc rings.

    I would still say the mab/m.acc combo > 8 AGI combo for light and dark shots based on what I have observed on cor.

    Edit: Also based on what I have heard from RNG, the +4 STR from 2 Triumph Earrings would beat the +8 AGI on ranged ws unless you can cap your fSTR against your target.

  14. #54
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    like a taru rng friend of mine says, if you cant get enough str to actually increase your Fstr, an agi build is better for your slugshot build, otherwise str rules

  15. #55
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    Well if the +MP rings are a set I doubt any SMN in there right mind will sacrifice Evokers for 50 MP.

  16. #56
    Lv.99 Mjollnir
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    Depending on race, thse could work as part of a RDM's Convert set ... I guess ...

  17. #57
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    Quote Originally Posted by Massimo View Post
    Brutal?
    Good point. I was kind of brain-locked on stats.

  18. #58
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    Quote Originally Posted by Corrderio View Post
    After the hexagun SE released I'd say it's a given M.Acc does indeed effect QD now.
    Ranger AF2 legs have parrying skill on them

  19. #59
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    Quote Originally Posted by Tsuko_Asura View Post
    Ranger AF2 legs have parrying skill on them
    Touche, but those stats were added back when SE handed out some very retarded stats on AF gear. I think it is a safe assumption that that particular gun lends credence to the notion that it does effect QD resist rate. Is it proven? Not even close, but for now it probably doesn't hurt to follow the idea.

  20. #60
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    While I do think anyone who doesn't accept that magic accuracy effects Quickdraw needs their head examined, I just think its stupid to accept theory simply because of a stat Square threw on a particular piece of equipment

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