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  1. #41

    Sweaty Dick Punching Enthusiast

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    Regardless of whether you feel its worth it or not, its pretty much already guaranteed to be an overwhelming success on PC thanks to MW2 being complete garbage.

    But yes, I think it was worth it. And the destructive environments in this game lets it stand up on its own 2 feet against anything already released.

  2. #42
    Red Hand Commando
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    BFBC2 is a totally different experience to MW2 both of which are able to stand on their own merits. IW have more or less made the full transition with MW2 to creating a console-based arcade shooter. BFBC2 continues in the BF tradition of big maps and vehicles with an emphasis on coordinated teamplay. Add into the mix the destructible environments and the sound system (which is a major step up above any other FPS game out there and imo spectactular) and you have a recipe for a very popular title.

    On top of that DICE seem to be moving in completely the opposite direction from IW and listening to the playerbase and interacting with them which is really going to help them capitalise on the mistakes made by IW as noted by the previous poster.

    PS. Those still looking for PS3 beta codes add OfficialBFBC2 on Twitter as they are constantly giving away codes for both the US and EU.

  3. #43
    Banned.

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    DX11 Support? Guaranteed download for me (if I miraculously get access to the beta)... I want to really test this new card.

  4. #44
    Relic Weapons
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    Quote Originally Posted by Domon Kasshu View Post
    DX11 Support? Guaranteed download for me (if I miraculously get access to the beta)... I want to really test this new card.
    Well they delayed the beta to get more people in, so here's hoping

    Here's the hardware specs.

    Minimum Frostbite PC Specifications for BFBC2 & BF1943
    Processor: Core 2 Duo @ 2.0GHz
    Main memory: 2GB
    Graphics card: GeForce 7800 GT / ATI X1900
    Graphics memory: 256MB
    OS: Windows XP
    Free HDD space: 15GB for Digital Version, 10GB for Disc Version (BFBC2)
    10GB for Digital Version, 4GB for Disc Version (BF1943)


    Recommended Frostbite PC Specifications for BFBC2 & BF1943
    Processor: Quadcore
    Main memory: 2GB
    Graphics card: GeForce GTX 260
    Graphics memory: 512MB
    OS: Windows Vista or Windows 7
    Free HDD space: 15GB for Digital Version, 10GB for Disc Version (BFBC2)
    10GB for Digital Version, 4GB for Disc Version (BF1943)

  5. #45
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    More ps3 beta keys

    http://www.fileplanet.com/promotions.../?_cmpid=fp523

    better get them while you can.

    oh fuck it's subscriber bullshit only, sorry.

  6. #46
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    New map and from the footage it's showing the 360 version of the beta of it also.

    http://blogs.battlefield.ea.com/batt...evealed.aspx##

    Panama Canal features a tight battle with abandoned industrial buildings, vehicles, large ships, and piles of debris everywhere with billowing smoke off in the distance as the surround forest rages of fire while the surrounding city is bombarded by enemy ballistics. The map has a four-flag setup, with two flags being more focused on vehicle warfare with IFVs and MBTs. The center flags are infantry focused and the team in control of either centre flag will get access to an attack helicopter or an AA vehicle, respectively.

    Check out this gameplay preview and see both American and Russian forces fight for control of tactical points in the classic Battlefield "Conquest" Mode.
    http://www.youtube.com/watch?v=bJ9fTM-bC9Y

  7. #47
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    New map and game mode, surprised this wasn't posted here.
    http://www.youtube.com/watch?v=TDiUGS6ON54

  8. #48
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    PC beta details
    http://blogs.battlefield.ea.com/batt...29-n-dice.aspx
    As promised here is the PC Blog on the Beta & a few other things, yes some people, places, and things may have leaked a little something, but we are here to clarify everything and make it all official since we can now commit to the listed dates!

    BETA Details:

    Beta Begins/Ends: Jan 28th/Feb 25th

    Map Name: Port Valdez

    Players: 32

    Game Mode: Rush

    Environment: Snow

    Theme: Vehicle and Infantry

    Back Story: The battle for Port Valdez is fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains. Using basically everything they've got the Russian forces are launching an airborne assault to knock out the oil industries in the area. In their arsenal there are Main Battle Tanks as well as fast-moving Quad Bikes and mobile armored AA. It's a vehicle focused battle, but with plenty of infantry combat.

    How to Download: Check back to the Battlefield Bad Company 2 for a new Beta Page closer to beta launch date for download instructions.

    How To Get Access: Reserve Battlefield Bad Company 2 is the most sure fire way, but we are still working with Retailers & e-Tailers that wish to participate (it's up to them). If you're eager to ensure you get in the two confirmed distributors to Pre-Order are the EA Store and at GameStop.com. We'll have another Blog at a later date with an update on the retailers & e-Tailers that have teamed up with us as well as alternate channels to obtain a Closed Beta Key.

    Misc. Details

    Steam Beta: Yes there was a leaked image of a Package file we propped on Steam. People with illegal accounts can see games in this environment, but this is not a Beta in the term of Public Test Beta, but a real development Beta installer client for the Steam version of the full game. We are however working with Steam to have the Public PC Beta available on Steam, but can't confirm this quite yet so cross your fingers Steam users.

    Anti Cheat: We're going with PunkBuster supporting the same options BF2 and BF2142 had to run unranked without PunkBuster.

    Mod Tools: There will not be mod tools for BFBC2. However a majority of the the games logic is controlled by the server and there will be Serverside control options for the dedicated servers.

    Public Server Files: We will not distribute these publicly. There are many factors for why we have decided this with the biggest factor being security & integrity of our game & Dedicated Servers
    And a bunch of changes they made based off beta feedback. http://blogs.battlefield.ea.com/batt...-ps3-beta.aspx
    Spoiler: show
    Completely reskinned the weapons and scopes for much improved visual quality.
    The reddot sight no longer has a FOV penalty compared to iron sights.
    Pistols now have the same FOV level as other weapons in iron sights.
    Tons of weapon tweaks to improve the balance of play.
    Increased accuracy when stationary and aiming for better first shot accuracy.
    Decreased accuracy when moving and aiming, especially for sniper rifles.
    Several gun specific balance tweaks to bring them in line with the other weapons of that class.
    Lowered the damage of the XM8 and F2000 at close range.
    Lowered the damage of the AN94 at long range.
    Raised the accuracy of the M16's burst.
    Lowered the damage of the Type88 LMG.
    Raised the damage of the MG3.
    Raised the damage of the M249.
    Fixed the recoil of the M249 when equipped with a reddot sight.
    Lowered the damage of the SMGs and Carbines at extreme range.
    Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
    Raised the damage of shotguns, especially for the pump shotguns and slugs.
    Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
    Fixed the Knife's stab animation and improved the reliability of Knife attacks.
    Lowered the long delay between Knife attacks.
    Fixed the animation speed for switching to the grenade launcher on assault rifles.
    Fixed the too huge blood splatter effect for sniper shots at long distance.
    Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle.
    Removed the fade to and from black when aiming a sniper rifle.
    Adjusted graphics for sniper rifles and RPGs when zoomed.
    Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming.
    Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m.
    Raised the damage of the VSS but lowered accuracy when moving.
    Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades.

    Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles.
    Exiting the UAV now also exits the UAV ground station.
    The UAV station no longer self destructs when the attacker's base changes.
    The UAV station can no longer be destroyed by friendly fire if friendly fire is off.
    Lowered the direct and splash damage of UAV's airstrike.
    Lowered the damage of the UAV's alternate fire LMG.
    UAV station screen shows offline when the UAV is waiting to respawn.
    Many additional UAV bug fixes.

    Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now.
    Raised the damage of the gunner's 50caliber machine gun and added a visual effect when it overheats.
    Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent.
    It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to 8)
    Tanks should no longer get stuck on destroyed terrain or inclines.
    Increased the precision of tank turrets.
    All armored vehicles have new engine sounds.
    Added environment specific camouflage to all vehicles.

    New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1.
    Or lefty vehicle control layout: fire on R1 and altfire on L1.
    BFBC1 style vehicle controls are still available as an alternate.

    Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs.
    Raised the damage of the jeep HMGs and added a visual effect when it overheats.

    Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up.
    Raised the damage of the stationary HMGs and added a visual effect when it overheats.

    Fixed the name of the UH-60 and corrected the caliber description of the miniguns.

    Raised the launch speed of the RPG7's missile for better long distance shots and less drop.
    Raised the splash damage of all infantry launched Rockets and 40mm grenades.
    Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now.
    Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts.
    Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional).

    Improved the trail and blinking effect of Tracer Darts so they are more visible.
    Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect.
    Targets which have been unspotted by smoke are immune to spotting for a few seconds.

    Added a short cooldown to the Repair Tool after repairing 50% of a tank's health.
    Lowered the repair speed of the Repair Tool but raised its range.
    The Repair Tool can only repair or damage vehicles and stationary weapons.

    The Mortar Strike is now called in via a pair of binoculars.
    Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell.
    Raised the effectiveness of the Mortar Strike against armored vehicles.
    Fixed a bug where the Mortar Strike would fail to begin to reload.
    Switching kits no longer instantly reloads the Mortar Strike.

    Fixed a bug where the Defibrillator would not reload unless held in the player's hands.
    The Defibrillator icon on downed squad members now appears in green.
    Soldiers who suicide from the menu cannot be revived.

    Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time.
    Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor.
    Motion Sensors no longer detect players and vehicles sitting perfectly still.
    Motion Sensors now beep when deployed and detecting a target.

    The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target.
    Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes.

    Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines.
    Fixed a bug where players could detonate Detpacks placed the previous life upon respawning.
    Detpacks can still be detonated if player's kit is picked up with in 15 seconds of his death.
    Lowered the damage Detpacks do to crates.

    Fixed AntiTank Mines not detonating when driven over at medium speeds.
    AntiTank Mines should now properly persist after the player has died.

    The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class.
    Players new to Battlefield will be introduced to these teamplay items when they are unlocked.
    Battlefield Veterans will automatically have these teamplay items unlocked from the start.

    Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically.
    Lowered the effectiveness of the Sniper's Spotting Scope, targets must be tracked longer before spotting.
    Fixed so the player can properly spot from the UAV.
    Added an overheat to spotting to prevent spot and order spamming.
    Spotting now requires the player be aiming significantly closer to the target.

    Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps).
    Fixed buildings collapsing without any warning sound or effects.
    Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor.
    Fixed collision issues on the Patio in the upper level of the Town.
    Fixed sometimes spawning underneath the Patio in the Town.
    Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor's 3rd and 4th base.
    Train Cars now have more specific destruction zones to encourage mouse hole tactics.
    The Attacker's first base is now a protected spawn zone that defenders cannot enter.
    Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping.
    Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn.
    Players can still spawn at a base if all spawns points at that base are blocked.
    Spawn protection will be disabled if the player aims or fires during the short timer.
    Wrecked civilian cars now have secondary explosions when hit with explosive weapons.

    The Attackers now recieve 75 reinforcement Tickets to start instead of 100.
    Taking a base restores the attackers to 75 Tickets instead of adding 50.

    Improved soldier collision vs objects, especially for crouching under obstacles.
    Fixed issues with certain objects popping into view as the player approached.
    Reduced the amount of screen blur when in ultralow health.
    Increased the visual and audio feedback for low health, healing, and returning to full health.
    Out of Combat healing now starts sooner but takes longer to fully heal.
    Slightly increased the healing power of medkits to increase their usefulness.

    Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now.
    Sensitivity when aimed is now consistent across all weapons.
    Turning while sprinting is now more responsive.
    Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint.
    Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming.
    Fixed several issues with switching weapons and being unable to shoot or aim.
    Fixed the player's control setup reverting to default when entering and exiting vehicles.
    Fixed bugs when going to swim while sprinting.
    Sped up the deploy and undeploy animations for the parachute.
    Improved the precision for switching weapons on the Dpad.

    Fixed several stats padding exploits.
    Fixed various awards that did not work as designed.
    Tweaked rank and class unlock progression based on data gathered in the beta.

  9. #49
    Teamkiller of the House of Weave
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    Bump, finally noticed the BF: BC2 limited edition on sale today so checked out a few vids and it looks awesome (as did BF2 and BF2142 cept the former turned into Bombing Field2 and WoW took the place for 2142), did the interest in this die out or is everyone waiting for the beta on PC ?

  10. #50
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    Still pretty excited about the game PC beta starts next Thursday I think.
    Edit: Forgot the single player trailer: http://www.gametrailers.com/video/ex...ield-bad/61088

  11. #51
    Relic Weapons
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    Been waiting on it arriving on Steam.

    http://store.steampowered.com/app/901297/


  12. #52
    Relic Weapons
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    Anyone been on the PC version tonight? Seems servers are borked now

  13. #53
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  14. #54
    Ridill
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    Site must be getting hammered, I cant even load it.

  15. #55
    Teamkiller of the House of Weave
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    ffffffffuuuuuu load dammit!!!

    ::edit::

    Sites loading now, theres 3.5k left

  16. #56
    ExcaliMod
    Paper Towels? Who needs paper towels, Under the sink they go!

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    playing on 360. i really wanted this to not suck... but ive always disliked battlefield games and this one falls into the same boat =/

    I think its more of a preference over mechanics. The formula has never meshed with my play style.

    I always seem to meet more players that think BF works better then C/S, MW, or even GRAW styles. I really see why they like this gameplay.. theres more depth in the objections and more focus on team play.

    I sit around on the maps on BF games and get a real lack of sense of satisfaction at all. Over time I get ok, can point, shoot, kill, complete objectives... but I hate the hit boxes, the flood of sound (as opposed to focused surround sound), the lack of a chance in PUG groups. Overall I always feel like its a great formula on a shitty engine.

    On visual: Am I the only one that really feels like this game looks 5 years old? Every time I play a Battlefield game it seems like the graphics pale in comparison to whats out now. f

  17. #57
    Ridill
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    Id rather have slightly dated graphics on a game with dedicated servers and interesting mechanics then MWF2's cage fighting. I mean really, the maps on BF/MAG look fun as hell, granted they are probably a pain to run across, but it adds a lot more depth.

  18. #58
    Annihilation Banwave
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    Sweaty Dick Punching Enthusiast

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    Got mine in an email from Curse of all things.

  19. #59
    Relic Horn
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    Quote Originally Posted by Meresgi View Post
    Id rather have slightly dated graphics on a game with dedicated servers and interesting mechanics then MWF2's cage fighting. I mean really, the maps on BF/MAG look fun as hell, granted they are probably a pain to run across, but it adds a lot more depth.
    MAG actually is what I'd call an exact console clone of BF2, with a different unlock system. It's not too bad, once you get used to the controls.

    I just got the demo off of XBL, and I have to say, it's much improved. There's still some latency issues, but other than that, it's a solid title. Vehicles are still OP as sin, but they definitely buffed a ton of stuff. So far sitting on like a 2.0 across a few games, which is way better than my BC1 KDR. Going to try out my new unlocks here in a bit.

  20. #60
    Ridill
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    Just got done fooling around with the beta for this. My complaints are thus:

    Flickering graphics at times, not a huge deal but there.
    Clicking "Join Battle" each time you do to respawn.
    I can't join a server anywhere near me! (Not a game problem, just annoying as fuck lol)
    Graphics need to be cranked so they don't look like mud. (I can understand though since its a huge map, limitations have to be seen somewhere).
    Very hard to recognize enemy players before it's too late.
    Sprinting doesnt feel like you're really moving any faster at all.
    Reloading is slow as shit.
    It feels really sluggish to turn, I have the mouse sensitivity cranked to max and still turning left to right makes me feel like i'm controlling a giant cement block.


    Things I like so far:

    The wide open spaces give it an actual wartime feel.
    Sniping is actually fun, despite the horrible glare on the scopes you don't have the stupid ass sway from MWF2.
    Launchers arn't that OP as they are in MWF2.


    If it came out now as is, i'd be really meh about purchasing it. Yeah it's a nice change, but I would honestly probably try MAG over this as I think the whole command idea is pretty neat. If they fix up some of the issues though i'll have a hard choice.

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