
Originally Posted by
Ziero
I might have the points confused, as I haven't played it in a few days. With SVER Sabo, you have the point on the right (if you're an attacker) near the sniper's wall. It's easy enough to storm by having a team charge the front while another flanks from the wall itself. This one is easier to take and hold due to the three ways up, with only one really impossible to climb. The other one is a building where the only way up to it is two very thin, very long flights of stairs facing the enemy spawn points, where there's just a building full of snipers waiting for you to peak your head out. While you can sweep around down the train tracks, those steps open up across from the upper level of the target where people are already waiting and aiming their guns down at you. This is the impossible death trap that's "easy to hold"...but holding it isn't the problem, it's getting to it that hurts.
Valor's Sabo A and B are by far the weakest. A good rush by even an unorganized team can take those points since they can be easily surrounded and stormed. I see more back and forth with Valor's maps then any other map. But since the goal of the match isn't to hold, but just get both at the same time, constantly having it go back and forth means more chances to lose both at the same time. However, Valor does have a stronger C then Sver, but a concentrated effort with enough time...or even an eager camper who does nothing but sit at C is enough to eventually win the match once A and B drop.