We were sending mules up there to afk. So I figured I'd move my main up there and afk as well just to mess with them. Didnt get far though lol. Had to warp for an HNM pop in another zone![]()
We were sending mules up there to afk. So I figured I'd move my main up there and afk as well just to mess with them. Didnt get far though lol. Had to warp for an HNM pop in another zone![]()
Maybe they were messing with you?
It's not nice to judge you know.
That said, it's a ridiculous option in of itself. Either be lucky and besieged comes or wait on 2hrs between each run. The former means non-static timing. The latter means you need people patient enough to wait out the 1.5hrs, yet dumb enough to not realize that with two members they can win without 2hrs.
Eh tbh if i was gonna 3 man a run i'd just do one run and come back another day hour when the other two are fucking around with nothing else to do.
There really is no reason to spam the runs back to back in the first place with such low numbers and I doubt you'd be using pickup gimps for the run anyway. So since you probably already know the other two people(and im assuming they have an interest in drops) I don't really think it's too hard to get them to come along.
Nyzul isle isn't some static thing that you MUST spam 3~4x in a row at x time of the day/week constantly or else you lose out on stuff. Is it really so hard to hookup with 2 other people you know during downtime?
So in exchange for having to use a 2 hour (instead of astral burning?) that most people don't even normally use you get to cut in half the competition for an item?
I wouldn't depend on besieged personally but if one ever enters it that means they had up to one hour free for fucking around that they could have done a 3 man nyzul 2~3 times in. The entire argument about how one has to waste time dicking around for 2 hours to come back is predicated upon the idea that you even HAVE to wait around or come back to nyzul asap which is a flawed assumption as it is not true.
I'd personally go with 4 since not every DD runs around with full Usu/shenlongs or an equivalent.
What exactly is bad about non static timing for a casual event? If anything considering how many other events tend to have a static schedule the lack of a need for a static time should be an advantage because your Nyzul happyfuntime didnt get fucked over by fafnir(or whatever else if you do hnm) moving his window into your time and popping late.
1. I agree with the notion of waiting until the next day or doing something in 1.5-2hrs between runs as opposed to sitting there for 2hrs.
2. At the same time, it's much better to have a 6hr block after multiple runs than it is to divide that time into 1.5-2hr sessions. You can do more if you have a bigger time frame.
3. Is it tough to hook up with two competent people during downtime? That depends on who you know. Most of people with the gear to accomplish this are probably saving their tickets for AP. Others may not be busy when you are. Some just cannot cut it.
4. Cutting your runs to one per day makes sense if you're committed to one per day. Otherwise, your tickets will be rotting.
5. The worst part about the 3-man runs is that you either do it inconsistently to the point where it may not be worth it or you're basically chaining two other people to Nyzul Isle. That said, I think even Pchan mentioned he would do 4-man (THF) if it were about gear floors. Add on your assumption that it's best done with 4 members for Non-Usu/Shenlong groups and we're up to 5 members.
Edit: Non-static timing is inconvenient depending on your play time and the situation of the other two people. The issue of non-static timing was in conjunction with the idea of waiting for Besieged (Hence why I mentioned "Former"). Who wants to schedule their Nyzul Isle runs around Besieged?
Meh. i guess i just have more free time than you. And how did it go up to 5 people? I said 4(competent) people could probably do a 100 run not 4 + something( a random leech?).
Now in a pickup i'd go with 6 but that's just cause the more people are there the less chance the one giant retard that gets past the radar will fuck stuff up.
It started as three man cells. Three man cells typically wouldn't include THF which you might want for HNMs. You said an additional member may be necessary since not all groups will have a Usu/Shenlong member which brings it to four. Add in the THF and it becomes five. It goes back to four if you were implying the four member could be a THF.
I know there's tons of jokes about it but thf is a DD. Even if you think it doesn't have enough atk/acc for the boss it still contributes a ton vs mobs that are T at worst, the only piercing resistant mob(that doesn't resist all melee weaps) is are skeletons on an undead floor which is offset by the piercing weak mobs that can pop instead. like bird vermin and dragon floors.(bird, wams,puk). Essentially the acc issue for 1h DD got eliminated and if it does ever come up you can usually negate it for most of the fight.(feint)
The 3 in the video were mnk thf and rdm and if you're fighting a boss floor without a thf for Th you're wasting the time of everyone there.
So just by glancing at the video the base number was set at 3 with a thf while dualboxing.
I'll admit I wont beat out a ton of 2 houring DD as thf vs the boss but I'll certainly do a "decent" chunk or at the very least the feints will make the fight easier and if you can swap your agressor/focus/diabolic set in for the 45 seconds feint is up every 2 minutes then it's even better.
The 4th would preferably be a drk(with zerg set since BB+ mkris tears up bosses) or a brd to buff damage or enhance the 2 hours on the boss. Brd will probably make the greatest difference due to the way haste works
Skys drink gives 30% haste so the brd doesn't even need to Sv to cap magic haste while that's up if i got it right and only needs to sing one march without SV until that wears before using the 2 hour if the fight requires one.
I'm not sure what the brd would sub but perhaps /drk to stun GOH and prevent DD from having to save tp for stun ws?
There needs to be a note of how long the boss fight took too.
When going for tokens using 6 is much better though since you can go past 100 and rape lv 1 floors and get tokens as if you're at lv 101+
EDIT: thf should have used collaborator more often possibly but since mdk was probably dual boxing that it would have been too easy to mess up if he wanted to have the rdm run in for a fast collab right after an aoe to manage hate..
This is also supposedly off topic so ill Add some random fail i did this week.
I sold my cuchu for 4 Jadeshells earlier . I then sold em at around 1.4mil for a quick sale(100-400k discount each since there's the shouting for shells price and the overly rich bastard price that could take a month to find). I immediately turned around and bought a mantle i saw earlier in bazaar since i didn't wanna go running around gimp without a mantle and it would net me a small profit. The next day the Jp took over La Vaule S and cuchu manle is already 1 mil less than i rebought it for in AH.
Nah, Aurik had an old as fuck post once, I would have copied it if I werent banned at the time. My attempts to find it had failed, since Wafik wound up deleting a good 3 pages of the ass ramming Aurik was getting in those posts. I know its possible, but he was actually posting it like it was a common occurrence for him, which is why he wound up having the posts deleted permanently.
And what the fuck at calling that 3man floor100 a win? Are you kidding me. mdkuser spent all his time in flail range, which is why he died. You kept Formless Strikes on the entire duration of hitting 0, but obviously thats whats fucking you over, because Hydras HP is dropping. You're telling your rdm to nuke, with 0 mp. Really, you suck.
Hydra is hard ! You should do a blog and post the specific strategy about it .. oh wait, nobody cares. Keep doing your 6 gimp runs.
that run in pchan's vid I out DD his monk because he forgot to remove formles strikes (= hit for zero if the mob doesnt have its special buff on, I tank from 50% > 2%). Nuzul bosses arent hard for thf, I cap with 390 acc ( pizza+ max haste), solo DE do 500dmg, which is normal dmg. Also no 2H used ( that I recall). while a lv 100 floor is relatively hard, we have been spamming lv 20 floor instead for RDM feet pchan's missing, they are a real joke, we clear with 5-10 min to spare with rdm ( 2 box) thf mnk. Nyzul clearly scales difficulty down.
Of course you can get shitty floors but overall they happen rarely enough. Nyzlul is not hard. The only difficulty comes from random floors and stupid drop rates.
So let me get this right,
I am not supposed to:
* Play with 4-5 good friends in a quick/fun/simple event
* Clear everything with little difficultly (barring FU floors)
* Top up my death buffer from the 1-2k exp you make per run
Instead I am supposed to:
* Tell my friends to GTFO out
* Nearly wipe / die regularly losing exp
All so I can wave your epeen on BG about doing 1-100 with 3 people.
I see no compelling reason to take less than 5 to nyzul; unlike pchan, my circle of friends is larger than 1 'lap dog' friend and some dual boxing software.