
Originally Posted by
urat
More Synergy Findings!
Ok now less about evoliths and apertures, and more about the synergy process itself!
Your skill vs the level required for a synergy process influences how much pressure and impurities you generate per fewell feeding.
It seems that impurity floors at 5%, and pressure is based on amount of fewell fed. (This one is all over the palce and I can't discern any noticeable pattern)
We might be able to semi accurately predict the level of an item simply based on our impurity ratio, I think 5% is 1 level below, 6% 2, 7% 3, etc etc.
When you reach some point, roughly 35~40%, impurity ratio, you begin to run the risk of an elemental overload. Im fairly certain it will always be in the form of whatever element you have at the highest.
Fire: Disease
Ice: Paralyze
Wind: Knockback
Lightning: Stun?
Water: Poison
Light/Dark: nothing but lowers fewell for 4 base elements it originates from, (Ice/earth/water/dark, fire/wind/lightning/light)
thus as you can imagine, wind, light, and dark overloads are the least impacting of overloads as they dont leave you with any form of nasty side effect to deal with.
The overload is never gaurenteed though, as I have many times hit 99% impurity ratio and gone 2 more fewell feedings without an overload.
Now what else I've noticed is in fact, damage taken from an overload is exactly the furnace's pressure, minus your resist to that element.
I noticed this when doing fewell feedings with a friend and we always took the same amount of damage, but when I swapped to goblin hat I began taking 5 less damage. Thus, it pretty much looks like your elemental resist lowers damage in a direct linear relationship, 1 resist = -1 damage.
Looks like you tanks with fire resist builds can put em to a second use eh? XP
What else...?
Oh, the closer you are to an items skill it seems the higher chance of skillups you get, much like fishing. Skillups on an apron at skill level 10 are few and far between, but I rocked levels 10-15 in under 15 minutes on Ebony sabots, which I now appear to have capped on.
That OR
Etching synths have a much higher skill up rate, it could go either way and we'll need to look at more data.