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  1. #741
    New Merits
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    Apr 2008
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    247
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    4
    FFXI Server
    Bismarck

    I went 1/4 on pera on Aqrabuamelu with treasure hound, solod it easy and pretty quick on BLM/NIN. Should have no problem on RDM/NIN, just kite it in the room east of where he pops with all the rocks and crawlers, you can get distance on him easily. I don't have any movement speed either so if you have crimson legs it'd be even easier. Just Bio II and nuke it and kite, took me about 19 minutes my first try with just using bio drain, and I think 2 tier IVs.

  2. #742
    E. Body
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    Bismarck

    5% per feed means 0-5 lvls below I believe

  3. #743
    Sea Torques
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    Feb 2005
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    Asura

    Smithing requirement for Machismo synth seems to be over 96. With 90+6 skill, im trading all the ingredients and still getting the "smithing skill is too low" messages.

  4. #744
    Cerberus
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    Oct 2007
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    Asura

    Quote Originally Posted by Shamaya View Post
    Smithing requirement for Machismo synth seems to be over 96. With 90+6 skill, im trading all the ingredients and still getting the "smithing skill is too low" messages.
    Hit me up in game and I can fix your smithing problems. I also have synergy level 50. I and a few others are also looking to do fomor nms if you do more and need some bodies.

  5. #745
    Salvage Bans
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    Jun 2008
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    Odin

    Quote Originally Posted by urat View Post
    More Synergy Findings!

    Ok now less about evoliths and apertures, and more about the synergy process itself!

    Your skill vs the level required for a synergy process influences how much pressure and impurities you generate per fewell feeding.

    It seems that impurity floors at 5%, and pressure is based on amount of fewell fed. (This one is all over the palce and I can't discern any noticeable pattern)

    We might be able to semi accurately predict the level of an item simply based on our impurity ratio, I think 5% is 1 level below, 6% 2, 7% 3, etc etc.

    When you reach some point, roughly 35~40%, impurity ratio, you begin to run the risk of an elemental overload. Im fairly certain it will always be in the form of whatever element you have at the highest.

    Fire: Disease

    Ice: Paralyze

    Wind: Knockback

    Lightning: Stun?

    Water: Poison

    Light/Dark: nothing but lowers fewell for 4 base elements it originates from, (Ice/earth/water/dark, fire/wind/lightning/light)

    thus as you can imagine, wind, light, and dark overloads are the least impacting of overloads as they dont leave you with any form of nasty side effect to deal with.

    The overload is never gaurenteed though, as I have many times hit 99% impurity ratio and gone 2 more fewell feedings without an overload.

    Now what else I've noticed is in fact, damage taken from an overload is exactly the furnace's pressure, minus your resist to that element.

    I noticed this when doing fewell feedings with a friend and we always took the same amount of damage, but when I swapped to goblin hat I began taking 5 less damage. Thus, it pretty much looks like your elemental resist lowers damage in a direct linear relationship, 1 resist = -1 damage.

    Looks like you tanks with fire resist builds can put em to a second use eh? XP

    What else...?

    Oh, the closer you are to an items skill it seems the higher chance of skillups you get, much like fishing. Skillups on an apron at skill level 10 are few and far between, but I rocked levels 10-15 in under 15 minutes on Ebony sabots, which I now appear to have capped on.

    That OR

    Etching synths have a much higher skill up rate, it could go either way and we'll need to look at more data.
    I also believe etching synths give you much higher skill up rate, but more specifically ebon etching over daggers. I wasn't really seeing fast progress with daggers until I started etching ebon frock and I saw a really fast skillup rate.

  6. #746
    CoP Dynamis
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    Sep 2007
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    288
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    4
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    Quetzalcoatl

    Quote Originally Posted by urat View Post
    It seems that impurity floors at 5%, and pressure is based on amount of fewell fed. (This one is all over the palce and I can't discern any noticeable pattern)

    We might be able to semi accurately predict the level of an item simply based on our impurity ratio, I think 5% is 1 level below, 6% 2, 7% 3, etc etc.
    The number of Fewell Feeding training upgrades also seems to influence these numbers. Since many Synergists have been putting points into this ability as we've leveled up, it confuses the relationship a little.

    Quote Originally Posted by urat View Post
    When you reach some point, roughly 35~40%, impurity ratio, you begin to run the risk of an elemental overload. Im fairly certain it will always be in the form of whatever element you have at the highest.
    Usually the element will match, but not always. I have experienced mis-matched explosions -- Water explosion on a Culinarian Smock synth with Ice fed, and Dark Explosion on a Koenig Shield etch with Earth fed. In both cases, the mis-matched element was in the Synergy recipe (I did not take not of any external factors, such as game day). This type of explosion is very rare though.

    Quote Originally Posted by urat View Post
    thus as you can imagine, wind, light, and dark overloads are the least impacting of overloads as they dont leave you with any form of nasty side effect to deal with.
    Unfortunately, the fewell loss also makes them economically less efficient. In the case of Wind, the penalty is possibly enough to offset the lower cost and better availability of Wind fewell. When doing Earth Synergy, if you can Haste yourself it will block the Slow status from landing. Ice seems to be the most annoying, since it can randomly eat your paralyna.

    Quote Originally Posted by urat View Post
    Oh, the closer you are to an items skill it seems the higher chance of skillups you get, much like fishing. Skillups on an apron at skill level 10 are few and far between, but I rocked levels 10-15 in under 15 minutes on Ebony sabots, which I now appear to have capped on.

    That OR

    Etching synths have a much higher skill up rate, it could go either way and we'll need to look at more data.
    I've also noticed this kind of surge in skillups (again, for a particular etch vs. Smock), but have no good evidence on what's going on.

  7. #747
    Hydra
    Join Date
    Nov 2008
    Posts
    127
    BG Level
    3

    Quote Originally Posted by Shamaya View Post
    Smithing requirement for Machismo synth seems to be over 96. With 90+6 skill, im trading all the ingredients and still getting the "smithing skill is too low" messages.
    I'm not very much into crafting, so could you explain how you get +6? I know that you can get +3 from the guild point items, so what about the other 3?

  8. #748
    E. Body
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    Jan 2009
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    Quetzalcoatl

    Quote Originally Posted by Rugazanami View Post
    I'm not very much into crafting, so could you explain how you get +6? I know that you can get +3 from the guild point items, so what about the other 3?
    +1 from Apron, +1 from Mitts, +1 from Furnishing Moghancement: Smithing.

    Than +3 from Advanced Support.

  9. #749
    Banned.

    Join Date
    Nov 2008
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    Posted this in the augment thread in media, but like I said there, don't know if this has been posted before or what.

    http://i264.photobucket.com/albums/i.../wowdagger.jpg

  10. #750
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Mar 2008
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    9,710
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    8

    0/7 in getting ANYTHING from Martinet.

    Starting to think this is a giant waste of time.

  11. #751
    Chram
    Join Date
    Nov 2007
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    2,622
    BG Level
    7

    I went 1/1 on Martinet. ;;

    got an aptant: aecus from him, when ASA first came out, no one in party wanted to take him down so I wound up soloing him as pup, having automaton dia then nuke, dia then nuke, then zerging the last 50% with nukes.

    sadly, I have no bst or drg so now that i know what its for, /toss -_-;

  12. #752
    Sea Torques
    Join Date
    Feb 2005
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    699
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    Asura

    I appreciate your thoughtfulness, Ramses ^^. Some guys in my LS ended up having sufficient skill actually, and now I have my nice new water-flute (that's what Machismo looks like). Definitely hit me up in game. Or reply to the thread I posted on KI, or both. I'm online a lot this week doin this stuff. Pretty much got Galka, Taru, and Mithra mastered thus far.
    Quote Originally Posted by Wakabo
    Posted this in the augment thread in media, but like I said there, don't know if this has been posted before or what.
    Edit: Wakabo, can you ask that person what size evolith they had for the TripleAttack+?

  13. #753
    Hydra
    Join Date
    Dec 2009
    Posts
    103
    BG Level
    3
    FFXI Server
    Caitsith

    These new NMs are so annoying with their aptant drop rates!
    I've had the ebon frock for over a week and trying to get ebon coat.
    I've seen 3 ppl go 1/1, while i'm 0/12 >.<!!

    /endrant

    Question: Does it matter which order you go in to get ebur?

    frock >> coat >> ebur

    or

    Frock >> ebur frock >> ebur coat

    And does anyone have an estimate on Oupire's ebur fragment drop rate?

  14. #754
    New Spam Forum
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    Nov 2009
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    157
    BG Level
    3
    FFXI Server
    Kujata

    I think ebur pigment is 100%, or very near it. All the screenshots I've seen of the three NM's that drop it have always had it in the pool, and I'm 2/2 on it from Oupire. I did see a screenshot somewhere that had 2 in a pool also, can't remember which NM though.

  15. #755
    The Once and Future Wamoura
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    Aug 2005
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    18,133
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    9
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    Rocl Montaigne
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    Excalibur
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    Bahamut
    WoW Realm
    Quel'Thalas

    I have killed Zirnitra without getting an Ebur pigment

  16. #756
    CoP Dynamis
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    Sep 2007
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    Quetzalcoatl

    Quote Originally Posted by Guppy View Post
    Usually the element will match, but not always. I have experienced mis-matched explosions -- Water explosion on a Culinarian Smock synth with Ice fed, and Dark Explosion on a Koenig Shield etch with Earth fed. In both cases, the mis-matched element was in the Synergy recipe (I did not take not of any external factors, such as game day). This type of explosion is very rare though.
    I have an update on mismatched explosions. I just observed one today skilling up on Culinarian's Smock, at Level 40 Synergy skill, where I had a Dark Explosion ("{Dark Elemental} Power has overloaded"). So, apparently it is not necessary for the mismatch to be an element in the synth.

    Just before the explosion, Pressure was 116, Impurity 40%. Lightsday, Waning Cresent 14%. Power levels were Fire 16 / Ice -6 / Water 38, everything else zero.

  17. #757
    New Merits
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    Oct 2008
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    Alexander

    Ok I can't seem to find it but anyone know what is needed in terms of crafting skills to make a Shikkoku Togi? I know Leathercraft is main one and Smithing is another but what else and what levels?

  18. #758
    Salvage Bans
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    Odin

    bonecraft whenever you are working with angel skin

  19. #759
    Lostbane
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    Jun 2006
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    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

  20. #760
    Absolute Messenger of Promathia
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    Jan 2008
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    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Considering the jobs in your Sig you're pretty lucky for that one =3

    RDM/BRD/BLU set of the Ebon Frock !

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