Shankha - Bibiki Bay
http://i84.photobucket.com/albums/k3...207_184920.png
*edit*
And my alt got this one
http://i84.photobucket.com/albums/k3...207_185610.png
Shankha - Bibiki Bay
http://i84.photobucket.com/albums/k3...207_184920.png
*edit*
And my alt got this one
http://i84.photobucket.com/albums/k3...207_185610.png
Warabouc
Vs. Vermin: attack +7
Fire filled triangle 4
No
http://wiki.ffxiclopedia.org/wiki/Fourth_Mace
http://wiki.ffxiclopedia.org/wiki/Seveneyes
Any rdm thats well geared and has PDT/MDT sets won't have enough space to be carrying around seperate pieces of gear for something like conserve mp +2.
Until some of the more advanced regimes have been tried out I'll reserve my judgement, but so far it looks like its not going to be that good.
Olgoi-Khorkhoi
vs birds: magic acc+2. water triangle 1.
Has anyone figured out anything with the fomor weapons yet? My friend tried trading his Dull Claymore, and the NPC told them it can't be evolithed.
Why because he's complaining about a shitty system? What's good about this and why was it necessary for SE to spend so much development time on more shit that the majority of people will never use. Where are the new assaults, limbus, etc?
The theme seems to be to add shitty barely alternatives or upgrade current gear by adding extremely random and rare enhancements that usually end up being sidegrades adding more and more stress to an already retardedly overstuffed inventory system. Not only that they keep making all these new systems ridiculously complex and the time to reward ratio keeps getting worse and worse. All people want is a new experience to jump into without having to read a fucking manual. SE needs to stick with what makes this game fun which is new storylines, quests, dungeons and NMs that are intuitive to fight/complete and that provide new gear.
I couldn't help but giggle as the bold type given that most people in XI dont do new missions, dont gives a shit about quests, cant explore dungeons without making friends with all of the local fauna and detest any NM that can't be zerged down with sams, kclubs and/or manaburns.The theme seems to be to add shitty barely alternatives or upgrade current gear by adding extremely random and rare enhancements that usually end up being sidegrades adding more and more stress to an already retardedly overstuffed inventory system. Not only that they keep making all these new systems ridiculously complex and the time to reward ratio keeps getting worse and worse. All people want is a new experience to jump into without having to read a fucking manual. SE needs to stick with what makes this game fun which is new storylines, quests, dungeons and NMs that are intuitive to fight/complete and that provide new gear.
We all know Ebody is never going to go the way of Panther Mask +1 and if anyone still believes SE will completely destroy the old gear should pick up World of Warcraft where your gear becomes useless every patch.
While SE drops the ball with some of the new things, to say that the players are eager to try new things is laughable. The playerbase is mostly made up of bitter people anyway, for whatever reason.
Perhaps the whole system will be a failure, perhaps something good will come of it - who knows. The only thing we know for sure is that most players are not willing to try shit and are content with debating on many things they have never personally done.
...and with that, i'll go try out some hunts.
Just finished the Cwn Cyrff hunt in the necropolis, 25 scylids, and gave me:
Vs arcana: Attack +7 fire^4
All I gotta say is everyone hated augments until the +6int Weskit..
Skogs Fru Hunt completed, Evolith was:
Enhancing magic (Light): "Conserve MP+1"
=P
Stop the presses, the first dozen evoliths didnt produce anything that put E.Bd nor relic weapons to shame, FUCK SE, FUCK THEM IN THEIR ASSES.
Really? You're allready shunning the evolith/synergy system less than 10 hours of it going live. That's pathetic. Its equally pathetic how your post commented how the playerbase loves dungeons/missions/quests, yet majority of the people here didnt seem to know how to obtain Mythril Seam. Has it been that long? Really? Give it time, it may be a bust, and it may not. Salvage was deemed a bust when it first came out, as was Sea, CoP dynamis. Granted some of these requiered patches, they're some of the more popular things now. Throwing this out as useless trash so quickly is retarded.
I'd also like to point out that for a while it had been regarding that crafting had gone to shit, this could simply be a means to breathe life into it.
I still hate augments. 1~3% chance of a useful, doesn't completely destroy the gear, augment sucks donkey balls. How you can justify a whole system on such a rare occurrence is beyond me. There's a common denominator with everything that's shitty in FFXI, and that's SE's sworn allegiance to the almighty random number generator.All I gotta say is everyone hated augments until the +6int Weskit..
Sekhmet - Attohwa Chasm
http://i84.photobucket.com/albums/k3...1/evolith2.png
And nearly everyone wanted to jihad SE after the +6weskits.
Augment should have been like "enchant" in another famous game I won't name. Everyone would have been happy with this, even if it was a minor upgrade.
Talk about situational....
I guess the only purpose of these evolith is for skillup, which is fine, but still..
That's ridiculous 90% of the people I know in this game have beaten all the missions up to ToAU. WoTG the mission structure is poorly implemented given the ridiculous wait time on how they're being introduced and the emphasis on separation of the 3 main nations in the original game makes it harder to get people to do all 3 quest lines. The mini-expansions had rather weak stories for the most part and didn't really introduce much in the way of new content. Even then except the first one people seemed to really like the stories in them and again most people I know are interested in finishing them at the very least. Apart from the original rank 6-10 opposing nation missions there's only been a handful of people I've talked to that don't enjoy doing missions. The main problem people have is getting a group.
As for quests, really? People loved the serpent general quests as evidenced by the amount of requests SE got to finish the quest line and those didn't really have much a reward. I don't really get what you mean by people "getting to know the fauna" again dynamis, assaults, and limbus were popular from the day they were released and still going fairly strong. Everyone hates NMs that can't be zerged or manaburned down? I don't even understand how you can possibly think that's true.
Also WoW reference GTFO such a stupid ass response "hur hur, if you don't like it go play WoW!"
I'm not saying really that this system is a failure as it stands. It is too early to tell but what is a failure is that rather than put in real new content they've added yet another system that is going to take forever to expand and learn. Then at the end of all that time you sunk in even if we do end up with better gear what content do we use it on? Go back and lose to AV again? Yay...
I'll shut-up now though, sorry for the derail people.
WoTG and nation storyline missions are the best thing to happen to FFXI since Rajas ring. If you disagree you are wrong. The end.
That's probably because WotG has been the main priority for development in FFXI for the past two years.
We'll get a vs birds acc+7 and then suddenly evoliths will = best thing ever.
Gives me a nice little bonus when hunting random NMs, at least its a 100% drop/reward.
Could be worse, you COULD have a guaranteed set what evolith you get but a .5% chance it actually drops.