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  1. #2081
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    Quote Originally Posted by Kaylia View Post
    And again, the 1400+ figure is a joke. Numbers like this mean absolutely nothing. For all we care, they could just generate shit randomly and call it infinite.

    What make me rage is everyone's retarded expectation that are still looking for "their next mmo love".
    To the first line, how do you know? I don't feel like after 5 years of development that 1500 different events are necessarily hard to make. Especially since there are large chains.
    To the second line, why come into a thread about a mmo not even released and get pissed about people expecting great things? Are you dense? You came in here with the mindset to rain on our parade, no one is forcing you to stay in this thread. If it makes you so angry, go to another thread.

  2. #2082
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    Quote Originally Posted by Kaylia View Post
    If anything, I enjoyed every mmo over the last 10 years. The only I hated was FFXIV.

    What make me rage is everyone's retarded expectation that are still looking for "their next mmo love".
    Why do you care what other people's expectations are? So it makes you angry that other people don't follow your line of thinking? Really, who are you to tell people what their expectations should or shouldn't be?

  3. #2083
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    Quote Originally Posted by Arelian View Post
    So... you get angry because people have high expectations for a game that, in most aspects, seems to be meeting those expectations?

    We're sorry...?
    I'm not really angry. It's more hilarious than anything to see everyone hype a game, say it's the best thing ever after 30 minutes, but one month later, rage that it's boring and that the developper are stupid and don't understand what make game fun.

    The reason why I'm doing this right now is to see who defend the game, and make fun of them in 3 months when they are going to be crying about it.

    Kaylia, why assume that things are going to be boring and repetitive without any evidence? All of the press had positive remarks about GW2 from this weekend and a lot of them spent way more than 15 hours playing over a weekend.
    What does not get repetitive after 100-200 hours?


    That's more than you get out of $60 on 90% of console games.
    I never said otherwise.

    However, keep in mind mmo tend to stretch their lifespan with grinding and slow leveling. That's one complains you see with SWTOR..many would have prefered another Kotor with coop.

  4. #2084
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    Quote Originally Posted by Kaylia View Post
    I'm not really angry
    Quote Originally Posted by Kaylia View Post
    What make me rage is everyone's retarded expectation that are still looking for "their next mmo love".
    Well, apparently you are.

  5. #2085
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    Yes, it's the part I was trying to clarify.


    It's like debating about evolution with a creationist. One part of you want to punch him, but it's still an exhilarating experience.

    [edit]
    And to clarify further, the rage come from my endgame experience with people believing that the grass is always greener in the "not yet released" mmo. It's incredibly annoying to have any kind of stability right now when every 3 months, a good chunk of the population leave to search for a new love.

    If people want another "ffxi", they have to settle down and play the same games for years. As long the mmo community has ADHD, it's not going to happen.

  6. #2086
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    Quote Originally Posted by Kaylia View Post

    The reason why I'm doing this right now is to see who defend the game, and make fun of them in 3 months when they are going to be crying about it.
    Normally i agree with your opinions on stuff but this is just stupid.

  7. #2087
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    All of the other games in the last 6-8 years have, to a greater or lesser degree, copied the "WoW formula" (or is it the EQ/WoW formula? idk).

    Some of them still had potential, but the dev claims of how innovative they were being were dumb, and the people claiming "wait till release" while defending "every game is going to stick to the WoW formula because it's standard" were ridiculous. Finally coming to the conclusion that a new MMO that's grounded in that "Standard MMO Formula" isn't going to be innovative and meet people's expectations after a few months is understandable.

    Fortunately, that's why GW2 isn't following the formula. It's doing almost every major facet of the game differently. Not just combat, not just quests, not just story, not just "endgame" progression, etc. Whether it will actually be successful 3-6+ months post-release has yet to be determined, but expectations are high for a reason. This is a AAA MMO that's actually completely broken away from the mold and taken a risk on doing everything differently. It has the potential to do what the other games haven't and actually innovate, in a huge way, and basing your expectations on how prior MMO releases have gone is pretty silly.

  8. #2088
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    Quote Originally Posted by Kaylia View Post
    If only grinding was infinitively fun.
    If your having fun regardless of what it is, do you need to recognize and classify it as a grind? Fun is subjective.

    Quote Originally Posted by Kaylia View Post
    People had issue with SWTOR before their 2nd character.
    Leveling a 2nd class in ffxiv won't make it more fun if you do it differently

    Having different leveling path shouldn't make a significant difference the first time you go through a game. I'm not sure why you bring that up.
    Because it does. Your comment was based on the idea of 'one and done'. However, not having to do the same exact thing as everyone can make a journey feel unique and give you that enjoyment. Taking another path up the mountain will always be more interesting than following the same path for the 10th time. The main issue with swtor, besides bugs, was that it felt exactly the same when you crush out the storyline. It was a straight up line. You could literally draw a line on the map for quest progression. This was the same for WoW and Rift.

    Quote Originally Posted by Kaylia View Post
    And again, the 1400+ figure is a joke. Numbers like this mean absolutely nothing. For all we care, they could just generate shit randomly and call it infinite.
    So what? How does this make the game less fun for others? How does not having 1400+ events make a game more interesting? How does it not add long term enjoyment?

    Quote Originally Posted by Kaylia View Post
    If anything, I enjoyed every mmo over the last 10 years. The only I hated was FFXIV.

    What make me rage is everyone's retarded expectation that are still looking for "their next mmo love".
    What is your point? They don't like what I like therefore it's stupid? Have you ever tried being objective instead of subjective?

  9. #2089
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    I doubt GW2 is going to have the level of complaining that you assume it is. That said, I'm going to accuse you of trolling, Kaylia, even though you aren't, because that's what you tend to do when someone takes the very stance you're currently taking when talking about a game that you're defending.

  10. #2090
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    There are legit reasons for not liking the concepts in GW2. Syntex saying he likes gear grinding when there's no gear to really grind in this game. This is a totally viable reason for hating the game despite never playing it.

    Saying things will get repetitive and aren't fun when you haven't even tried the content yet is just plain asinine though.

  11. #2091
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    I can see GW2, on paper, scaring a lot of raiders who are used to the treadmill and enjoy it. Thing is, there's going to be a treadmill to this game, especially if they start mastering whatever graphics engine they're using to include eventual things like capes, cloaks, ect. You put that kind of non-gamebreaking, but easily-hyped content into a hard area and people are going to "raid" for it.

    I actually hope they decide to head in that route.

  12. #2092
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    I would rather be a fanboy and have fun than be a miserable twat and be so bored I have to troll an internet forum.

  13. #2093
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    Just got an email to sign up Beta

  14. #2094
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    i just signed up...wonder how long ill have to wait D:

  15. #2095
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    So 4 pages ago, Fiddle Sticks. But yeah, follow the link on their Twitter/FB/blog to sign up for a chance to get into beta.

    Also, Kaylia, I'll agree that a lot of things get boring/repetitive after 100-200 hours, but most MMOs that I have played have been fun well beyond that limit. You know which MMOs got the most boring the quickest? WoW and clones. I can see this easily entertaining the masses for quite some time. Hell, if people can easily put 100+ hours in games like Skyrim/Fallout/RPGs, I can see people having fun with this for a long time. (500 hours here in Fallout 3 across two characters) Who are you to say it will be boring and repetitive?

  16. #2096
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    Quote Originally Posted by Elrina
    All of the other games in the last 6-8 years have, to a greater or lesser degree, copied the "WoW formula" (or is it the EQ/WoW formula? idk).
    What Guild Wars proposes is hardly a paradigm shift imo. On the cover, I can see why people believe it's different, but you're still going to rush toward the nearest event which is going to involve some "quest-like" activities. We can use fancy words to describe what we are going to do, but in the end, it's still fightings against a few monsters, or right clicking items and carying it somewhere,... it's something you have done already with a new presentation.

    The combat system does look more involving, but I'm not completely sold that it will make the game more fun after the average lifespan (100-200hours). In my experience, that's not what kept people from quitting games before.


    They are not the only changes obviously, but in most case, I don't believe it will make the game more refreshing. Even if the endgame is handled differently, even if there is a new reward system, even if they put the emphasis on guild progress, the player is still going to run after the same carrot (something that make him stronger), and that's what he is fed up with without realising it.

    I don't care if people disagree with me on that, but the pattern repeated itself way too often, and I'm fairly convinced it's going to be an issue again. I'm hoping the lack of montly fee is going to lessen the rage, but I don't expect most people to stick around very long.


    As for me, I'm in for the exploration. The world look beautiful, and I'm going to enjoy exploring it. I'm not going to be complaining in two months that the game didn't deliver. Whatever happen after, I don't care, odd is that most players will be way too casual to have a stable guild.



    Quote Originally Posted by Alderaan View Post
    Normally i agree with your opinions on stuff but this is just stupid.
    Possibly, but I like debating, and I like being right. Most people don't care about either.

  17. #2097
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    Quote Originally Posted by Kaylia View Post
    Even if the endgame is handled differently, even if there is a new reward system, even if they put the emphasis on guild progress, the player is still going to run after the same carrot (something that make him stronger), and that's what he is fed up with without realising it.
    This is why people are arguing/attacking you, because you haven't bothered to actually read about the game and thus you come off as trolling or uninformed.

  18. #2098
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    Quote Originally Posted by Kaylia View Post
    Possibly, but I like debating, and I like being right. Most people don't care about either.
    You're just spouting statements without any critical evidence to dispute what has been displayed by reviewers or game showcases. Congratulations. You're not debating or being right.

  19. #2099
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    I signed up for beta, hope to get in, everything sounds awesome thus far. I am shocked to admit, a game I am actually looking forward to, I rarely freaking say that about an MMO.

  20. #2100
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    Quote Originally Posted by Fairy-Killer View Post
    Also, Kaylia, I'll agree that a lot of things get boring/repetitive after 100-200 hours, but most MMOs that I have played have been fun well beyond that limit. You know which MMOs got the most boring the quickest? WoW and clones. I can see this easily entertaining the masses for quite some time. Hell, if people can easily put 100+ hours in games like Skyrim/Fallout/RPGs, I can see people having fun with this for a long time. (500 hours here in Fallout 3 across two characters) Who are you to say it will be boring and repetitive?
    How can you say that the most played mmo is the most boring. If anything, WoW is the game that managed to capture people's attention the best. Not that any of this is relevant, "boring" isn't really something that can be measured.

    Time spent doesn't necessarily correlate with how grindy it is. Xenoblade, Oblivion, Kingdom of amalur are games I spent hundred of hours on, but what % did I genuinely enjoy? I can't say I have fond memory of the 300th quests I completed, or the 50th cavern I explored. And if you made these game online, how many more dungeon/quests/level could I have endured?

    A player's dedication doesnt really matter however. I found dedicated players in every mmo and games I played, but they only represent a fraction of the playerbase.


    Quote Originally Posted by solracht View Post
    This is why people are arguing/attacking you, because you haven't bothered to actually read about the game and thus you come off as trolling or uninformed.
    It's not my fault if people believe technical details are going to make a differences. That's exactly why everybody is going to be waiting for the next "best mmo ever" a few months later.


    And I read pretty much everything about GW2 until like 2 months ago, that's when I stopped caring. I know there has been a recent wave of information with the beta, but it's trivial when the argument involving long play, something that nobody experienced here.

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