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  1. #321
    Sandworm Swallows
    Join Date
    Jun 2007
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    7,021
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    8

    http://www.arena.net/blog/pax-east-p...-and-iteration

    Wow at the changes to the tried and true attribute system we are all so used to.

  2. #322
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,411
    BG Level
    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    I was kinda not impressed with the other "10 minutes of combat" video, but that thief weapons one looked much better. Like how its a little more similar to TERA's style of combat.

  3. #323
    Sandworm Swallows
    Join Date
    Jun 2007
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    7,021
    BG Level
    8

  4. #324
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,021
    BG Level
    8

  5. #325
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,021
    BG Level
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  6. #326
    Sandworm Swallows
    Join Date
    Jun 2007
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    7,021
    BG Level
    8

    http://www.justin.tv/alienwarearena/b/281335903

    From the live feed this morning at the alienware booth

  7. #327
    Relic Horn
    Join Date
    Dec 2007
    Posts
    3,411
    BG Level
    7
    FFXIV Character
    Purrrfect Lee
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    I love that teleport shot.

  8. #328
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    They sure do know how to make the game seem exciting.

  9. #329
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

    I am super excited for this game, my friends.

  10. #330
    Ridill
    Join Date
    Feb 2008
    Posts
    10,419
    BG Level
    9

    I actually can't wait for this game D;

  11. #331
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    Quote Originally Posted by Purrrfect View Post
    I love that teleport shot.
    That was awesome.

  12. #332
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    329
    BG Level
    4

    Gotta love these devs.

    5-man dungeons with cutscenes (story mode), after which you unlock explorer mode for repeatable (harder) runs with branching paths.

    Persistent world with 1000+ dynamic events.

    Level up from 1-80 strictly in PvP if you want (and get loot drops). No obligation to play PvE.

    They also mentioned a bit about auction house (marketplace as they call it), which will include buy orders.



  13. #333
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Too good to be true. Bring it on.

  14. #334
    Relic Shield
    Join Date
    Jul 2006
    Posts
    1,664
    BG Level
    6
    FFXI Server
    Sylph

    I jotted a few things down for people who didn't want to watch the entire ~55 minutes of the PAX Q&A...

    - guild wars 2 true mmo, persistant world
    - jumping in gw2
    - no monthly fee
    - permamnent decisions like dragon age, reflected for entire game
    - journal of decisions
    - quest concept out the window, dynamic events
    - your events impact everyday decision, nothing is the same for everyone
    - events scaled to participation, more enemies for more people
    - bosses gain buffs and abilities based on number of people fighting them
    - no kill stealing, both get xp and loot
    - new combat style
    - everyone can heal / tank / dps, no roles, roles on based on how you do it, not what you do
    - stuff is more realisitic - i.e. can't shoot through your own guys to hit an enemy
    - over 1,000 dynamic events
    - no NPCs to "cash-in" or get missions from, days of talk to X kill X are over
    - may see completely new content on 2nd character you haven't seen before
    - story version of dungeon (5 man), after you complete it you unlock a repeatable dungeon with several different paths
    - cities have mini-games
    - team pvp and pug pvp seperate
    - world vs world pvp - gigantic, unbalanced pvp (could be 30 vs 300)
    - pvp drops loots, can level to max level based on pvp only
    - sidekick feature - if high level ganks low-levels he's downgraded to their level - can increase and decrease level based on group formed (from 2 to 20 and vice versa)
    - instancing is story-telling only, it's all open-world unlike gw1
    - global servers with language districts
    - quest help is optional
    - only added to event scaling factor if you are participating, can't just shoot a bullet and expect to get full xp or drops
    - rewards are set up on a scale, better rewards for more participation
    - marketplace, you can post bids and not just buy, so you can sell to the highest bidder immediately and vice versa
    - weapons give 5 skills, lots of skill personalization
    - "overwhelming" skill customization, will take months to understand
    - trying to make all skill useful, no dead skills
    - pick 2 weapon sets, a few heal skills, utility/elite skills
    - 87,000 skill combinations for each profession
    - rally points for traveling and teleporting out of hostile areas
    - no raise sickness
    - warrior is easy mode, theif most complex so far
    - lower content easier than higher level stuff, gradually get into the game
    - 10 slots on bar, 2 weapon sets, elementalist 38 skills
    - mages can't wear heavy armor armor is more class-specific

  15. #335
    Sandworm Swallows
    Join Date
    Jun 2007
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    7,021
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    Just to note
    (- permamnent decisions like dragon age, reflected for entire game) only affects your home instance and your personal storyline. does not affect everyone in game.
    (- your events impact everyday decision, nothing is the same for everyone) basically meaning that permanent changes in your story can be totally different from person to person depending on what choices are made.
    (- stuff is more realisitic - i.e. can't shoot through your own guys to hit an enemy) I dont think this is correct, seen plenty of shooting through other people, but you cant shoot through obstructions like buildings walls and other enemies etc, in the video he was talking about how hard it is for people to get used to the fact that even if you are targeting an enemy in the back and shooting, u dont realize that ur not hitting him but another enemy in front of him and you have to actually move around him.

  16. #336
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    329
    BG Level
    4

    @volcanicweather: Also, sidekicking has nothing to do with ganking (which isn't possible in GW, since PvP is always consensual).

    The way I understood it was that you can basically "level sync" to lowest/highest member of your group. And higher level players participating in events in lower level areas will be sidekicked automatically, so they can't ruin the experience for others.

    But yea, details on this are lacking at the moment.

  17. #337
    Relic Horn
    Join Date
    Apr 2008
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    3,485
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    Shiva
    WoW Realm
    Stormrage

    Holy shit Arenanet is awesome

    Commando announced

    http://www.guildwars2.com/global/inc...ndo-header.gif

    http://www.guildwars2.com/global/inc...o-commando.jpg

    http://www.guildwars2.com/global/inc...tro-header.gif

    A master of the battlefield, this elite soldier is equally at home on the mean streets of Lion's Arch, in the steamy Maguuma Jungle, or on the Orrian front. The multi-role commando is a combat medic, an infiltrator, and a tank. By land, sea, or air, the commando is a technological force to be reckoned with. Come get some.

    Commandos have several different special skill types:

    Grenades—Sometimes you need to kill a whole lot of tangos—fast. Grenades enable the commando to perform area-of-effect attacks with a variety of devastating results. From flashbangs that blind enemies to shrapnel bombs that apply bleeding, the commando has a grenade for every occasion.

    Vehicles—Vehicle skills act as the commando's utility skills. A commando can opt for an armored personnel carrier (APC) or a tank for land travel, a helicopter for air travel, or a submarine for undersea travel. Each vehicle gives the commando three utility skills, ranging from depth charges on the submarine to flamethrowers on the APC.

    The APC, tank, and helicopter can also carry allied passengers to maximize your firepower. Passengers acquire new skills based on their profession and their position in the vehicle. For example, an elementalist manning the tank's main gun can fire flaming shells, while a necromancer riding shotgun in an APC can use the Corrupted Headlights ability to poison and blind foes caught in the beams.

    Force Multipliers—Commandos are one-man armies, but they don't have to fight alone. Force multiplier skills let the commando call in helicopter gunships to take out a boss, rain death from above with Predator air strikes, or even request a danger close offshore naval bombardment.

    http://www.guildwars2.com/global/inc...ics-header.gif

    Weapons

    A commando can use ten different weapons to bring the pain on the battlefield. The commando weapons are:

    Two-Handed: assault rifle, grenade launcher, shotgun, shoulder-fired rocket, flamethrower
    Main Hand: sub-machine gun, pistol, scepter
    Off Hand: sub-machine gun, pistol, knife, walkie-talkie

    A commando can easily switch between his two active weapon sets as needed, but swapping ranged weapons triggers a brief cooldown during which the commando shouts, "I'M OUT!" or "RELOADING!"

    The commando has a long reach. Commando weapons don't have set ranges, they just use line of sight. While other professions need to run to different locations on the map, the commando can set up a bunker to snipe at ettins, drakes, and other unsuspecting tangos at map-wide range.

    Because of their military training, when they have a knife equipped, commandos gain an automatic bonus to movement speed. They also have the downed state ability to crawl closer to allies who can revive them.


    April fools!

  18. #338
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    329
    BG Level
    4

    Haha yea, the work that went in this, lol.

    Here full page:
    http://www.guildwars2.com/en/the-gam...ions/commando/

    They even made wallpapers rofl..

  19. #339
    Sandworm Swallows
    Join Date
    Jun 2007
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    lol As part of the joke you can actually play a commando in GW1 as an event in embark beach. go check it

  20. #340
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
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    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    yea TANGO DOWN

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