I can't wait to rock that day/night Greatsword on my Guardian!!
I can't wait to rock that day/night Greatsword on my Guardian!!
I know I'll never realistically get a legendary since I tend to play games way less than I used to. Ya'll are probably never getting one either![]()
I wouldn't be surprised to see Solace with one lol.
I'm not personally thinking of getting one since with all there is to do in the game and it being new when it launches I won't need a goal like that to aim at for awhile in GW2.
If gw1 is any indication they'll take so damn long to do lol
I still prefer it this way than the terrible XI system of everyone funneling coins to 1 person.
Comparing it to like the grindier magian trials, how did such quests pan out in 1?
I wonder what Engineer will get. O:
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It was a bit grindy in 1, I wont say its as grindy, I really have a hard time remembering it as its been so long ago lol. But I do know there was a huge difference in that materials required to craft the Legendary type weapons and armor in GW1 could be traded and sold. This is no more in GW2.
The one cool thing I did love for example is the really hard quest chain involved to unlock the crafter npc in fissure of woe dungeon, to actually craft the weapon.
Obsidian armor wasn't that hard to get... if you did hall of heroes at the start when the sigils were 100k a piece and spirit spamming to hold HoH was the norm.
Well, by default, I'm expecting the objectives to be a bit more complicated than kill 500 X or trade in 75 Y. I'd just be worried more about situations like Heavy Metal Plates where lacking a fat wallet means a painfully slow process and quite possibly the end of the line for a lot of players. Stuff like mass kill trials could still be done, even if they sucked and/or had ancillary conditions like day/weather. Or if it isn't a grind issue, something more like suddenly having to kill an AV-tier mob that nobody else would really want to kill unless they're on the quest, too. Or fucking Aion's Hot Heart of Magic.
One of my issues with Rift was that if you didn't raid endgame, you're pretty much fucked for progression. They kinda sorta got better about it, but they're still behind on giving non-raiders juicy carrots ultimately because it seems like the raiders want to feel more special for doing what they do. Those who don't raid don't mind being slightly weaker or not as cool looking. They just mind not having things to do/aspire toward, or a means to do them on their schedule. But I'm just not a fan of creating these drastic gaps where if someone who's "behind" has their play time/schedule suddenly change, they'd have to try to slog through old content the "up to date" people don't wanna do, usually artificially lengthening the process of catching up. Keeping close enough through alternative methods can eliminate that. It's just a matter of doing it fairly so the super-sensitive raider types don't get a case of the sandy vagoo.
Trust me when I say when I happened to complete the set it was pretty hard to get at that time lol. Also Spirit spamming didn't exist yet as there was no Ritualist lol
And well there was really never the need or feeling of being rushed by the fear of being gimped/left behind as well, there isnt that stat race every other game uses as carrots.
Obsidian armor is fucking retarded expensive atm, and I'm sure it was even more expensive back in the day. Right now it takes like 1200 plat or something like that.
That being said, FoW is easy and obby shards sell fast for 4k/piece.
I am just glad that there wont be that "must have piece of armor" that if you don't have you will be considered gimp. I cannot wait.
Oh I'm sure instead we'll have to deal with "lol you use X/Y/Z weapon on that profession? gimp". You underestimate the stupidity of the average MMO player that thinks cause they see 1 person use a set of gear/weapons in a video on youtube, that it should be the standard and everything else is wrong.
Well of course we will see build wars, especially in pvp, but I do not think it will be that bad since every weapon so far has a place. I mean its not like you can use any weapon on any profession. I do think it will take some time to change, and understand that the average mmo mindset will not work. This was one of the reason people complained about dying too fast, or dungeons being to hard. We need to relearn how to play, also we only played the noob areas, food for thought... lol
Yeah, that's going to be the case with any game, really. GW2 seems to be a lot better about that, though. Right now I can only think of a few of cases where a certain weapon is not very good at all and that would be Rifle on Engineer, MH Dagger on Necro, and Long Bow on Warrior. But they just started doing heavy balancing after BWE2 so they'll probably get most of that stuff fixed. They also suggested that they might do 15 traits per trait line over the 12 we have now to bring the 3-4 optimal builds we're seeing right now per class, to about 20-30 builds.
I get what you're saying though and I'm sure there will still be some idiots that think their build is the best one, but I think it will be less of an issue than it is other MMOs.
That's not the spirit spamming i was meaning, the one i was meaning was when ranger spirits would constantly be spammed to block the crap out of anything from getting the capture point, and at that time you could keep placing the same spirits without the others dying off. you could hold hall of heroes for 6hrs plus if you got in early enough.
I'd be sad if they did those types of conditions. It seems like the whole "is it fun" philosophy is a serious concern to them, and the whole concept of killing something specific when it's windy out goes so much against that... but who knows. The fact that legendary weapons will have the same stats as the top normal weapons just blows my mind after ffxi. These guys just think different, so it's hard to know what to expect.
Yes. When you spend weeks or months of effort putting together your unicorn bow that shoots rainbows, you're not doing it because it does 7 more damage, you're doing it because it shoots rainbows.
From the interview it sounded like you needed a long list of rewards from certain events/quest. So maybe like, 1 part being the rewards from doing a long chain of a certain DE and ending with the best possible outcome. I wont be happy if i end up having to kill x amount of monkeys inside a volcano during fire weather THAT NEVER HAS FIRE WEATHER again.