
Originally Posted by
arus2001
I'm just trying to get a better idea of what to possibly expect of the system since it's more than likely the path I'd take as someone completely uninterested in hardcore raiding and all it entails. I did a lot of trial weapons in XI, and while not the most fun to be had, they were at least things I could plink at and maybe knock off 75 kills in an hour or so solo for types like that.
On the grander scale, I'd anticipate stuff like, "Kill X, Collect Y, Go to Z" in some variation and combination. My main concern is just the curveballs applied to those steps and how what some might find "fun" would be a chore to others. I certainly hope I wouldn't have to collect 5000 of something with a 5% drop rate from mobs so spread out at an out-of-the-way location you maybe kill 1 a minute while risking PvP at some enemy start point. I could handle scavenger hunts if the clues are good enough. I don't mind fighting a difficult mob if it doesn't mean needing 10+ people on the same quest. Far as I'm concerned, there's a fine line between allowing alternative items to be "as good as" others while making acquiring that alternative such a hassle that doing it the other way would be ideal even if you'd hate the process.
Right now, if I hunkered down in Rift, I could probably get a Planar Hero equivalent item in about 20 days of chasing Inscribed Sourcestones at 50 a day. Fleshing out all the possible equipment slots for a specific set would take at least 6 months at that pace. The real bummer in this, aside from being incredibly boring and subject to the frequency of zone events (which are triggered via conditions like people in a given zone), is that this full set is slightly weaker than the prior raid tier (And at the moment, 4 pieces still aren't implemented). I know I touched on people being "left behind" on content and such earlier, but I'm having a difficult time believing I'm in the wrong in thinking that such dedication should reward gear of quality at least a bit better than it does. I know MMOs are all about the time sink, especially with a monthly fee involved, but I don't think your average player would be hammering out ISS at the rate I proposed, either. No, it'd more likely be 20 a day, tops, perhaps every other day or three. And by that point, I'd expect another raid or two to pop up and further widen the gap. They're also doing a cap increase soon, so the gear will further age and lose value.
I'd tried pointing out the flaws of the above on Trion's board and had my share of raid fanboys jumping down my throat for reasons most easily summed up as I simply must suck because I wouldn't join a raiding guild (as perhaps the most unpopular calling). At best, all a player of my ilk is apparently worthy of are mounts and silly items that have no relevance in combat. And some wonder why I wouldn't want to be playing with these people if I could somehow overcome the issues of my RL creating difficulties in prolonged/guaranteed play sessions. Seriously, fuck playing by their rules if they're gonna be such cocksheathes about it. But at this point, I'm just kinda ping-ponging between games due to having no real place that fits, and I'm of the mind a game's design affects the mentality of its players. Since I'm apparently not a hyper-competitive drama llama, I'm fucked.