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  1. #3421
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    I still wish the hearts were never implemented but i suppose most players wouldn't bother exploring without them, which is sad.

  2. #3422
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,000
    BG Level
    8

    Quote Originally Posted by Alderaan View Post
    I still wish the hearts were never implemented but i suppose most players wouldn't bother exploring without them, which is sad.
    During initial playtests early on in development, they found that people were not adjusting to the new event system well and still needed some guidance to help point the way, since we were so well trained by old MMOs lol, they ended up with the Scouts and Heart system.

  3. #3423
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

    I think it's nice to have the hearts to encourage people to go to various ends of the map. But I don't think they need to be repeatable. I'm looking forward to those higher level areas where it's twice the dynamic events and no hearts. :D

  4. #3424
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    23,755
    BG Level
    10
    FFXIV Character
    Bad Karma
    FFXIV Server
    Hyperion
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kel'Thuzad

    Tree fiddy days to go

  5. #3425
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    Quote Originally Posted by BadKarma View Post
    Tree fiddy days to go

  6. #3426
    Cerberus
    Join Date
    Sep 2008
    Posts
    469
    BG Level
    4
    FFXI Server
    Asura

    Damn you guys.. wasn't even interested but popped in here while bored at work now ordering digital deluxe when i get off.

  7. #3427
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,000
    BG Level
    8

    IGN put up a new vid

    [link deleted]

    I hate IGN...

  8. #3428

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
    Posts
    922
    BG Level
    5
    FFXI Server
    Fenrir

    If ever I wanted to e-punch someone it would be while watching that video.

  9. #3429
    Yarglebargle
    Join Date
    Feb 2010
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Valefor

    Quote Originally Posted by Zzsark View Post
    If ever I wanted to e-punch someone it would be while watching that video.
    Not looking at anything Sylvari related (character creation is fine) but what exactly was he doing that made him a douche?

  10. #3430
    Black Belt
    Join Date
    May 2010
    Posts
    5,603
    BG Level
    8

    I hope they optimize the "ice skating" feel of movement by final release, it brings back memories of playing the first Alice game on PC...

  11. #3431
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,000
    BG Level
    8

    Quote Originally Posted by notorious bum View Post
    I hope they optimize the "ice skating" feel of movement by final release, it brings back memories of playing the first Alice game on PC...
    I personally do not think its bad as people complain about, it never bothered me at all. They even addressed it in an interview one time, saying there has to be some leeway between smooth animation,fast reactions, and connection speed, especially in a PVP environment. Smoother animations means having more defined start and stops, inertia frames and slower turning giving a more realistic look. Faster and quicker response time for skill use turning etc means less animation keys etc, which leads to less realistic looking animations. They also admitted to having smoother animations before but reaction time felt slow and clunky and they ended up changing it.
    Its pretty tricky to balance it right. Imagine playing FF14 style animations in a guild wars 2 pvp match. . .just wont work. I do hope it looks better this weekend though.

  12. #3432
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

  13. #3433
    Tagus
    Guest

    I started reading that "Ghosts of Ascalon" ebook... it's not a terrible waste of $3.99 if you're looking to kill some time between now and launch. Some of the backstory is interesting to read and leads right into the world events of GW2 supposedly, although the characters' behaviors are stereotypical of their given race to an almost retarded level. The saving grace of the book is that it's set in the guild wars world, which essentially means, what? Shitty fan-fiction? Idk. I thought briefly about recommending it but something is holding me back. It got very good reviews though.

  14. #3434
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Takiwaki View Post
    I personally do not think its bad as people complain about, it never bothered me at all. They even addressed it in an interview one time, saying there has to be some leeway between smooth animation,fast reactions, and connection speed, especially in a PVP environment. Smoother animations means having more defined start and stops, inertia frames and slower turning giving a more realistic look. Faster and quicker response time for skill use turning etc means less animation keys etc, which leads to less realistic looking animations. They also admitted to having smoother animations before but reaction time felt slow and clunky and they ended up changing it.
    Its pretty tricky to balance it right. Imagine playing FF14 style animations in a guild wars 2 pvp match. . .just wont work. I do hope it looks better this weekend though.
    We're still allowed to call them out on it because its still not natural. There's a lot of sliding that goes on, and, no matter what their reasoning, it looks silly when exploited. They don't have to change it, but people don't have to stop giving them grief over it, either.

  15. #3435
    Black Belt
    Join Date
    May 2010
    Posts
    5,603
    BG Level
    8

    It just feels odd as TERA's combat is kind of similar, but it doesn't have quite as much sliding and clipping as I've seen in recent videos of GW2. I'm sure they'll make it less obvious by launch, but the controls seem sorta old-gen PC quality, in contrast to the backdrop of a modern next-gen engine.

  16. #3436
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,000
    BG Level
    8

    Quote Originally Posted by Lucavi View Post
    We're still allowed to call them out on it because its still not natural. There's a lot of sliding that goes on, and, no matter what their reasoning, it looks silly when exploited. They don't have to change it, but people don't have to stop giving them grief over it, either.
    Im kinda lost at the exploited part, how exactly is it being exploited? lol

  17. #3437
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    It's true, TERA's animations are more fluent, yet it probably combat that is even more dynamic than GW

  18. #3438
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

  19. #3439
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    2 BWEs and a stress test in and I still don't know about the sliding existing at all until the test ends and people come out bitching about it. Not fanboying here, I just don't notice it when I'm playing. It just isn't a thing at all for me.

  20. #3440
    I'm almost as bad as Mazmaz
    Sweaty Dick Punching Enthusiast

    Join Date
    Jul 2008
    Posts
    26,039
    BG Level
    10

    Animations are like the least important thing about video games.

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