Event system: as far as I have seen they are actually catering to people who like to just run out and explore and come upon events, as well as people who like to run to an npc to figure out whats going on, they call it the "scout system" .Being that they events are persistent and do change whats going on like towns will stay overrun till we decide to remove the threat, stuff like that gives incentive, of course the main mission quest line will lead you to other areas etc. Also way points for fast map travel must be unlocked. so you will have to run to these areas.
Trinity system abandonment: yes you can't actually do more than one thing at a time, but you can change what you are doing at anytime. that's the thing that is hard to get, in the middle of battle you have skills that allow for control dmg and support. plus weapon swapping which can drastically change your skillset. This allows for anyone to take up the role as support controller and dmg at anytime. the thing is the way its set up is that there is such a synergy among the play style is that there is very little effort involved in working together. Also the thing is you just cant have a tank, you really cannot target and bomb heal someone you cant even target players. you can have someone up front but that person will need to keep moving, dodging etc. so anyone can actually take up the role as the person who has hate at anytime.
Stats: There are numbers tied to stats dont worry. Its just not something that will define elite gear as opposed to regular gear.
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