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  1. #741
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    Quote Originally Posted by vrumpt View Post
    I want to say stuff like this has been done before and didn't work as planned, but i can't remember where so i'm not sure if it ever was. Owait, that was FFXI campaign. Really that escort example reminds me of escort campaign ops. I really hope this stuff turns out better than what SE put out.

    In the end its all gonna boil down to a number game unless they cap the number of players in the zone from each server, and i hope they don't.
    How can you even compare campaign to this? there was no PVP in campaign, this is a fully pvp enable zone, called the mists, that has dynamic events interwoven to cater for large or small group types.

  2. #742
    Chram
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    Quote Originally Posted by Katlan View Post
    Until stuff smooths out and ppl have a chance to get out of the noob area and levels disperse a bit between players.. the entire starting area's are gonna be giant zerg fests trying to fight to even tag mobs. I don't see a way around this unless they do (what I hope they dont) and break zones down in the same was as Aion did. Actually, doing that method for just the noob zone may be a good idea. But the launch of the game won't see any of the real mechanics of this dynamic content until the population spreads out amongst the player base
    Bioware is gonna do this right at launch, and only right at launch, for this reason alone. Hopefully Arenanet considers doing it too because its not a bad idea at all to prevent uber congestion in the noob zones. Actually I have no idea how the game starts for different races, if they all have different starting zones then it might not be needed, but i don't know that much.

    Quote Originally Posted by Takiwaki View Post
    How can you even compare campaign to this? there was no PVP in campaign, this is a fully pvp enable zone, called the mists, that has dynamic events interwoven to cater for large or small group types.
    Its the same in the sense of the end goal in mind of building up defenses and gathering resources to do that. Obviously that part of campaign didn't work at all and i was the only one who did that stuff but it was there, and i thought it was cool and i think this is cool too.

  3. #743
    Sea Torques
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    Quote Originally Posted by Katlan View Post
    Until stuff smooths out and ppl have a chance to get out of the noob area and levels disperse a bit between players.. the entire starting area's are gonna be giant zerg fests trying to fight to even tag mobs. I don't see a way around this unless they do (what I hope they dont) and break zones down in the same was as Aion did. Actually, doing that method for just the noob zone may be a good idea. But the launch of the game won't see any of the real mechanics of this dynamic content until the population spreads out amongst the player base
    The way they have dynamic events set up is that people all get credit for participating, and also the content scales with the amount of people participating. I'm sure it will still be a bit crowded, but I don't see it being as much of a problem as it is in other games.

  4. #744

    Sweaty Dick Punching Enthusiast

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    Especially with each race getting its own starting area and the mentioned scaling DEs and the shear amount (presumably large) of DEs available even to the low levels. . . . really don't see congestion being a problem.

  5. #745
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    More detailed grove vid



  6. #746
    Clearly not Tonko
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    It's so perdy. *tear*

  7. #747
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  8. #748
    Chram
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    So... sylvari in those screens are naked and armor goes right over it?

  9. #749

    Sweaty Dick Punching Enthusiast

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    Not sure which screens in particular you are referring to but

    'Naked'

    Armored


    spoilered for huge

  10. #750
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    Also just in case anyone was concerned, the armors being shown on them are what would be the equivalent of RSE style armors. There will be "regular" armor that can be worn that are shared among races.

  11. #751
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    Leaked PVP Map ! most likely WvWvW, seems to be just one of the 4 areas.

    http://gwmaps.co.cc/include/images/wvwvw.jpeg

  12. #752

    Sweaty Dick Punching Enthusiast

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    I wasn't big into GW1 PvP and probably wont be big into GW2 5v5 hotjoin PvP but this WvWvW has really caught my eye. I cant wait to see PvP showcased and I know that's something they said they would be revealing more at one of the upcoming gaming events I just hope we get some videos released of maybe some WvWvW action since there more than likely (not sure how it would be possible) wont be any hands on at gamescom/pax for the WvWvW.

  13. #753
    Chram
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    looks like the pvp map has unexplored parts too for that area, you can see icons for different things there. Can't wait to learn more about it.

  14. #754
    Relic Weapons
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    At gamescom they will show 5vs5.

    Better than nothing though.

    And yea, WvWvW will have dynamic events etc integrated in the map. So there are things to do with even a small group (like defend a mine or so) that will help your server out.

  15. #755
    Banned.

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    Quote Originally Posted by Takiwaki View Post
    Leaked PVP Map ! most likely WvWvW, seems to be just one of the 4 areas.

    http://gwmaps.co.cc/include/images/wvwvw.jpeg
    :/ fucking awesome

  16. #756
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    more info

    There are three teams; Blue, Red and Green

    The castleis in the centre of the map

    . To the north of the castle, but not visible on the released screenshot, is the Red team's base In order to see the darkened areas on the map, you must explore those areas

    Each team has access to a waypoint to their home base and to other significant areas of the map when you take control of them. For example the keep and castle should provide a waypoint once captured Suppliesareused to makesiegeweapons.

    Helpingout theNPCsattheLumberand Mine camps will provideyour team with these supplies There are small NPC towns located on the map. Helping them will enablethem to aid your team. For example they will attack the enemy keeps, mines etc.

  17. #757
    Ridill
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    Bleh, can we have this tomorrow?

  18. #758
    Sea Torques
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    Quote Originally Posted by Colenzo View Post
    :/ fucking awesome
    My thoughts exactly. It's a lot bigger than I expected it would be.

  19. #759
    Clearly not Tonko
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    Quote Originally Posted by Takiwaki View Post
    more info
    Where are you getting this info?

  20. #760
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    http://www.arena.net/blog/dream-and-nightmare amazing freaking lore !

    The leaked stuff was on a guildwars2guru thread. Admins stepped in, seems legit lol.

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