Well they confirmed beta testing before end of the year but they also said that when they did do beta that it would be very close to the game's release. So I'm gonna say sometime before March. I mean pretty much everyone that's played it has said that it's already extremely polished. I'm personally hoping for a Jan. release at the latest, but I'm trying not to get my hopes up.
They haven't confirmed shit actually, nothing about a public beta. Closed alpha is ongoing supposedly. Small closed beta tests before end of the year. Final profession reveal before the end of the year.
That's all we know really.
I believe with GW1 they've done preview weekends right up to launch. But well, that was over six years ago and the concept of a beta has changed a bit, so who knows.
From guildwars2.com:
When will there be a beta?
We will be conducting small closed alpha and beta tests in 2011. The feedback from these tests will determine when we will do public beta tests and ship the game. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.
New info on guilds from PAX.
Welcome back to FFXI everybody!“You can belong to as many guilds as you want. You can choose not to represent any of the guilds if you want to, or choose which one you would like to represent on any given day.”
“Talking about how they wanted to give people reasons to be in a guild. Earning “influence” when you do things with your guild. Can use influence to purchase, say, a flag that you can put down in an area and then anyone from your guild who’s near that flag gets an exp boost.”
“Guilds will earn influence and use this to unlock a skill tree of abilities to help the whole guild.”
“Guilds can own and upgrade “keeps” in WvWvW.”
“Influence can be used to unlock guild goodies, such as a flag to give an xp bonus.”
Sounds par for the course for most grade A MMORPGs.
Lol I was at the panel the only thing similar to ffxi was you can have multiple guilds. Otherwise there really isn't much else. U can aslo save guild dye sets and apply to your armor for wvw or events etc.
Hmm, not sure how I feel about the guild dye sets. I mean on one hand it's useful because it makes it easier to identify your guild members in the field. But I feel a lot of guilds will start requiring it for all events and WvW. I mean it's useful but at the same time it takes away your "uniqueness".
Well its just a choice, u don't have t use it but there an option to add a color sceme to your pallet for different guilds
After playing yesterday I'm gonna safely say that gw2 makes any other mmo available and coming, look like a peice of shit. After getting a feel for the controls and event system, nothing compares.
iJelly
k, firstly the videos do no do justice to how amazing the areas/the maps look on this game, the textures and physics and the ambient sounds, crazy. running by an outpost and you hear npcs talking even calling you, sometimes they even run up to you. everything seems to have physics engine, plants move as you walk through them, shit gets destroyed if u hit it. Everything is smooth in terms of control, it feels very natural, what I do love is the fact that many abilities have movement. You don't just engage hit attack or a skill and it automatically moves you in to range, for short range attacks you need to be in range, but it does auto aim you to a point. some abilities move you around the enemy etc. Like for example. thief class:
With main hand sword off hand dagger it gives you alot of evasive attacks moving you in and out and around the mob automatically. it looks pretty bad ass, also now the evasion actually allows you to dodge attacks at will, but with a limited resource that generates over time.
so you can combo shit like lay down a trap that if triggers turns you invis and teleports you back to the enemy. you drop that behind you and run in some dagger stuff, moving in and out swap to guns and shoot while backing out if in trouble, if they cross the line poof back in and rock some more daggers for some hard dot, swap back to gun blaze out while retreating drop some caltrops, then scorpion wire them, pulling then into the caltrops, etc etc, sorry shits amazing.
I was hype about this shit before but now its beyond that. Even my wife was like holy shit that's cool.
Oh and then there was that event dragon, got owned hard lol not many people were doing the event, and my timer ran out, but epic nonetheless.
As for how events run, its like butter, the events come to you. I was running around and this outpost was taken over by undead, some npcs were dead on the floor, I was alone, the quest triggered automatically and was added to my quest log. I raised a couple and ran in, took out the undead and took back the outpost when it was over got gold ranking and xp and karma, npcs appeared that allowed me to buy stuff etc, after which another even showed up further out on the map talking about the undead in the swamp are trying to make it to the outpost again after driving them back. It was so easy to pick up and play and get into.
Based on that, you think it's going to take a healthy PC to run it smoothly? I'm assuming yes by the fact that it'll be a late 2011, early 2012 game but I'm curious.
It's working on the improved GW1 engine so I'd think the requirements won't be too harsh, still I'd expect you will need a decent machine to enjoy it at its best.
I'm mad jelly.
can it be the future yet?
Guild system sounds pretty cool since the only other MMO that I've paid for/played regularly aside from FFXI was SW:G and I liked being able to customize the guild hall and have a guild bank and shit like that. Everything Takiwaki just said makes me not even want to play TOR because when GW2 comes out I'm not going to play anything else if it is indeed that good, which is absolutely believable.