
Originally Posted by
Elrina
Didn't they say right out that the entire dynamic event system was constantly branching, even within it's cycle?
So like, even if it cycles all the way through to it's final conclusion or reached this example with "pirates needing to rebuild, and constantly trying to take over/recover a base", it couldn't be looped because just like there are (at least) two different potential results that we know of (either you rebuff the pirates and successfully defend the base, or they take it over), there are also two different potential branches based on those results.
So if they get rebuffed, it will set off a chain of events that wouldn't have happened if they had won. It's never being looped because it isn't a linear cycle, every possible conclusion to any given dynamic event just leads down a different branch of events. Of course, that doesn't mean they won't necessarily try again at first, it could be set for them to require x number of failed attempts to recover the base before shifting into the alternative chain of events, but I'm pretty sure they already said that every event will have a minimum of two different branches it can take after any given dynamic event.