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  1. #1101
    Dovie'andi se tovya sagain
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    Elrina Miona
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    Quote Originally Posted by warbandit View Post
    Now lets say chain end @ pirates going away, that the end of that chain of events, so it will try go back on the chain of events by making pirates try recover there base, i meant hold there because so many ppl online all over the places that everyone keep killing pirates before they even have a "chance" to recover there base thou only thing ppl keep seeing is just pirates trying to recover nothing else, thats what worry me, of course this me assuming thats how it goes.
    Quote Originally Posted by Takiwaki View Post
    I understand what you are saying and I do not think we will know how it totally works yet, until beta. The thing is I think the events will chain off into other areas to allow the pirates to rebuild. It won't just ever stay as take out the prirate town constantly, It may swap to protect one of our towns or help rebuild one of our fortresses, there are so many different events going on in an area at a time that people will move on as there will be no "event" going on at the pirate base to get any rewards from
    Didn't they say right out that the entire dynamic event system was constantly branching, even within it's cycle?

    So like, even if it cycles all the way through to it's final conclusion or reached this example with "pirates needing to rebuild, and constantly trying to take over/recover a base", it couldn't be looped because just like there are (at least) two different potential results that we know of (either you rebuff the pirates and successfully defend the base, or they take it over), there are also two different potential branches based on those results.

    So if they get rebuffed, it will set off a chain of events that wouldn't have happened if they had won. It's never being looped because it isn't a linear cycle, every possible conclusion to any given dynamic event just leads down a different branch of events. Of course, that doesn't mean they won't necessarily try again at first, it could be set for them to require x number of failed attempts to recover the base before shifting into the alternative chain of events, but I'm pretty sure they already said that every event will have a minimum of two different branches it can take after any given dynamic event.

  2. #1102
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    Quote Originally Posted by Elrina View Post
    Didn't they say right out that the entire dynamic event system was constantly branching, even within it's cycle?

    So like, even if it cycles all the way through to it's final conclusion or reached this example with "pirates needing to rebuild, and constantly trying to take over/recover a base", it couldn't be looped because just like there are (at least) two different potential results that we know of (either you rebuff the pirates and successfully defend the base, or they take it over), there are also two different potential branches based on those results.

    So if they get rebuffed, it will set off a chain of events that wouldn't have happened if they had won. It's never being looped because it isn't a linear cycle, every possible conclusion to any given dynamic event just leads down a different branch of events. Of course, that doesn't mean they won't necessarily try again at first, it could be set for them to require x number of failed attempts to recover the base before shifting into the alternative chain of events, but I'm pretty sure they already said that every event will have a minimum of two different branches it can take after any given dynamic event.
    Yup true, I believe not all events branch, some are very simple cycles while some are large intricate multiple stage branching events. I think an important thing to note is that there can be multiple events overlapping in the same areas or multiple non connected events in the same area. So even though we defended the town from pirates something else shows up, maybe zombies, as we were so busy with the pirate the zombie were able to make it into the town. So there will always have something to do that's exciting and not just defending the town constantly.

  3. #1103
    Old Merits
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    Carbuncle
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    Not related to gameplay, but I still found this video interesting. I think this guy makes a good case for games going without a subscription fee, stuff that I had never really thought about before!

    http://www.youtube.com/watch?v=ns-IIn-DG-c

  4. #1104
    Sea Torques
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    The area design looks so damn amazing. I can't wait to see the world in real time.

  5. #1105
    Campaign
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    short story from Jeff Grubb

    http://www.arena.net/blog/mr-sparkle...e-of-the-asura

    Pod Cast interview with him also

    http://www.guildwarsinsider.com/

  6. #1106
    Relic Weapons
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    Quote Originally Posted by Takiwaki View Post
    Podcast interview with him also http://www.guildwarsinsider.com/
    Best new Guild Wars 2 podcast since the demise of Relics of Orr. Hope to gawd Ryan and the gang start up again sometime.

  7. #1107
    Relic Weapons
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    This is a little dated now, but I missed it somehow!


    This Week In MMO 52: Guild Wars 2 Hands On

    Massively.com's Rubi gets her hands on Guild Wars 2, Lots of EVE Online controversy, and a sad day for Star Wars Galaxies.

  8. #1108
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    Today's post on Asuran architecture

    http://www.arena.net/blog/ambition-o...nvironment-art

  9. #1109
    Ridill
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    GW2 needs to step it up, Diablo 3 is starting to take my attention quickly D;

  10. #1110
    Hydra
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    Quote Originally Posted by Takiwaki View Post
    Today's post on Asuran architecture

    http://www.arena.net/blog/ambition-o...nvironment-art
    And is settled i want to play a Asuran mad cientist

  11. #1111

  12. #1112
    Salvage Bans
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    Quote Originally Posted by Matt Barrett
    I want their intentions to be clear: mere tinkering goblins, they are not. The asura are mad with ambition to harness the power of the planet, and they have all the best tools with which to do it. When you play as an asura, I want you to feel the asura’s indomitable sense of destiny, with the world at your feet and the power of Tyria’s deepest, primordial rock at your command.
    Little jab at WoW there? I guess it can be applied to many Goblin types.

  13. #1113
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  14. #1114
    Ridill
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    Quote Originally Posted by Takiwaki View Post
    lmao, the last few were really good. I like how they tied the first and last together.

  15. #1115
    Clearly not Tonko
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    Those are some sweet renders.

    I'm excited for tomorrow's Asura updates. Looks like we'll get a couple videos. :D

  16. #1116
    Relic Horn
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    Purrrfect Lee
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    WTB being able to be Charr toon in Asuraland. ;;

  17. #1117
    Clearly not Tonko
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    As long as it isn't like being a Tauren in...any other city. Lol

  18. #1118

  19. #1119
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    "I love it when you talk Dirt"

    lolz

    basically the entire asura race = shantotto

  20. #1120
    SPUULY
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    Quote Originally Posted by Takiwaki View Post
    basically the entire asura race = shantotto
    I do love Shantotto

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