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  1. #1141
    Black Belt
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    May 2010
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    5,603
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    8

    Holy shit, dolphins. Nature's biggest bro's, awesome.

  2. #1142
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
    Feb 2006
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    9,098
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    FFXIV Character
    Vandole Horsegod
    FFXIV Server
    Gilgamesh
    WoW Realm
    Windrunner

    http://petfoodalpha.com/wp-content/u...93072.JPG.jpeg
    i did not have sexual relations with that woman

  3. #1143
    Relic Weapons
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    Mar 2007
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    Sylph

    Martin Kerstein captured and interrogated by Germans
    The pressure is on to reveal the 8th profession and open beta information.


  4. #1144
    Campaign
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    Already posted all the way back on page 45 , but yes its very funny lol

  5. #1145
    Clearly not Tonko
    Join Date
    Aug 2008
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  6. #1146
    Old Merits
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    Jun 2007
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    Asura
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    Emerald Dream

    I hate totalbisquit.

    But nice video, super stoked.

  7. #1147
    Clearly not Tonko
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    Aug 2008
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  8. #1148
    Clearly not Tonko
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    Aug 2008
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    435
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  9. #1149
    Relic Shield
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    Oct 2007
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    1,552
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    6

    hnnnng so hot for this game.

  10. #1150
    Sea Torques
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    Mar 2010
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    584
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    5

    Choosing a main class is going to be harder than I thought.

  11. #1151
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
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    Eanae Hikari
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    Gilgamesh
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    Cerberus
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    Hyjal

    I'm still so torn up between guardian and thief.

  12. #1152
    Relic Weapons
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    Sylph

    EuroGamer Expo 2011 Editors' "Game of the Show": Guild Wars 2 (ArenaNet)

    Guild Wars 2 has been selected by Eurogamer.net editorial staff as Editors' Game of the Show at Eurogamer Expo 2011.

    Although still without a release date, ArenaNet and NCsoft's massively multiplayer online role-playing game impressed with its fine polish and forward-thinking design in playable demos and at two packed developer sessions.

    Perhaps it's because games publishers really are becoming more risk-averse; perhaps it's just because we're late in the generational cycle of console hardware. But looking around the games on offer at the Expo, you had to admit that, while the quality bar is set incredibly high, innovation is hard to find.

    That's what made Guild Wars 2 really stick out of this year's line-up. As we found out when we visited ArenaNet this year, the developer is aiming for the very top but isn't content to imitate its peers. In fact, it's challenging many of the dominant conventions of MMO design.



    And the genre really needs it - arguably a great deal more than the slick shooters, role-players and action games that make up most of the rest of our nominees. MMOs have barely moved forward since World of Warcraft was released almost seven years ago. The challenges of simply releasing a stable game with enough content are too great for most rivals, let alone finding a way to drag MMOs into the present day, and the genre is running the real risk of creative atrophy.

    Step forward ArenaNet, with a game that marries radical thinking with superb presentation (including the gorgeous artwork of Daniel Dociu and his team). It feels familiar enough to play - effortless, in fact - but you can't overestimate the impact of ArenaNet's decision to junk the traditional questing structure underpinning most MMOs.

    You could get a hint of this from ArenaNet's developer sessions at the Expo, where designer Colin Johansen spoke of fluctuating events and battlefronts in the game's world that scale to the number of players participating. Everything in Guild Wars 2 is about bringing players together, rather than segregating group and solo pursuits the way its rivals currently do. Meanwhile, the crisp player-versus-player demo allowed Expo-goers to sample its fluid combat: more dynamic than the hotkey rotations of its rivals, yet still accommodating the relaxed play the genre invites.

    This is what online worlds were always supposed to aim for, and in its showings to date, ArenaNet has yet to put a foot wrong on its ambitious path. Other games at Eurogamer Expo 2011 showed perfections of gaming's present; Guild Wars 2 was the one to open a window to its future.

    Guild Wars 2 was selected from a list of 10 nominees, all playable on the show floor at Earls Court.

    We'll reveal the Top 10 games of the Expo as voted for by attendees later this week.

    Nominees
    At a Distance (Terry Cavanagh)
    Batman: Arkham City (Rocksteady/Warner Bros.)
    Battlefield 3 (DICE/EA)
    Call of Duty: Modern Warfare 3 (Infinity Ward/Activision)
    Counter-Strike: Global Offensive (Valve & Hidden Path)
    Dark Souls (From Software/Namco Bandai)
    The Elder Scrolls 5: Skyrim (Bethesda Softworks/Bethesda Game Studios)
    Super Mario 3D Land (Nintendo EAD Tokyo/Nintendo)
    Uncharted 3: Drake's Deception (Naughty Dog/Sony)

  13. #1153
    Sea Torques
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    Pretty big considering the competition.

  14. #1154
    Bagel
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    Quetzalcoatl
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    Garona

    While that video is convincing, his #1 reason is my #1 reason too....except I question that method. I hope it's done well but at the same time, I'm interested to see how it plays out.

  15. #1155
    Chram
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    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    http://www.eurogamer.net/articles/20...-2011-for-sure
    A Guild Wars 2 closed beta test may be only months away - developer ArenaNet said the accolade-scooping MMO will enter closed beta this year "for sure".

    The last time ArenaNet talked to us about a beta was in May.

    Late last week, a French site translated a Korean report (via MMOCrunch) about Guild Wars 2 being shown at Korean game show G-Star (November 10th to 13th), "following the start of the Beta West". November, then?

    "We're going to go into closed beta by the end of this year for sure," lead content designer Colin Johanson reaffirmed to Eurogamer at the EG Expo 2011.

    "We're in closed alpha right now. We're going to go into closed beta by the end of this year. Based on the outcome of the closed beta, that will determine our open beta schedule. Based on the outcome of the open beta, that's going to determine our release date.

    "If we tear through the beta and everything's super positive then obviously it'll come out faster. And if we go into the beta process and we see things we want to change, then we have the luxury of having the time to be able to sit down and fix that stuff.

    "We really don't know when release is going to be, because we want time to react to things and upgrade and everything."

    Johanson said "we don't know yet" how people will be informed of the open beta. "How we're going to announce it and how to get into it - we haven't decided that yet either," he added.

    The content available within the beta phases is also still being worked out.

    Guild Wars 2 was playable on the Eurogamer Expo 2011 show floor. Special press PVP sessions were held, and our impressions of it will be with you soon.

    Guild Wars 2 was yesterday crowned The Eurogamer Expo 2011 Game of the Show.

    Everything is already super positive, just ship it now!

  16. #1156
    Yarglebargle
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    Valefor

    Why does this not exist NOW goddammit?

  17. #1157
    Sea Torques
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    Hopefully everyone that gets into beta will just say "It's ready, release it now."

  18. #1158
    Relic Weapons
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    Sylph

    Quote Originally Posted by Zerocool View Post
    Hopefully everyone that gets into beta will just say "It's ready, release it now."
    ...unless it isn't, and then we have another [insert mildly flawed MMO here].

  19. #1159
    Ridill
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    Ramuh
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    Kilrogg

    Quote Originally Posted by Dragir View Post
    ...unless it isn't, and then we have another [insert mildly flawed MMO here].
    but its a beta.. derp

  20. #1160
    Campaign
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    Jun 2007
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    http://www.talktyria.net/2011/09/26/...ions-answered/

    Cool Eurogamer interview

    I thought this was cool

    One interesting piece of information which we gleaned from Martin was that when a new mail is received it is brought to you by carrier pigeon! Which I thought was pretty goddamn awesome.

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