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  1. #1421
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    has beta sign up even begun yet?

  2. #1422
    Campaign
    Join Date
    Jun 2007
    Posts
    6,949
    BG Level
    8

    there is no sign up, its closed.

  3. #1423
    Sea Torques
    Join Date
    Dec 2005
    Posts
    648
    BG Level
    5
    FFXI Server
    Ragnarok

    For those ppl that didnt play GW1, will we understand the history of the game? Or it's recommended to play the first game

  4. #1424
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

    It's 250 years later so the they have said the story is easy to understand for those who haven't played GW1. For those that have, they will appreciate a lot of subtleties or might even recognize a ghost as an NPC from the first game as well as landmarks and stuff. But for the most part, you don't need to have played GW1 to know what is going on.

  5. #1425
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    Most plausible selection process for this CB phase if i had to guess would be existing GW1 players, probably the most dedicated. This doesn't seem too far fetched to me since they are already honoring their GW1 players with the Hall of Monuments feature, proving that they care about that group of fans. Not only that but how else would they get these testers' contact information?

    I'm guessing this phase will last through late March / early April with OB immediately following; release in May. <-- my educated guess.

  6. #1426
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

    I don't want to play open beta when that's available...which will be difficult because I REALLY WANT TO PLAY NAO! But I will try wait until release to preserve the awesome first feeling.

  7. #1427
    Campaign
    Join Date
    Jun 2007
    Posts
    6,949
    BG Level
    8

    lol
    Remember: First rule of Closed Beta is "Don't talk about Closed Beta". If you are actually in and do so - you will be out really fast. ~MK

  8. #1428
    Campaign
    Join Date
    Jun 2007
    Posts
    6,949
    BG Level
    8

    for anyone that didnt go onto the main site. cracks me up everytime lol


  9. #1429
    Campaign
    Join Date
    Jun 2007
    Posts
    6,949
    BG Level
    8

    New blog post

    http://www.arena.net/blog/guild-wars...lopment-update

    One of the elements that makes Guild Wars 2 combat feel different from other games is that many skills have their own unique animations, and the skill functionality is often based on the animations themselves. With a robust animation-blending system, we are able to easily transition between skills. In our previous demos, this was shown through chain skills, such as the warrior sword combo in the first skill slot: Sever Artery leads to Gash, which flows into Final Thrust. We realized that this system did not need to be reserved just for chain skills but could apply to the entire game. There were skills such as Savage Leap, which moved the player into range of their target, and big control attacks like Shield Bash, that you wanted to be able to quickly follow with another skill. The problem was that the animations for these skills had follow-through that was preventing players from using another skill until the animations were finished. You could stun or chase someone, but it was hard to capitalize on it.

    Our programmers added technology to our skill data to allow us to specify a point in an animation at which the player could start moving again. This made skills like Savage Leap not only more functional but tremendously fun to use. This technology came in right before gamescom, so we were able to showcase it with a few important skills in that demo. Now that the technology has evolved, not only does it allow players to specify when they can start movement but it also allows us to transition into queued skills so that we can improve responsiveness. We went through every skill in the game and set up these animation breakout timings and the results were fantastic, but we didn’t stop there. I know many people have also noticed the more polished nature of the animations in the G-Star demo. Since we were able to go back and polish it, we also took a look at the impact of the new blending changes and made some timing changes to existing skills in order to give them more-appropriate anticipation, swing time, and follow-through to match the smoother feel that we were achieving with the blending. This really shines with things like big hammer swings, which now have slow buildups, quick attacks, and somewhat lengthy follow-through, depending on the skill. Ultimately, it creates a much more visceral and immediate system, which helps us straddle the line between action game and RPG.
    Take notes SE, take notes.

  10. #1430
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    348
    BG Level
    4
    FFXI Server
    Sylph

    Limit Break 10, 95-99; you fight what appears to be a Tarutaru named Atori-Tutori, a being supposedly more powerful than any FFXI character could ever hope to be...

    Spoiler: show
    ...because he is a Mesmer.
    ...and quite possibly an Asura in disguise whose Asura Gate™ malfunctioned and sent him to Vana'diel.

  11. #1431

  12. #1432

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
    Posts
    922
    BG Level
    5
    FFXI Server
    Fenrir

    So what ever happened to that beta before the end of the year? Im betting I missed the update on that one

  13. #1433
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
    Posts
    20,043
    BG Level
    10

    It was closed beta though, as in, not for you.

  14. #1434
    Black Belt
    Join Date
    May 2010
    Posts
    5,603
    BG Level
    8

    GW devs formed a circle-jerk with their closest friends for beta testing, just like the dolphins do when Wii games need testing.

  15. #1435

    Sweaty Dick Punching Enthusiast

    Join Date
    Apr 2010
    Posts
    922
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    5
    FFXI Server
    Fenrir

    Thanks for clearing that up. I was pretty sure that was what I remembered reading but was hoping I was wrong. Not like I wanted to play this awesome game anyways

  16. #1436
    Formerly Raitoken
    Join Date
    Mar 2007
    Posts
    2,564
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Lightning's Blade

    I just hope they don't release on top of Diablo III.

  17. #1437
    I'd Rather Be in Zi'Tah
    Join Date
    Aug 2005
    Posts
    1,266
    BG Level
    6
    FFXIV Character
    Kaelie Niie
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    I honestly think that both D3 AND GW2 are farther off than any of us actually think. Its unfortunate, but I still see D3 not getting a release for a few more months and unless we hear about an actual public CBT for GW2 before mid Feb, I doubt we will see GW2 til July at the earliest.

  18. #1438
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    D3 is rumored to be end of January beginning of February. I don't see GW2 any where near that soon.

  19. #1439

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,974
    BG Level
    8
    FFXI Server
    Ragnarok

    I hate when this thread is bumped by conversation. Keep expecting news, or something awesome.


  20. #1440
    I'd Rather Be in Zi'Tah
    Join Date
    Aug 2005
    Posts
    1,266
    BG Level
    6
    FFXIV Character
    Kaelie Niie
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Eanae View Post
    D3 is rumored to be end of January beginning of February. I don't see GW2 any where near that soon.
    See, I dont expect D3 before mid to late March at this point. Blizzard will release the game when its ready. It clearly was an extremely poor game to have had them push it back from what everyone expected to be a Christmas release. Blizzard did what SE refused to do with XIV. They listened to their testers, realized they had a bad game and went about starting to fix it. My friends in the beta earlier this month basically said the game was just plain bad, but have since said its a pretty decent and fun game. I expect many more balance and ability fixes combined with some tweaking of mechanical issues, and it will be better off.

    I just see D3 being delayed for an extended period of time til at least "Spring". Where I just have this sneaky feeling we wont see GW2 til "Summer" or "Fall"

    Sorry Celeras, I am the same way, but I wouldn't expect any new info on GW2 til around the 20th.

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