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  1. #1881
    Sea Torques
    Join Date
    Mar 2010
    Posts
    584
    BG Level
    5

    If you think that's all there will be to defending a keep in this game, you might want to check out the WvW blog they posted on their site.

  2. #1882
    I'm almost as bad as Mazmaz
    Sweaty Dick Punching Enthusiast

    Join Date
    Jul 2008
    Posts
    26,313
    BG Level
    10

    I haven't looked into any of that stuff yet. I'm hoping it's close to DAoC keep battles. Those were pretty enjoyable, but they were also much shorter in length then WARs. Which is part of the reason why they were more fun. Sitting in one place all day long grows pretty stale. Especially if it becomes a daily occurrence.

  3. #1883
    Chram
    Join Date
    Feb 2008
    Posts
    2,683
    BG Level
    7
    FFXIV Character
    Vrumpt Vegallion
    FFXIV Server
    Excalibur

    Quote Originally Posted by Rhyis. View Post
    I haven't looked into any of that stuff yet. I'm hoping it's close to DAoC keep battles. Those were pretty enjoyable, but they were also much shorter in length then WARs. Which is part of the reason why they were more fun. Sitting in one place all day long grows pretty stale. Especially if it becomes a daily occurrence.
    You'll be happy to hear then that the devs have stated multiple times how inspired they are by DAoC, and how that was pretty much their main driving force when making WvWvW.

  4. #1884
    Sea Torques
    Join Date
    Mar 2010
    Posts
    584
    BG Level
    5

    Quote Originally Posted by Rhyis. View Post
    I haven't looked into any of that stuff yet. I'm hoping it's close to DAoC keep battles. Those were pretty enjoyable, but they were also much shorter in length then WARs. Which is part of the reason why they were more fun. Sitting in one place all day long grows pretty stale. Especially if it becomes a daily occurrence.
    Yeah we'll probably get a lot more information tomorrow about it when the NDA drops. But what we know so far is that you will be able to build siege weapons to defend the keep. And from the way they made it sound, the keep door isn't the only thing you can break down, but the walls as well. So controlling nearby resource camps and making supply runs to keep resources to be able to repair keep walls and build weapons will be as equally important. But as for needing to defend a keep 24/7 that's going to be inevitable. The way the system works is that the server with the most points at the end of the 2 weeks will be the victor. And you get points by holding onto objectives.

    The other thing though, is that guilds can claim keeps and can then increase the defense of the keep by strengthening the walls, the guards, etc. To give your server time to make it to these keeps in time to defend. But obviously if others are constantly attacking a keep, yeah you'll be there defending for a while if you want to hang on to it. Or at the very least, making supply runs.

  5. #1885
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,144
    BG Level
    8

    Huge map is huge, also NDA isnt dropping just the embargo for the press. Everyone else testing cant really say anything, I am sure there are things that the press will not be able to talk about yet, but we will be getting a but load of info anyways


  6. #1886
    Ridill
    Join Date
    Feb 2008
    Posts
    10,421
    BG Level
    9

    Just guessing that's the WvW map?

  7. #1887
    FOR FUCKS' SAKE !!!
    FOR FUCKS' SAKE !!!
    FUCK FUCK FUCK

    Join Date
    Mar 2010
    Posts
    14,680
    BG Level
    9

    Looks like it. Thought it would be more symmetrical than that, but still looks epic.

  8. #1888
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    329
    BG Level
    4

    Quote Originally Posted by blindSharingan View Post
    Did it really though? No one wants to die/be killed; things like gear damage have always seemed kinda like an extra "fuck you" after the frustration of getting killed.
    IMO why they put this in is because they want you to visit the cities/playerhubs every once in a while and not be out on the field 24/7. This used to be via skill trainers, but since you now learn weaponskills automatically there wasn't really a reason to go back to town (Not sure if utility still needs to be bought from trainer or is just via quests or whatever. Elites will be via quests, I'm sure, after Lv30).

    BUT there might just be repairkits you can have in inventory so my reasoning may not be legit, we'll see soon with the blog post. Or even today; I'm sure some smart people in the press will talk about it since it's new info.

    Next thing they will announce will be fatigue, then it's XIV beta all over again hahaha... not.

  9. #1889
    FOR FUCKS' SAKE !!!
    FOR FUCKS' SAKE !!!
    FUCK FUCK FUCK

    Join Date
    Mar 2010
    Posts
    14,680
    BG Level
    9

    The Korean version of GW2 will have a fatigue system in place from the government. Nothing NCSoft can do about that

  10. #1890
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    760
    BG Level
    5
    FFXI Server
    Ramuh

    Ever so slightly (very very slightly) disappointed all the home maps are identical, but I get the need to make it a fair fight. I wonder whether the differences in the 'eternal' map will lead to some advantages or disadvantages, I guess not being as anyone can take any point.

  11. #1891
    Relic Weapons
    Join Date
    Jun 2010
    Posts
    329
    BG Level
    4

    You guys noticed the level sync in this shot?
    http://i.imgur.com/ABu1d.jpg

    Left of the XP bar: "(4) 6". Lv 6, probably in starter area out of Divinity's Reach, gets level synced to Lv 4.

  12. #1892
    Hydra
    Join Date
    Jul 2007
    Posts
    147
    BG Level
    3

  13. #1893
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

  14. #1894
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Not to beat a dead horse but this game needs to come out already. Also, good video by the BFF report. Showed a lot of cool things. One thing I noticed, and this may be adjustable or it may have changed, but the red outline was not present in the video when characters/NPCs/mobs were targeted. The reason I mention it is because out of everything, and I know this is nitpicking, but I don't like the red outline when targeting something. Just looked...weird or something.

  15. #1895
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,144
    BG Level
    8

  16. #1896
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,144
    BG Level
    8

    nice mesmer breakdown


  17. #1897
    Clearly not Tonko
    Join Date
    Aug 2008
    Posts
    435
    BG Level
    4

    Quote Originally Posted by Meko View Post
    Not to beat a dead horse but this game needs to come out already. Also, good video by the BFF report. Showed a lot of cool things. One thing I noticed, and this may be adjustable or it may have changed, but the red outline was not present in the video when characters/NPCs/mobs were targeted. The reason I mention it is because out of everything, and I know this is nitpicking, but I don't like the red outline when targeting something. Just looked...weird or something.
    Looks like the outline is there when you mouseover but once you have selected your target you get the ground reticule. That's perfect, imo.

  18. #1898
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Right on. That is awesome. Also, after watching that WvW video............/nerdgasm. Game looks so intense and so much fun! Can't wait.

  19. #1899
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,144
    BG Level
    8

    emotes are nice


  20. #1900
    Sandworm Swallows
    Join Date
    Jun 2007
    Posts
    7,144
    BG Level
    8

    ranger skill display


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