Well it was the same with Bubble Lead in the second game. Take the WORST ability in the game and justify its existence by making the last boss ironically weak against it.
Boom. Instant classic.
Well it was the same with Bubble Lead in the second game. Take the WORST ability in the game and justify its existence by making the last boss ironically weak against it.
Boom. Instant classic.
Speaking of Megaman has Nintendo or Capcom said anything about releasing MM4-6 on the Virtual Console lately?
Metal Man's level is the only level I ever used the Buster in. Metal Blade 4 EVR
Also, robot masters with names related to animals or anything mythical = retarded. Even you, Snake Man. They make no sense. Was there back story as to what possible profession or role robots like Pharoah Man or Skull Man had?
http://kotaku.com/5448830/mega-man-z...to-nintendo-ds
All the Mega Man Zero games in one place. On your Nintendo DS.
Capcom has just announced the Mega Man Zero Collection, which is a compilation of all four Game Boy Advance games in the Zero series.
Mega Man Zero was first released back in 2002 and praised for going back to the franchise's original 2D platforming roots. The Zero Collection will be released on the Nintendo DS on April 22 in Japan and priced at ¥4,190 (US$$46). Details are scant and no word about extra features or graphic updates.
Shame the ZX players still need the original Zero 3 & 4 GBA carts to access the hidden boss fights.
Regardless, cool of them to do so, Zero is by far my favourite MM series, so I hope they add a little extras or hidden fights in there, something to warrant porting it to begin with other than a plain and simple blank touch-screen & slightly-higher resolution (over the GBA). But then again, this is Capcom........
http://kotaku.com/5449109/mega-man-1...s-art/gallery/
Blade Man
http://i45.tinypic.com/2u8cnqw.jpg
Chill Man
http://i49.tinypic.com/amdtll.jpg
Commando Man
http://i46.tinypic.com/2zhr3vl.jpg
Nitro Man
http://i46.tinypic.com/5cjbbq.jpg
Pump Man
http://i50.tinypic.com/2ynsdx5.jpg
Sheep man
http://i49.tinypic.com/2hg64v7.jpg
Solar Man
http://i50.tinypic.com/j74y9k.jpg
Strike Man
http://i45.tinypic.com/1zdxjc7.jpg
Hmm, Zero compilation on the DS. Might actually be some hope for my DS ever being played again in the future.
they didnt even give chill man his helmet thingy in game? fail.
solar man looks a lot like top man
Commando/Sheep/Solar/Strike don't look too bad. Others are kinda meh.
In related megaman news
ZX unlocked the bosses from Zero 3/4 to fight in as a bonus, as well as getting easier access to biometal O for the OX biometal, when the appropriate cartridge was inserted.
ZX in Slot-1, Zero3/4 in Slot-2 (GBA slot).
Only other title I can think of that has similar functionality are the earlier Pokemon Mystery Dungeon games.
whoosh
http://www.themmnetwork.com/2010/01/...robot-masters/
Following this week’s crazy news, Capcom of Japan has now updated their Rockman 10 homepage with the Robot Master profiles. Since you may not read Japanese, here is a rundown of each Robot Master’s characteristics.
Commando Man: A robot created for removing land mines. His typical work involves operating bombs by remote control to take out a series of mines at once. He receives many requests for activity around the world, and is often very busy. It’s said he enjoys tasting the oil from different parts of the world. His special weapon is Command Bomb, which creates a powerful explosion.
Nitro Man: A stunt robot who’s worked on movies and television. With his expert riding technique, he answers the demands of even the most dangerous directors. He’s also the leader of a 60 member robot stunt club. He can transform into a motorcycle and race around at high speed.
Blade Man: Created as a guide robot for a castle at a world heritage site. The castle’s lord was an immense sword enthusiast, which is how Blade Man got his design. He’s incredibly knowledgeable of weapons and blades, and once he gets talking about them he tends not to stop. This sometimes makes tourists grow tired and leave. He can speedily move around as if he were dancing about the air.
Sheep Man: Originally a robot created to manage sheep on a ranch. One day he became aware of the static electricity stored in his wool, and changed careers to giving lessons about static resistance at a circuit board factory. However, he’s gotten wary of this and is considering changing jobs again. He can divide his body into cloud-like puffs and rain down static electricity like lightning.
Solar Man: A robot that worked at an artificial sun research establishment. He is able to create ultra-hot pseudo suns. Because his companions tended to shut them selves away in the laboratory, he insisted on a “solar exercise” program that he devised. He is able to absorb attacks within the pseudo sun he creates above his head.
Chill Man: A robot created to observe nature in the arctic circle. His chief work is keeping tabs on the melting of glaciers due to global warming. His hobby is photography, and has published his photographs of nature’s splendor on the internet in hopes of appealing to the importance of nature. His weapon, Chill Spike, can freeze Mega Man fast to the ground.
Strike Man: The batting practice robot for a stadium. He gets in a bad mood if someone can hit all the different pitches he’s able to throw. There are occasions where he’s been sent to the maintenance factory for hospitalizing opponents he doesn’t like with dead balls. He can leap high into the air and throw his Rebound Striker, a powerful fastball.
Pump Man: A robot that worked as the cleaning manager of a water treatment facility. At first glance he appears to be an outdated robot, but he can freely manipulate water and can create water balls with powerful rotation. He is a neat freak, and has volunteered in cleaning off graffiti in town. By manipulating water he can create his Water Shield and block Mega Man’s attacks.