There are a number of issues with the LAVs, which we’ll be addressing in a series of updates.
The first two will be going out today in a hotfix.
"Murder Taxi" Fix
This issue is not limited to just the Militia vehicles, but the infinite supply of them certainly doesn’t help the situation. To discourage wanton (yes, wanton! [

]) abuse of LAVs we’ll be making them consumable.
•
The Baloch - Impact and Onikuma - Impact given as starting items to new characters will now be consumable. This means all current players who have this item will only have 1 run of it before it becomes unusable. It is not available on the market, but the Baloch and Onikuma (which are functionally identical to the Impact versions) will be available.
• All newly created characters will be given
10 copies of the Baloch (GA, MN characters) and Onikuma (AM, CA characters). When these run out you’ll need to dip into your savings, so use them wisely!
Saga-II Fix
The Saga-IIs were removed last week because they were put out prematurely and had a number of issues. Upon their return, this is how they will stack up to the existing Saga:
Saga:
Heal Shield Rate: 16 HP/s
Shield Recharge Delay: 0s
Shield Depleted Recharge Delay: 2.5s
ISK Price: 40,000 ISK
Skill Pre-Reqs: Vehicle Command I, Caldari LAV I
Saga-II:
Heal Shield Rate: 35 HP/s
Shield Recharge Delay: 6s
Shield Depleted Recharge Delay: 6s
ISK Price: 65,000 ISK
Skill Pre-Reqs: Vehicle Command I, Caldari LAV II
‘LC-225’ Saga-II:
Heal Shield Rate: 35 HP/s
Shield Recharge Delay: 6s
Shield Depleted Recharge Delay: 6s
ISK Price: N/A (approx. 100 AUR)
Skill Pre-Reqs: No Skill Pre-Reqs
• The tweaked shield regen numbers mean that after 11 seconds both vehicles will have healed an almost identical amount of HP, but thereafter the Saga-II completes healing the base 1425 HP total in 46s whereas the Saga does so in almost double the time (89 seconds).
• The Saga-II comes with a default Reactive Deflection Field module which is has no PG/CPU requirements but is functionally equivalent to a Shield Hardener I module. Effectively, the bonus here is the 45 CPU and 5 PG you save.
• The Saga-II comes with a ‘Brimstone’ ST-1 Missile Launcher, which is functionally equivalent to the ST-1 Missile Launcher but has no skill requirements.
Further to these two fixes, we’re in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that we’re hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once we’re in a position to do so we’ll make sure you all get a good look at them and we’ll attempt to address any concerns before finalizing the update.
Feel free to post your feedback right here!
DUST Game Design Team