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  1. #21
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    What the fuck is a micro-transaction model? Does that mean that they are going to charge for the good items like other "free" mmo's? If so, I'm out.

  2. #22
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    Quote Originally Posted by Arnwulf View Post
    What the fuck is a micro-transaction model? Does that mean that they are going to charge for the good items like other "free" mmo's? If so, I'm out.
    One would assume

  3. #23
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    that is a bummer, not willing to fix/buy a new 360. I have no reason to and I cant think of a FPS doing that. Hope it does come out for the ps3.

  4. #24
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    Dust 514

    Doesn't seem like there has been a thread related to this game created, however I might have missed it.

    ITT discuss functions, micro-transactional payments, future corporations, and the game in general.

    for those that don't know, CCP, the administration team set for EVE online (China) has released a trailer and a game play video or two since it's unveiling with no eta on release.

    according to dust514.org;

    Gameplay
    -There will be a quickplay mode.
    -There will be NPC faction warfare as well as the capture of player owned planets.
    -Battles will take part on dynamic battlefields that are around 5 kilometres across.
    -There will be a cap to the number of players per battle, which will be no less than 64 at launch.
    -There will be a command structure: Squadleaders in charge of Infantry, will in turn be led by a player commander on board the MCC (Mobile Command Centre)
    -The Commander will effectivly be playing a real time strategy game, and will be dependent on the situation awareness of ifantry players.
    -There will be a number of sub-objectives, but the main goal will be to destroy the enemies MCC.
    -DUST 514 will feature ten different vehicle classes, 8 of which will be available at launch. These include Warthog style buggies, Fighter Aircraft, ----Dropships and tanks.
    -Infantry alike will be able to call in vehicles on the fly and have them dropped off by large dropships.
    -Commanders will be able to deploy ground installations, which can house large gun and missile emplacements.
    -Ground installations will also act as spawn points.
    -Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
    -Rather than having a skill system like EVE Online or leveling system like World of Warcraft, DUST 514 will have an "achievement matrix" where objectives achieved in game unlock tiers which then give access to better items on the marketplace.
    -Like ships in eve EVE, weapons and vehicles will be customised with module slots.
    -There are two methods a DUST marine can use to get from planet
    -A to planet
    -B. The first is to clone jump, using similar technology to EVE Pod pilots. The second is to use their corps War Barge and fly to a hostile planet.
    DUST players will have to use the war barge to attack hostile worlds.

    Interaction with the wider EVE universe
    -EVE Pilots will own the majority of planetary districts, this will be introduced in the expansion following Dominion.
    -DUST marines will be securing key staging area districts.
    -Hiring Dust Marines will not be mandatory, but it will make the capture of planets easier.
    -Initially Interaction wit EVE players will be done througuh the New Eden ------Social Network (COSMOS).
    -Eventually CCP hope players in eve will be able to share the same social spaces as DUST 514 marines, presumably in stations.
    -Initially at least, the economies of EVE and DUST will be kept as seperate as possible. CCP do not want co-dependency between the games.

    Other Facts
    -All the races in factions from EVE Online will feature in DUST 514
    -There will be racial weapons, the strengths and weaknesses for each race that we all know and love in eve will feature in DUST 514

    What do you all think of this game? Any additional info I may have missed?

    Feel free to speculate.

  5. #25
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  6. #26
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Arnwulf View Post
    use this ^

  7. #27
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    so far this is just about all the information I could find

    quoted from a thread I created earlier, was linked to this one.

    info found at dust514.org

    Quote Originally Posted by kot91 View Post

    Gameplay
    -There will be a quickplay mode.
    -There will be NPC faction warfare as well as the capture of player owned planets.
    -Battles will take part on dynamic battlefields that are around 5 kilometres across.
    -There will be a cap to the number of players per battle, which will be no less than 64 at launch.
    -There will be a command structure: Squadleaders in charge of Infantry, will in turn be led by a player commander on board the MCC (Mobile Command Centre)
    -The Commander will effectivly be playing a real time strategy game, and will be dependent on the situation awareness of ifantry players.
    -There will be a number of sub-objectives, but the main goal will be to destroy the enemies MCC.
    -DUST 514 will feature ten different vehicle classes, 8 of which will be available at launch. These include Warthog style buggies, Fighter Aircraft, ----Dropships and tanks.
    -Infantry alike will be able to call in vehicles on the fly and have them dropped off by large dropships.
    -Commanders will be able to deploy ground installations, which can house large gun and missile emplacements.
    -Ground installations will also act as spawn points.
    -Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
    -Rather than having a skill system like EVE Online or leveling system like World of Warcraft, DUST 514 will have an "achievement matrix" where objectives achieved in game unlock tiers which then give access to better items on the marketplace.
    -Like ships in eve EVE, weapons and vehicles will be customised with module slots.
    -There are two methods a DUST marine can use to get from planet
    -A to planet
    -B. The first is to clone jump, using similar technology to EVE Pod pilots. The second is to use their corps War Barge and fly to a hostile planet.
    DUST players will have to use the war barge to attack hostile worlds.

    Interaction with the wider EVE universe
    -EVE Pilots will own the majority of planetary districts, this will be introduced in the expansion following Dominion.
    -DUST marines will be securing key staging area districts.
    -Hiring Dust Marines will not be mandatory, but it will make the capture of planets easier.
    -Initially Interaction wit EVE players will be done througuh the New Eden ------Social Network (COSMOS).
    -Eventually CCP hope players in eve will be able to share the same social spaces as DUST 514 marines, presumably in stations.
    -Initially at least, the economies of EVE and DUST will be kept as seperate as possible. CCP do not want co-dependency between the games.

    Other Facts
    -All the races in factions from EVE Online will feature in DUST 514
    -There will be racial weapons, the strengths and weaknesses for each race that we all know and love in eve will feature in DUST 514

  8. #28
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    Or ya know, you could have just looked 3 posts up AT YOUR OWN POST. Granted the thread was merged but still.

  9. #29
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    Nice catch not used to having such hands on mods in a forum :3

  10. #30
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    Quote Originally Posted by kot91 View Post
    Nice catch not used to having such hands on mods in a forum :3
    Don't expect to much.

    Mod=fags.

  11. #31
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    Which is what I expected from the start :3

  12. #32
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    http://www.dust514.com/
    http://kotaku.com/5808577/will-eve-o...s3%20exclusive

    Was hoping it wouldn't be exclusive so that more people would play it.

  13. #33
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    Holy shit. If they have ground bombardment that can one shot a dread, thats just fucking amazing.

  14. #34
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    http://www.pcgamer.com/2011/06/08/e3...nes-pc-gamers/


    E3 2011: What could Dust 514 mean for EVE Online’s PC gamers?
    I have to admit I was a little hesitant about how much CCP would have to talk about the PC-side of EVE Online at my E3 appointment. Their big news at the show is the launch of their big PS3-exclusive shooter, which ties into the EVE Online universe, Dust 514.

    So when I sat down with a group of devs from CCP, including Senior Technical Director Torfi Frans Olafsson, Producer Thomas Farrer, and CTO Halldor Fannar, I didn’t expect a lot of convincing answers – but what I found was a pack of contemplative, exciting developers dedicated to the classic EVE Online PC experience.

    Dust isn’t just a console game, it’s changing how EVE Online players will interact with each other in the universe in a major way. Dust players will share the same chat channels, will be able to join the same corporations and be involved in the same rivalry and backstabbing shenigans that grabs gaming headline news every month or so. The update will obvisouly change how soverignty works over planets and over systems. Dust players will be able to duke it out on the ground to help corporations resolve their rivalries over owning a specific planet. PC players won’t be micromanaging their console shooter counterparts, but they will be able to buy mercenaries at top dollar, or train their own ground troops within their corporation to control their planets on the ground.

    Farrer told me that while playing EVE Online on the server where DUST was being tested, he saw some activity on a planet as he was flying by it in space. He got close to the planet and looked close, and he see the combat raging below, and got a sudden message in his chat box: “Hello!” It was the Dust player on the surface of the planet who had seen his ship above him in the sky and sent a message of greeting. Let me state that in simple terms: a PC EVE Online player flying a space ship could see and communicate with a PS3 player shooting on the ground of the planet.

    But PC players won’t be sitting idly by as the grunts on the ground duke it out for control. Spaceships will be able to bombard the battlefield from orbit, but they’ll have to duke it out with the other ships that will be looking to bombard from orbit as well. But the ground grunts don’t have to take it lying down. They’ll be able to fire back at orbitting ships with massive anti-ship turrets on the battlefield. EVE players already have some amazingly epic-sized space battles (in the past, they broke the servers when they had over 15,000 player-controlled ships in one sector fighting)–I can only imagine how much more exciting and massive they’ll be when they’re happening in tandem with a ground assault on multiple planets’ surfaces in the region.

    It’ll be tempting for EVE players to feel like they’ve been cheated out of an expansion because of Dust’s PS3-exclusivity (at least for now), but they shouldn’t. There’s a whole lot to look forward to as an EVE Online player, with expanding corporations, increasingly complex economic and military battlefields evolving for you to duke it out over supremacy. Plus, if all else fails, you can just try a classic EVE move: bribe the enemy’s ground mercenaries into throwing their match in your favor!
    http://www.destructoid.com/e3-ccp-on...c-203300.phtml


    E3: CCP on why Dust 514 is skipping Xbox 360 and PC
    The news about Dust 514 at E3 this year was that it's now a PlayStation 3 exclusive. Well, why? CCP Games gave an answer to Rock, Paper, Shotgun.

    "Most of Dust is running on our own technology, it’s running on our own super-computer, on Tranquillity," says producer Thomas Farrer. "And Sony is a lot more ... open, shall we say, to allowing you to do those things. It may seem silly, but on Xbox Live your identity is your Xbox Live identity. In the EVE universe, having people not know who you are is quite important."

    For a potential Xbox 360 release, "I don’t think it’s about saying we 'couldn’t' do it. I think some of the challenges we’d meet would be tricky. But then also as a developer you’ve got to weigh the balance. It’s nice to work on one platform rather than two, because it means you don’t have to make any awkward compromises, technically." Why no PC, though? "We don’t want to cannibalise our own player-base."

    As someone who never intends to play EVE Online but would almost certainly enjoy Dust 514 on PC -- a sentiment I feel like many of you share -- that's unfortunate to hear.

  15. #35
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    I'm not really a shooter person, but this is interesting enough I may try it.

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    http://www.joystiq.com/2011/08/20/he...k-on-your-ps3/


    Here's how Dust 514's microtransactions work on your PS3
    When Dust 514 was revealed back in 2009, its Icelandic devs at CCP also explained that it'll be microtransaction-based when it launches sometime next summer. Given that the game is now heading exclusively to Sony's PlayStation 3, I couldn't help but wonder exactly how PlayStation Network would handle microtransaction purchases in the game, not to mention what kind of price point Dust 514 would launch at given its business model.

    "You effectively pay what we call a 'cover charge,' we're looking at likely around $20 for the initial download. That download gets you the game client plus a bundle of virtual currency which has the equivalent in-game value of $20. So you're basically getting that bundle of cash that you're using to start the game, and from there if you choose to play for free and just grind, you're welcome to do that. But of course we know a lot of people will convert," a CCP rep explained to me this afternoon. As of now, the plan is to release Dust 514 exclusively via the PlayStation Network.

    Additionally, the player-driven marketplace so popular in CCP's other big MMO, EVE Online, will also be made available to Dust 514 folks, giving gamers a chance to build up their virtual empires without the use of their hard-earned spondulicks. "Bought currency items and non-currency items can be freely exchanged between the players," creative director Atli Mar Sveinsson added. To CCP, the free flow of the two marketplaces will keep the user base from splitting into two separate factions. "It avoids the buy/win problem that some microtransaction-based games have."

    Like EVE Online, CCP expects some players to never even touch the actual first-person shooter gameplay of Dust 514, and simply spend all their time acting as virtual businesspeople. "I wouldn't be surprised if we get quite a few EVE players that join Dust but actually don't play Dust at all, they're just on the market speculating ... and they never go into a match," the rep added with a laugh. Here we go again!

  17. #37
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    http://www.dust514.com/en/home/

    http://www.joystiq.com/2011/08/20/du...actual-murder/


    Dust 514 preview: Contractual murder
    Here's that Gamescom preview where I tell you how shocked I was about a game I didn't expect to be all about. You've been warned. Still with me? Great. Dust 514, a first-person shooter MMO cross-platform experience from CCP Games, is without a doubt the biggest surprise for me of Gamescom. At the end of a long week of previewing dozens of games, I didn't expect to be blown away by the little hyped game from the Icelandic devs at CCP, but here we are.

    As promised, Dust 514 ties the bizarre, often unbelievable world of EVE Online and its reality reflecting politics into an instanced first-person shooter MMO, seamlessly combining both games into a universe ("New Eden") that's been thriving for years now on PC. But CCP did more than offer lofty promises in a preview session I attended earlier today in a private hotel suite near Gamescom -- a team of devs from various CCP offices demonstrated the madness in real-time.

    Make no mistake, Dust 514 is no Huxley. It's a very real MMOFPS with very deep economics and political systems tied to EVE Online, and it's already incredibly impressive, even though it's not set to launch until next summer.

    As a CCP rep runs across a massive battlefield in Dust 514, he can see the enemy ship in the distance. In just one of the game's various multiplayer battles, teams of corporate contractors are progressing their command ship from one side of the map to the other, pushing towards various objectives along the way. And while the battle is interesting -- there's a variety of vehicles, people, and bullets as far as the eye can see -- it's the reason that the battle is happening that piques my interest.

    A corporation somewhere has put out a contract on that planet for reasons unknown, and you're just a mercenary with an empty wallet looking to earn a quick buck. Only that corporation is run by actual human beings, and there could be any number of reasons that the contract has been placed. Moreover, that contract derives from an actual person who's using in-game cash to pay out other actual human beings who are completing the contract.

    Ready for things to get more bananas? Let's say you're on a planet, shooting dudes with your space gun, and you need some assistance. Say, a series of high-powered laser beams from an orbital ship, just for example's sake. You could always ask your buddy who's sitting at his PC playing EVE Online to do just that by sending him the coordinates. And just like that, lasers rain from the sky, destroying that pesky tank that simply refused to stop firing missiles in your direction. That also happens in real-time via cross-platform chat.

    Again, if I weren't watching the developers actually do this in front of me, I'd be reticent to point out how insanely impressive it was. But as the dev leading the demo progressed through the map, eventually taking the enemy ship and completing the contract, I found myself more and more shocked. The combat itself looked a bit rough, but the game is still a ways out and, for a game in pre-Alpha, it appeared more than competent, mechanically speaking. And though I wasn't shown in the demo, things will apparently get even more insane with a commander (another actual human being) taking control of the enormous command ship.

    If it weren't already clear, I think you should be paying attention to Dust 514 over the next year. Beyond the compelling game, its base-level ties to all things EVE Online are a first in the console market. And with such a low price barrier to entry planned, I have high hopes that it'll bring a sea change in the way gamers see microtransaction-based games.

  18. #38
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    I want.

  19. #39
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    Closed Beta sign-ups going now

    http://massively.joystiq.com/2011/12...-for-dust-514/

    The time has come! CCP has announced earlier today that sign-ups are now open for DUST 514's closed beta.

    Dubbed Mordu's Private Trials, this closed beta test is currently only open to active EVE Online subscribers, and is only available on the Playstation 3, as the game will be exclusive to that platform.

    If you're an active EVE Online subscriber and you'd like to sign up, head on over to the sign-up page for your chance.

  20. #40
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    Signed up all my accounts earlier today :smug:

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