I have been waiting to make this thread since the early pre-beta last year started but waited until it was able to be up for pre-order.
http://i48.tinypic.com/161b0j.jpg
Global Agenda:
RELEASE DATE:
February 1st, 2010.
STORY
PRICINGGlobal Agenda mixes a science-fiction setting with a secret agent backdrop, leading the developers to refer to the game genre as spy-fi.[3]
The game is set on 22nd-century Earth in the wake of severe global disaster.[4] A government called the Commonwealth tyrannically rules Earth. Earth's population is under one billion people and suffers from a shortage of habitable land. Advanced technology allows limited regions of Earth to be environmentally cleansed and habitable. As land becomes available there is intense competition to colonize the area and control that region's technology. This competition sets the stage for much of the game's campaign action.[5]
The developer has released two pieces of fiction to establish the back-story: "The Utopian"[6] and "The Cure for Life".[7]
The game will primarily feature a third-person camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters will have jetpacks, as well as various weapon types, including melee.[8]
OPTIONALGlobal Agenda (one time purchase - $49.99 MSRP) includes:
* Creation of up to eight different agent characters
* Character visual customization
* Access to all combat weapons and devices
* Cooperative Player vs. Environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
* Matchmade Player vs. Player missions with five different game types and over 20 unique maps
* Character progression through 30 levels
* Achievement and unlocks system for individual characters
* Player Inventory for suits, flair, dyes, upgrades, and loot
* Virtual Reality practice fighting area
* Vendors and accumulation of in-game currency
* Text chat with multiple channels
* Built in voice chat during missions
* Ability to join an established player-created agency
* All play is on our single-shard, hosted server environment to ensure convenient and consistent gaming experience.
* Ability to sign up for one free month of subscription at registration (credit card required, can be cancelled at any time)
http://forum.globalagendagame.com/ph...hp?f=71&t=2888Global Agenda: Conquest ($12.99 per month, $11.49/mo for 3 month, $9.99/mo for 6 month) includes:
* Access to Alliance vs. Alliance (AvA) World Domination gameplay
* A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
* Attack and Defend Territories in zones that match your agency’s schedule
* Agency and Alliance Management – Create and maintain persistent player groups and officer ranks
* Creation and Upgrading of Facilities - Control production and output
* Base Raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
* Agency Achievement System, Leveling, and Recognition
* Auction House with bidding and buyouts
* Mail System
* Upgrade Text and Voice chat to support multiple channels and strike teams
* Player Crafting with blueprints
* Additional character customization options including elite character suits, dye colors, and seasonal flair
* Ongoing Co-Op content at max character level
* Ongoing AvA content, multiplayer PvP content, and new social areas
Gameplay
Twitch gameplay with full body hitboxes (Like all shooters).
No head hitboxes = no headshots.
Infinite Ammo. Your weapons recharge/reload but no need to replenish ammo.
No macros.
No friendly fire, but you can hurt yourself.
You take fall damage.
Friend or Foe player collision detection.
Shields will NOT have collision detection against players.
Terrain might be destructible only aesthetically when game is close to finish.
Characters
4 archetypes or classes. Assault, Medic, Engineer, Recon.
Each class has a jet pack.
Each class can have many unique variations.
Skills, stats, gear and achievements.
Leveling grants a greater diversity in weapons, items, etc.
You have one name, it transfers over to all your characters.
PvP
Player driven Agencies.
PvP missions can be with one other player regardless of class.
PvP scrims or challenges that are up to 10 vs 10, Agency vs Agency battles.
PvP Alliance vs Alliance battles that are up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.
Alliance Campaigns with 45 day competitions/seasons to gain territory, construct facilities, produce/steal resources, construct/protect an alliance complex, and destroy a rival complex.
Battles are instanced.
Non Agency players fight together as mercenaries.
Battles have one round and end when objective is met or timer runs out.
Death penalty is a respawn timer.
PvE/World
Instanced PvE missions.
new system allows up to 5 or more players of any class into PvE
Depending on mission death may cause you to restart a phase.
No heavy quest dialog.
Little exploration.
NPC Factions.
Multiple Cities.
No looting or grinding mobs.
Social areas, vendors, mission contacts.
No traveling for miles, to get somewhere. "Globe hopping" with transition videos.
Communication
Voice communication in-game
TS3 (Teamspeak)
In-game text chat.
Customization
Clothing that does not affect gameplay.
Customizable Agency bases.Gameplay:Plans on future development of GA
http://forum.globalagendagame.com/ph...p=65508#p65508
- New PvP maps (and maybe game modes)
- New PvE missions
- New campaign zones
- New weapons/devices for each class
- New social areas
- New loot/upgrades
- New flair/suits/helmets/jetpacks/etc
- No extra cost for new content or expansions
- No new classes
What GA does have
http://forum.globalagendagame.com/ph...p=65420#p65420
PvE missions with boss fights
PvP missions with different objective types
Loot with various qualities
Blueprints and Crafting
Economy and Auction system
Multiple classes/subclasses
Leveling
Gear upgrades
Alliances and Agencies
Grouping systems
Territory control
Character Customization and dyes
Flair and seasonal items
Skill trees
Social Hubs
Achievements
Voice Chat
Alliance/Agency/Group/Side/Team chat
Thirty+ different major weapons/devices for each class
Also here are incentives for capturing other bases
1. Some epic gear
2. Special achievements
3. Special flair/suits/dyes
4. A dome named after them with their alliance flags in the dome
http://www.youtube.com/watch?v=zO8CXH225g0
http://www.youtube.com/watch?v=DfHo06bHKMw
Game is currently up for pre-order on steam for 49$ but with the percentage off it's 45$ for the time being.
* articipate in the Global Agenda Beta – Players that pre-order will gain access to Global Agenda beta events in January. Note that the beta servers are available for play only during specific play test windows, and that tests may be limited to only certain game features. To participate in the Global Agenda beta, you must register your Product Key online at the Global Agenda website following your pre-purchase. Registered beta participants will receive specific test instructions prior to each Closed Beta test event, as the events are announced.
* In-Game Items – Players that activate their Product Key on the Global Agenda website prior to February 1, 2010, will receive a special in-game helmet captured from the Commonwealth, as well as a flair item celebrating Global Agenda’s "No Elves" marketing campaign.
* Reserve Your Player Name and Agency Name – Gain access to Global Agenda’s pre-launch “Name Reserve” event, in which players are given the opportunity to reserve their in-game name ahead of launch day (exact dates for the Name Reserve event to be announced). Players that also pre-subscribe to the "Global Agenda: Conquest" gameplay will be able to reserve an Agency name during the Name Reserve event.
* Pre-Download the Game – Download the game early to ensure you are ready to play immediately at launch.
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