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Thread: Writing Macros     submit to reddit submit to twitter

  1. #81
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    Quote Originally Posted by Kohan View Post
    There is far more to be said for following the spirit of the law in society than there is for direct interpretation of whatever written rules exist, as this is what exemplifies inner strength and the ability to function as an individual. Anything less -- and it is less -- is to be a drone, the sort which goes through life not living.
    When I blather on about morals, do you think I am referring to (a) the letter of the law, or (b) the spirit of the law? Are morals now somehow associated with drones? Do some video game developers aspire to be drone coders? XD

    Quote Originally Posted by Kohan View Post
    If you truly believe in self-discipline, and so on, so forth, know that your arguing against Windower usage is a complete contradiction of that stance. If you're too much of a dipshit to realize why, it's because you yourself do not use it, and therefore do not understand what it is like to respect the spirit of the law rather than the letter in this situation
    You have me scratching my head.

    So my anti-Windower stance contradicts self-discipline, predicated on my not wanting to be a dipshit. And the logic would be obvious were I to use Windower, which incidentally would make me a hypocrite. Pray tell, are you simply trying to say that no one can be genuinely opposed to Windower?

    Or rather are you admitting that Windower tempts you into bannable actions and that the self-discipline comes from evading bans in the face of temptation? In that case I have news for you. SE does the bannings, not some high moral authority. You're seeking to slip past its Swiss-cheese detection system. Better to use street smarts, not some purported discipline.

    Quote Originally Posted by Kohan View Post
    Only someone incredibly desperate to maintain their evidently weak stance would grasp so fruitlessly at semantics. You were already sad, and with this, you've proven yourself downright pitiful.

    Furthermore, you've once more proven yourself the master of making erroneous assumptions. I've worked in the videogame industry for years, both in development and -- nowadays -- mass media. Do you really think I don't fucking know where a program starts and ends? Shit, even if someone crafts a game using a pre-existing editor, that application itself had to get its start somewhere.
    Wow, all that to cover up your trivializing someone's work as a mere "text file," as if that has any bearing on the effort to write it. Where does that leave us? You wrote, "editing text macros and XML files for Spellcast is easy as pie." What am I supposed to do, take your word because you are a videogame developer? You gave no argument; you only contradicted me and employed smoke and mirrors. Until you really argue it, I'll just continue saying that there is a learning curve to get much utility out of Windower. Don't make me start with the 5-page crib sheet on Spellcast variables...

    Quote Originally Posted by Kohan View Post
    They're going to go after the fucks they can actually convict of meaningful shit, just like the majority of individuals involved with policing in any sane branch of any disciplinary force related to anything in the entire Goddamn world. I've implied this in the past as well when I invited you to report people you were absolutely certain were using something like Distance, and would inevitably get flagged -- your own words, fucker -- and I'll laugh at your sad ass when nothing whatsoever happens to them.
    Heck yeah, spirit of the law is a practical and often necessary compromise to all-out enforcement. On this we agree. Where we apparently disagree is what kind of spirit we're extracting and from where.

    You took my Distance comments out of context. Nowhere do I say that SE presently enforces a ban on Distance usage. All I specified was how it's detectable, should SE ever choose to ban those using it. And thus I never took your offer to GM someone on a hack not deemed serious enough for current enforcement policy.

    Us adults who aren't bound by excessive and unnecessary interpretation of society's restrictions
    You know, I thought this forum more so than others was frequented by an older population that typically places more emphasis on morals and policy effects than individual social reputation, personal attacks, and arbitrary, unbacked interpretations of the ToS or employee behavior.

    SE could easily encourage interface enhancements with a short clause exempting some types of third-party programs from their categorical disablement. Their ToS is devoid of such terms; thus, it is certainly NOT in the spirit of the current ToS to allow any version of Windower. You are instead proposing an entirely new amendment based on their presumed inaction toward some violations, an inaction we've too many times learned is mutable.

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    Quote Originally Posted by Kohan View Post
    I've partaken in plenty of infuriated, nerd rage postings in my time, but I wouldn't say that was one of them. I'd ask if you'd bothered to read Wrish's posts, but really, if you haven't, don't subject yourself to the misery. You're better off thinking I'm nuts.
    Unbelievably i did read his post. But, when you posted up yours the only thing that came into my mind was that. (Couldn’t help to mix some humor into the argument.)


  3. #83
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    As you seem to be one of those sorts -- going by your hilarious "gateway drug" example -- who believes nothing "risky" can be used in moderation, you evidently didn't understand my own ranting about self-discipline. Coincidentally, I'm one of the most staunch supporters of widespread marijuana legalization -- despite being allergic to the substance -- and as a result, I'm far too tired of the argument to take it seriously. Consider this garbage ignored.

    Quote Originally Posted by Wrish
    Wow, all that to cover up your trivializing someone's work as a mere "text file," as if that has any bearing on the effort to write it.
    What the fuck? You do realize that, considering the context of my comment, I was referring to Windower macros, don't you? Do you have any idea how fucking simple they are? You can manage more with them by adding various scripts and what not, but this isn't necessary by any means. As for that...

    Quote Originally Posted by Wrish
    Where does that leave us? You wrote, "editing text macros and XML files for Spellcast is easy as pie." What am I supposed to do, take your word because you are a videogame developer?
    No, you're supposed to do some fucking research and educate yourself on what you're arguing about, you fucking ignorant cocksucker. Really, I tire of using the word "ignorant" against you, but as it's so fitting, I'm simultaneously loathe to abandon it.

    Remember when I pointed out the shit you assumed? You know, the utterly ridiculous statements which cannot possibly be verified? That's why your argument fails. You make points that can't be supported. Me? Everything I've said can be, and the entire time, I've been telling you to get off your Goddamn ass and learn something. Why would I provide you with every last bit of information when part of my argument has always been to go and educate yourself? If you did, you could verify everything I've mentioned in absolute confidence.

    You can look at a Windower text macro and learn how simple they are. You could see that there are plenty of pre-made SpellCast XMLs where someone only has to fill in the blanks. You can actually arm yourself with some Goddamn knowledge and not come off as a know-nothing blowhard. Do you like being seen as someone too lazy to conduct any research on a subject they're supposedly so passionate about?

    Why would you not want this? Surely you're not so retarded as to think you'll be banned for browsing Windower.net, if you're even remotely as intelligent as you love to imply. Why the fuck don't you learn?

    Quote Originally Posted by Wrish
    You gave no argument; you only contradicted me and employed smoke and mirrors. Until you really argue it, I'll just continue saying that there is a learning curve to get much utility out of Windower. Don't make me start with the 5-page crib sheet on Spellcast variables...
    Which everyone fucking uses all the time, right? If you've seen that, then you've viewed the aforementioned existing templates. Don't be a fucking dumbass who selectively picks and chooses what they say in a poor effort to come off as right.

    Quote Originally Posted by Wrish
    Heck yeah, spirit of the law is a practical and often necessary compromise to all-out enforcement. On this we agree. Where we apparently disagree is what kind of spirit we're extracting and from where.

    You took my Distance comments out of context. Nowhere do I say that SE presently enforces a ban on Distance usage. All I specified was how it's detectable, should SE ever choose to ban those using it. And thus I never took your offer to GM someone on a hack not deemed serious enough for current enforcement policy.
    How in the world would that mean that I took your shit out of context? Considering the answer you've just -- and finally -- supplied, I don't know how you can possibly imply that my original commentary was off the wall. You've said that, if you were a GM, they'd be flagged. What, do you mean to add additional context after the fact? By "flagged," did you not mean "marked to be watched," or "sure to be investigated for a possible ban"? What the fuck did you mean, then?

    Quote Originally Posted by Wrish
    You know, I thought this forum more so than others was frequented by an older population that typically places more emphasis on morals and policy effects than individual social reputation, personal attacks, and arbitrary, unbacked interpretations of the ToS or employee behavior.
    You really don't research anything before opening your fucking mouth, do you? If that's what you thought BG was, you are in the wrong place, little boy. You are really in the wrong Goddamn place.

    Quote Originally Posted by Wrish
    SE could easily encourage interface enhancements with a short clause exempting some types of third-party programs from their categorical disablement.
    They could also update their Knowledge Base, which currently contains a ton of outdated information, including explanations of features which no longer exist. Most of it hasn't been touched since the mid-2000s. They could ban Aikar, the primary programmer of the Windower, who's attended FanFest and has never been even remotely secretive regarding his work. They could remove all of the programmers who have openly confessed to working on various plug-ins and other things associated with third party software while using their in-game handles to identify themselves by.

    They don't do any of those things.

    This is why you're literally interpreting things, rather than following the spirit of them. You refer to "street smarts" but you're not fucking observant enough to even imply you actually rely on them. You don't have a grasp on how the real world in relation to FFXI and the rules has worked for years. You don't broaden your knowledge before entering a debate on a topic you don't know anything noteworthy about.

    Quote Originally Posted by Wrish
    Their ToS is devoid of such terms; thus, it is certainly NOT in the spirit of the current ToS to allow any version of Windower. You are instead proposing an entirely new amendment based on their presumed inaction toward some violations, an inaction we've too many times learned is mutable.
    We have? When? Far as I remember, as much as the Salvage bans infuriated people, it was according to a little bit of text regarding exploiting in-game bugs that has been in their policy since the beginning.

    Where's your proof, cocksucker?

    Exactly.

    Assume until the end of time, fucker. You won't learn anything that way, and you'll never convince anyone of anything you carry on about.

  4. #84
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    I'd like to add that third party applications such as Ventrilo and XBL are more useful (and fun) than Windower will ever be for a group.

    What the fuck? You do realize that, considering the context of my comment, I was referring to Windower macros, don't you? Do you have any idea how fucking simple they are? You can manage more with them by adding various scripts and what not, but this isn't necessary by any means. As for that...
    To give an example of how easy most of the files are, they're either using:
    Input: inputs a command directly into FFXI (e.g. "input /p hello;" makes your character say hello in party chat.)
    Alias: creates a definition (e.g. "alias hello input /p hello;" makes your character say hello in party chat whenever you put "hello" in the windower console.)
    Bind: binds a command to a key. (e.g. "bind numpad4 hello;" makes your character say hello in party chat if you have the above alias in effect.)
    Wait: does exactly what it says it does.
    Exec: executes a script file in your scripts folder. (e.g. if you have a script of any of the above, putting "exec scriptnamehere" in the windower console or through another script would activate them.
    echo: basically does the same thing as the /echo command in FFXI, except in the windower console (a little floating thing you can input text into and hide)

    Congratulations, you now have graduated in basic scripting!

    If you're clever, you can do a lot of cool things with mixing binds and aliases.

    Quote Originally Posted by Wrish View Post
    You know, I thought this forum more so than others was frequented by an older population that typically places more emphasis on morals and policy effects than individual social reputation
    Hahaha, where the fuck have you been?
    SE could easily encourage interface enhancements with a short clause exempting some types of third-party programs from their categorical disablement. Their ToS is devoid of such terms; thus, it is certainly NOT in the spirit of the current ToS to allow any version of Windower.
    Or they could just not ban windower users.

    Which is apparently what they're doing right now.

    Just sayin'

  5. #85
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    On an unargumentative note, anyone have a link to the simplest program that lets you have infinamacros? I'm starting cor up but swapping to full QD gear just seems so impractical when I'm already swapping between melee and ranged gear. But I'm also not very programming savvy, so I want something similar to how ffxi is, or at least a watered down intro so I can do so. >_<

    halp! save a suffering tarutaru!

  6. #86
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    spellcast. Just copy a user submited XML and put your gear in.

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    So there I was, sitting down to stare furiously at Stanvanced when suddenly it was TWO THOUSAND AND FOUR AND THERE WERE ANALOGIES AND SHIT ABOUT THE MORALITY OF USING WINDOWER and I was all are you for fucking serious? and I re-read all that shit it and then I thought man I'm gonna break alliance over an ebody or something 'cause that shit'd be unprecedented.

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    Quote Originally Posted by isladar View Post
    So there I was, sitting down to stare furiously at Stanvanced when suddenly it was TWO THOUSAND AND FOUR AND THERE WERE ANALOGIES AND SHIT ABOUT THE MORALITY OF USING WINDOWER and I was all are you for fucking serious? and I re-read all that shit it and then I thought man I'm gonna break alliance over an ebody or something 'cause that shit'd be unprecedented.
    http://i172.photobucket.com/albums/w...isthisshit.jpg

    Also, I don’ think you have any fans in this section.


    Just saying…

  9. #89
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by isladar View Post
    So there I was, sitting down to stare furiously at Stanvanced when suddenly it was TWO THOUSAND AND FOUR AND THERE WERE ANALOGIES AND SHIT ABOUT THE MORALITY OF USING WINDOWER and I was all are you for fucking serious? and I re-read all that shit it and then I thought man I'm gonna break alliance over an ebody or something 'cause that shit'd be unprecedented.
    I lol'd.


    Game is too old now to be worrying about this stuff anymore.

  10. #90
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    Quote Originally Posted by Kohan View Post
    Also, has anyone else called you out on associating DrawDistance with Distance? They're two different plugins, dipshit. Get it fucking right.
    Thank fucking god, I can't believe the thread went this long without someone saying it, if it went the whole way I would have deleted my fucking BG account.

  11. #91
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    windower can make you a better player with plug ins like yarnball because that yellow/red numbering catches your eye a lot easer than an icon disappearing and it's easier to ride timers with recast.

    having said that, i see nothing wrong with it. i used to have the staunch stance that windower was cheating and such, but i got burned out and i hated how the graphics and such looked so washed out and pixelated without windower and the G15 binder...damn that's sweet.


    is it cheating, yea. is it game breaking no. do i support the use of windower, yup.

    i'm not going to comment on if i use it or not. let's just say i'm trying to learn how to effectively write xml files cause i would like to build my own (i'm trying to be cryptic for a reason)

  12. #92
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    Yarnball helps others more than you

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    Quote Originally Posted by Jornna View Post
    Yarnball helps others more than you
    i haven't used it while on rdm yet, but i'm sure it makes haste/refresh cycle with composure up a TON easier.


    yea i'm a noob, composure makes it harder for me to keep a tight control on haste/refresh cycle as i used to use my refresh as a timer for when to start cycle.

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    Quote Originally Posted by Kohan View Post
    They could also update their Knowledge Base, which currently contains a ton of outdated information, including explanations of features which no longer exist. Most of it hasn't been touched since the mid-2000s.
    The Knowledge Base is a huge resource. The ToS is comparatively small. They modified the ToS several times, in fact. Each time, they neglected to write anything remotely legitimizing Windower.

    SE has programmers, mind you. They added windowed-mode and many other interface adjustments. But they have not once added any of the "cheating" features of Windower. I dare you to come up with an example of an SE-introduced interface feature that could be viewed by many as cheating in a previous time.

    In place, they have added game features that arguably help more than interface cheats... things like reduced xp to level up, bonus xp on EP-DC, ability to block hostile enmity stealing, more inventory space - and given the same opportunities to everyone. They even changed the macro system so that you have practically infinite macro slots, with each macro still restricted to 6 lines.

    As I mentioned before, the Windower implementation of macro enhancements permits automated repetitive behavior, aka botting, aka GM report material; whereas the SE implementation only lets you repeat some actions 3-6 times per keypress.

    Quote Originally Posted by Kohan View Post
    They could ban Aikar, the primary programmer of the Windower, who's attended FanFest and has never been even remotely secretive regarding his work. They could remove all of the programmers who have openly confessed to working on various plug-ins and other things associated with third party software while using their in-game handles to identify themselves by.

    They don't do any of those things.
    Is this a test to see how silly I am?

    Any evidence that Fanfest entrance was limited by more than a physical security check and ticket collection? Any notorious miscreants (can't even say Aikar took an LM-17) who were denied a ticket or couldn't enter after paying?

    And what's that about in-game vs. out-of-game handles? How effective would I be if I were to name an account after my archenemy in FFXI who doesn't visit BG and then proceed to confess to every single exploit with photoshopped screen evidence?

    On the other hand, go call a GM and disclose your use of Windower without any plug-ins. Bet you get +1 warning on your account. Explain?

    Quote Originally Posted by Kohan View Post
    We have? When? Far as I remember, as much as the Salvage bans infuriated people, it was according to a little bit of text regarding exploiting in-game bugs that has been in their policy since the beginning.
    Right, it has been policy since the beginning, but for months to over a year, shells were exploiting this bug. People must have had your mindset that exploits not promptly banned become legitimate... or at least so many powerful players would not all get banned at once because of the devastation to the economy and EG community, right?

    I could provide other examples. People used to POS hack undetected (because GM did not witness the act). Then RMT POS hacked and then deleted their characters before a GM could answer the call. Now you get jailed by the server on POS hacking. They honed their response in reaction to the scale and damage of the exploit in spite of their countermeasures.

    Why would you not want this? Surely you're not so retarded as to think you'll be banned for browsing Windower.net, if you're even remotely as intelligent as you love to imply. Why the fuck don't you learn?
    Well, it's a big site, and I have little time. I browsed the very basics, clearly not up to your standards. Most of my knowledge comes from others who use Windower. And their reactions do not comport with your ease-of-use claim. Some have spent hours playing around with Windower. Some chat about macros/scripts for certain situations - both DDs and mages. They even do that on this forum. You don't hear them discussing regular game macros to this level of detail; I conclude there must be extra complexity. Well, of course there is. Even if you exactly replicated your in-game macros, Windower already makes it more complex to set up or edit.

    I know it's a text file. But what's it named? You have to remember, or look in your game macro and then search your Windower-associated folder.

    We're not here to discuss my personally not using Windower. We're here to discuss the principles, morals, and ramifications to all. For all you know, I could type 120wpm and be lightning fast with macro set and page switching so that the macro line limit never bothers me. To get any use out of Windower I might need to learn the Spellcast variables and craft custom XML, after all. For all you know, I could be interested in my personal capabilities and thus take pride in never having used Windower. I didn't before mention this "pride" to you because it has a purpose beside bragging.

    who believes nothing "risky" can be used in moderation
    Sure it can. But never call it a non-risk. There are always people who take it to the extreme and bring the spotlight to the whole practice; the question is how many would take it too far.

    On a sidenote, if you're going to call me hilarious for my views on pot, please check that your opposition stance is truly popular, i.e., don't claim to take the high ground supporting widespread pot legalization when everyone knows major parts of the world outlaw it, lest you have to explain why that still is! Additionally, realize that it is a "gateway" drug only so long as it's illegal. The analogy appears when you realize that Windower is illegal, too (witness self-GM call), no matter how harmless you claim it to be. The "gateway" argument is separate from the moral argument, and both are separate from the potential-harm argument; do at all times know which argument you're addressing.

    How in the world would that mean that I took your shit out of context? Considering the answer you've just -- and finally -- supplied, I don't know how you can possibly imply that my original commentary was off the wall. You've said that, if you were a GM, they'd be flagged. What, do you mean to add additional context after the fact? By "flagged," did you not mean "marked to be watched," or "sure to be investigated for a possible ban"? What the fuck did you mean, then?
    At first, I didn't know what you wanted me to GM someone over, so I ignored that. Then you specified Distance plugin, which by referring to my previous comment about hypothetically being a GM, proved you were on a different page than I, as my hypothetical was used to explain ease of detection (without being called), not enforcement (after being called). By calling a real GM, you're asking me to prove something is currently enforced. You think I don't know whether reporting someone for Distance usage is likely to get them sanctioned? And even if I did call, how would I know the subject's account is flagged?

    To summarize:

    Windower is literally against the ToS - we all know that.
    Windower violates the spirit of the ToS - SE actively updates the ToS to be clear.
    Windower prohibition is enforced with valid proof - self-admission of usage to a GM gets you a strike on your account, though reporting another requires a higher standard.
    All the apparent inaction toward Windower users stems from lack of detection or detection effort.
    These same reasons protected Salvage dupers.

    Onus is on you to figure out triggers for a widescale Windower ban, which obviously hasn't happened yet, in contrast to the status of Salvage bans. You might want to take comfort in the observation that the really capable (potentially dangerous) coders also have a set of morals without which SE might have been triggered to action by now.

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    just f-ing use windower

  16. #96
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    I downloaded spellcast and followed the instructions, and copypasta'd one of the cor templates and named it psion_cor.xml but... nothings happening. D: How do i get this thing to work? it's in the spellcast folder... /cry

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    Quote Originally Posted by Wrish View Post
    SE has programmers, mind you. They added windowed-mode and many other interface adjustments. But they have not once added any of the "cheating" features of Windower. I dare you to come up with an example of an SE-introduced interface feature that could be viewed by many as cheating in a previous time.
    Okay.

    -Windowed mode for PC (by your own admission)
    -Extended macros (limited on SE's official end, but still doable. This complaint about macro space is what caused them to multiply potential macro space by 20 and create a /macro function, which works to.) You can basically mimic extended macros using the method I have here.
    -Automatic inventory organization was once LightLuggage-only
    -Added <stpt> and <stal> tags so that console players could essentially work around not having Blinkmenot

    That enough for you?

    In place, they have added game features that arguably help more than interface cheats... things like reduced xp to level up, bonus xp on EP-DC, ability to block hostile enmity stealing, more inventory space - and given the same opportunities to everyone. They even changed the macro system so that you have practically infinite macro slots, with each macro still restricted to 6 lines.
    Yeah, they fixed the issues which are only fixable on their end.

    As I mentioned before, the Windower implementation of macro enhancements permits automated repetitive behavior, aka botting, aka GM report material; whereas the SE implementation only lets you repeat some actions 3-6 times per keypress.
    You can't do anything with those looped macros that you couldn't normally do by just mashing a button repeatedly with normal FFXI macros.

    Did Aikar get banned/LM-17?

    Right, it has been policy since the beginning, but for months to over a year, shells were exploiting this bug. People must have had your mindset that exploits not promptly banned become legitimate... or at least so many powerful players would not all get banned at once because of the devastation to the economy and EG community, right?
    They got banned because it was an easy-to-notice glitch, and duping is a serious issue to ingame balance. Anyone who thinks it's as easy to notice subtle player-side configurations as it is to look through an ingame chat log and see "x obtains a pair of 35 boots" "y obtains a pair of 35 boots" "z obtains a pair of 35 boots" in a five minute span is a massive retard.

    I could provide other examples. People used to POS hack undetected (because GM did not witness the act). Then RMT POS hacked and then deleted their characters before a GM could answer the call. Now you get jailed by the server on POS hacking. They honed their response in reaction to the scale and damage of the exploit in spite of their countermeasures.
    Yeah, I'd imagine it's easy for a program to pick up on someone moving halfway across the zone in one second.

    For all you know, I could be interested in my personal capabilities and thus take pride in never having used Windower. I didn't before mention this "pride" to you because it has a purpose beside bragging.
    Congratulations, you do what console players do every day?
    Windower is literally against the ToS - we all know that.
    Windower violates the spirit of the ToS - SE actively updates the ToS to be clear.
    Windower prohibition is enforced with valid proof - self-admission of usage to a GM gets you a strike on your account, though reporting another requires a higher standard.
    All the apparent inaction toward Windower users stems from lack of detection or detection effort.
    These same reasons protected Salvage dupers.
    What protected Salvage dupers was SE being completely unaware of a glitch that was kept hidden in the community for a year. Any GM can root through chat logs and see something dropping once and going to players three times. That's why we had the mass bannings.

    The fact that they haven't attempted to shut down Windower.net is a good example of their tolerance to windower users. It's probably salvaged a lot of older players on the PC who would have thrown the game out the window way before the official windowed mode came out.

    Edit:

    Quote Originally Posted by Psion View Post
    I downloaded spellcast and followed the instructions, and copypasta'd one of the cor templates and named it psion_cor.xml but... nothings happening. D: How do i get this thing to work? it's in the spellcast folder... /cry
    I personally have all my spellcast XML files listed as just "BRD.xml" or "WAR.xml". Try changing it to just COR and reloading spellcast.

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    I did that, it loads fine but... nothing happens. It's showing COR successfully loaded but when I perform a ranged attack, or weaponskill, or the like, it doesn't do anything. Am I supposed to make a macro that tells it to do something? ><;

  19. #99
    Cerberus
    Join Date
    Sep 2007
    Posts
    472
    BG Level
    4
    FFXIV Character
    Phede Mihnao
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Psion View Post
    I did that, it loads fine but... nothing happens. It's showing COR successfully loaded but when I perform a ranged attack, or weaponskill, or the like, it doesn't do anything. Am I supposed to make a macro that tells it to do something? ><;
    Did you replace the gear in the "sets" area with your own specific gear?

    The XML file itself seems functional, seeing as it loaded up on spellcast fine. That means that you either don't have any rules for the action you want (which could be true, but rather unlikely) or you just don't have your gear in the sets part of the XML file, and spellcast is trying to equip gear you don't have.

  20. #100
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    I changed it to my gear for the tp/ws/ranged attack parts, and quick draw, but not for the /mage sub parts. If I didn't change everything, would that affect it?

    Here's the code:

    <?xml version="1.0" encoding="utf-8"?>
    <!-- COR.XML by Mojava. Thanks to Aikar for a wonderful plugin. -->
    <!-- REQUIRES spellcast 2.30+ -->
    <!-- 091008: implemented changes suggested by Frost following Kneeru's inquiry. -->
    <spellcast xmlnsi="http://www.w3.org/2001/XInclude">
    <config
    RequireVersion="2.30"
    Debug="False"
    ShowSpellInfo="False"
    ShowGearSwaps="False"
    />
    <sets>
    <group name="COR" default="yes">
    <set name="TOWN">
    <ammo>Steel bullet</ammo>
    <head>Optical hat</head>
    <neck>Spectacles</neck>
    <lear>Diabolos's earring</lear>
    <rear>Coral earring</rear>
    <body>Pahluwan khazagand</body>
    <hands>Cobra Unit mittens</hands>
    <waist>Swift Belt</waist>
    <lring>Ecphoria Ring</lring>
    <rring>Rajas ring</rring>
    <back>Amemet mantle +1</back>
    <legs>Pahluwan seraweels</legs>
    <feet>Cobra Unit leggings</feet>
    </set>
    <!-- RA: earrings handled in the rules-section -->
    <!-- due to subjob-dependent gear. -->
    <set name="RANGED">
    <ammo>Steel Bullet</ammo>
    <head>Corsair's tricorne</head>
    <neck>Spectacles</neck>
    <body>Pahluwan khazagand</body>
    <hands>Crimson finger gauntlets</hands>
    <lring>Behemoth ring</lring>
    <rring>Behemoth ring</rring>
    <waist>Gun belt</waist>
    <legs>Pahluwan seraweels</legs>
    <feet>Corsair's bottes</feet>
    <back>Amemet mantle +1</back>
    </set>
    <!-- Caps sword acc on Grt Colibri, switching in more STR -->
    <!-- This assumes Sushi + Hunter's roll -->
    <set name="TP">
    <main>Mercurial kris</main>
    <head>Optical hat</head>
    <neck>Spectacles</neck>
    <lear>Diabolos's earring</lear>
    <rear>Coral earring</rear>
    <body>Pahluwan khazagand</body>
    <hands>Cobra Unit mittens</hands>
    <lring>Ecphoria ring</lring>
    <rring>Rajas ring</rring>
    <waist>Swift belt</waist>
    <legs>Pahluwan seraweels</legs>
    <feet>Cobra Unit leggings</feet>
    <back>Amemet mantle +1</back>
    </set>
    <set name="SLUG" baseset="RANGED">
    <ammo>Steel bullet</ammo>
    <body>Pahluwan khazagand</body>
    <lring>Behemoth ring</lring>
    <waist>Gun belt</waist>
    <feet>Corsair's bottes</feet>
    </set>
    <set name="QD">
    <ammo>Steel bullet</ammo>
    <waist>Royal Knight's belt</waist>
    <lear>Moldavite earring</lear>
    <rear>Drone earring</rear>
    <lring>Emerald ring</lring>
    <rring>Emerald ring</rring>
    <body>Corsair's frac</body>
    <legs>Commodore culottes</legs>
    <feet>Bounding boots</feet>
    <neck>Agile gorget</neck>
    <head>Corsair's tricorne</head>
    </set>
    <set name="Resting">
    <main>Dark Staff</main>
    </set>
    <set name="COR-MAGE">
    <main>Earth Staff</main>
    <head>Corsair's tricorne</head>
    <lear>Moldavite earring</lear>
    <rear>Drone earring</rear>
    <body>Mirke wardecors</body>
    <hands>Commodore gants</hands>
    <lring>Garrulous ring</lring>
    <rring>Emerald ring</rring>
    <waist>Scouter's rope</waist>
    <legs>Denali kecks</legs>
    <feet>Hermes' sandals</feet>
    </set>
    <set name="HealingMagic" baseset="COR-MAGE">
    <main>Light staff</main>
    <head>Walahra Turban</head>
    <waist>Swift belt</waist>
    </set>
    <!-- Change the following depending on if you have the HQ or not -->
    <set name="DarkStaff"><main>Dark Staff</main></set>
    <set name="LightStaff"><main>Light Staff</main></set>
    <set name="ThunderStaff"><main>Thunder Staff</main></set>
    <set name="IceStaff"><main>Aquilo's Staff</main></set>
    <set name="FireStaff"><main>Fire Staff</main></set>
    <set name="WindStaff"><main>Wind Staff</main></set>
    <set name="WaterStaff"><main>Water Staff</main></set>
    <set name="EarthStaff"><main>Earth Staff</main></set>
    </group>
    </sets>
    <variables>
    <!-- Elemental Obi definitions. -->
    <var name = "IceObi">Hyorin Obi</var>
    <var name = "WindObi">Furin Obi</var>
    <var name = "EarthObi">Dorin Obi</var>
    <var name = "ThunderObi">Rairin Obi</var>
    <var name = "WaterObi">Suirin Obi</var>
    <var name = "FireObi">Karin Obi</var>
    <var name = "DarkObi">Anrin Obi</var>
    <var name = "LightObi">Korin Obi</var>
    <!-- Elemental Obi's, set to 1 for the ones you have. -->
    <var name = "DarkObiAvailable">0</var>
    <var name = "LightObiAvailable">0</var>
    <var name = "ThunderObiAvailable">0</var>
    <var name = "IceObiAvailable">0</var>
    <var name = "FireObiAvailable">0</var>
    <var name = "WindObiAvailable">0</var>
    <var name = "WaterObiAvailable">0</var>
    <var name = "EarthObiAvailable">0</var>
    <!-- Elemental Grips, set to 1 for the ones you have. -->
    <var name = "DarkGrip">0</var>
    <var name = "ThunderGrip">0</var>
    <var name = "IceGrip">0</var>
    <var name = "FireGrip">0</var>
    <var name = "WindGrip">0</var>
    <var name = "WaterGrip">0</var>
    <var name = "EarthGrip">0</var>
    <!-- Elemental Staffs, set to 1 for the ones you usually bring. -->
    <var name = "DarkStaff">1</var>
    <var name = "LightStaff">1</var>
    <var name = "ThunderStaff">0</var>
    <var name = "IceStaff">1</var>
    <var name = "FireStaff">0</var>
    <var name = "WindStaff">1</var>
    <var name = "WaterStaff">0</var>
    <var name = "EarthStaff">1</var>
    <!-- Special Equipment, set to 1 for the ones you have. -->
    <var name = "CommodoreTricorne">0</var>
    <var name = "CommodoreFrac">1</var>
    </variables>
    <rules>
    <if status="idle" SubJob="WHM|RDM|BLM|SMN|BLU|SCH" >
    <equip when="idle|aftercast" set="COR-MAGE" />
    </if>
    <elseif status="resting" SubJob="WHM|RDM|BLM|SMN|BLU|SCH" >
    <equip when="resting" set="Resting" />
    </elseif>
    <elseif status="idle|resting" >
    <equip when="idle|aftercast" set="TOWN" />
    </elseif>
    <elseif status="engaged">
    <equip when="engaged|aftercast" set="TP" />
    </elseif>
    <if CommandPrefix="/ra*">
    <if SubJob="WHM|RDM|BLM|SMN|BLU|SCH">
    <equip when="precast|midcast" set="RANGED">
    <main lock="yes">Trailer's Kukri</main>
    <lear lock="yes">Hollow earring</lear>
    <rear lock="yes">Drone earring</rear>
    </equip>
    </if>
    <elseif SubJob="RNG">
    <equip when="precast|midcast" set="RANGED">
    <lear lock="yes">Vision earring</lear>
    <rear lock="yes">Drone earring</rear>
    <!-- <waist lock="yes">Gun belt</waist> <== use this unless you have Commodore belt -->
    </equip>
    </elseif>
    <else>
    <equip when="precast|midcast" set="RANGED">
    <lear lock="yes">Vision earring</lear>
    <rear lock="yes">Drone earring</rear>
    </equip>
    </else>
    </if>
    <elseif type="WhiteMagic">
    <equip when="precast" set="COR-MAGE"/>
    <if skill="HealingMagic">
    <equip when="precast" set="HealingMagic" />
    <if Spell="Cur*">
    <if Spell="Cure III" MPLT="46">
    <changespell Spell="Cure II" />
    </if>
    <elseif Spell="Cure II" MPLT="24">
    <changespell Spell="Cure" />
    </elseif>
    </if>
    </if>
    <if spell="Reraise">
    <if BuffActive="Reraise">
    <action type="midcastdelay" delay="3.0" />
    <action type="Command" when="midcast">cancel 113</action>
    </if>
    </if>
    <elseif spell="Stoneskin">
    <if BuffActive="Stoneskin">
    <action type="midcastdelay" delay="3.0" />
    <action type="Command" when="midcast">cancel 37</action>
    </if>
    </elseif>
    <elseif Spell="Sneak">
    <if advanced = '( "%Target" = "%PlayerName" ) OR "%TargetType" != "PLAYER"' >
    <addtochat color = "57">SelfSneak triggered -- using Dream boots +1 [TargetType: %TargetType]</addtochat>
    <changetarget Target="&lt;me&gt;" />
    <equip when="precast">
    <feet lock="yes">Dream boots +1</feet>
    </equip>
    </if>
    <if BuffActive="Sneak">
    <action type="midcastdelay" delay="2.0" />
    <action type="Command" when="midcast">cancel 71</action>
    </if>
    </elseif>
    <elseif Spell="Blink" >
    <if BuffActive="Blink" >
    <action type="Command" when="midcast">cancel 36</action>
    </if>
    </elseif>
    </elseif>
    <elseif type="Ninjutsu">
    <if spell="Utsusemi: Ni">
    <action type="midcastdelay" delay="1.0" />
    </if>
    <elseif spell="Utsusemi: Ichi">
    <action type="midcastdelay" delay="3.3" />
    <action type="Command" when="midcast">cancel 66</action>
    </elseif>
    <elseif Spell="Monomi*">
    <addtochat color = "57">Monomi triggered -- using Dream boots +1</addtochat>
    <equip when="precast">
    <feet lock="yes">Dream boots +1</feet>
    </equip>
    <if BuffActive="Sneak">
    <action type="midcastdelay" delay="3.3" />
    <action type="Command" when="midcast">cancel 71</action>
    </if>
    </elseif>
    </elseif>
    <!-- WEAPONSKILL -->
    <elseif Type="WeaponSkill">
    <if TPGT="99">
    <if notbuffactive="Flash">
    <if notbuffactive="Amnesia">
    <equip when="precast|midcast" set="SLUG" />
    <command when="aftercast" delay="6">input /lockon on</command>
    </if>
    </if>
    <else>
    <action type="AddToChat" color="39">WS blocked while Amnesia/Flash is in effect.</action>
    <action type="cancelspell"/>
    </else>
    </if>
    </elseif>
    <!-- QUICK DRAW -->
    <elseif type="CorsairShot" notbuffactive="Amnesia">
    <equip when="precast" set="QD" />
    <!-- Elemental Obi check. -->
    <if advanced='(("%SpellElement" = "%DayElement") OR ("%SpellElement" = "%WeatherElement")) AND "$%SpellElementObiAvailable" = "1"'>
    <equip when="precast|midcast">
    <waist lock="yes">$%SpellElementObi</waist>
    </equip>
    <addtochat color = "57">Using $%SpellElementObi.</addtochat>
    </if>
    <!-- Treating Elemental Shots and Elemental Staffs. -->
    <if SubJob="WHM|RDM|BLM|SMN|BLU|SCH">
    <if Advanced='"$%SpellElementStaff" == "1"'>
    <action type="equip" when="precast|midcast" set="%SpellElementStaff" />
    <addtochat color = "57">Using %SpellElement Staff.</addtochat>
    </if>
    <!-- Elemental Grip check. -->
    <if Advanced='"$%SpellElementGrip" == "1"'>
    <equip when="midcast">
    <sub lock="true">%SpellElement Grip</sub>
    </equip>
    <addtochat color = "57">Using %SpellElement Grip.</addtochat>
    </if>
    <if Spell = "Light Shot|Dark Shot">
    <equip when="precast|midcast">
    <lear lock="yes">Drone earring</lear>
    </equip>
    </if>
    </if>
    <!-- Don't waste TP when QD if melee Sub. -->
    <elseif SubJob="RNG|NIN|WAR|DNC|THF|SAM">
    <if Spell = "Light Shot|Dark Shot">
    <equip when="precast|midcast">
    <lear lock="yes">Drone earring</lear>
    </equip>
    </if>
    </elseif>
    </elseif>
    <!-- PHANTOM ROLL - Luzaf's handled in macros instead of here. -->
    <elseif advanced='( "%Spell" = "* Roll" ) AND ( "$CommodoreTricorne" == "1" )'>
    <addtochat color = "57">Using Commodore Tricorne.</addtochat>
    <equip when="precast">
    <head lock="yes">Commodore Tricorne</head>
    </equip>
    </elseif>
    <!-- RANDOM DEAL -->
    <elseif advanced='( "%Spell" = "Random Deal" ) AND ( "$CommodoreFrac" == "1" )'>
    <addtochat color = "57">Using Commodore Frac.</addtochat>
    <equip when="precast">
    <body lock="yes">Commodore Frac</body>
    </equip>
    </elseif>
    <!-- FOR DEBUGGING -->
    <!-- <else>
    <addtochat color = "57">COR.xml never triggered any action on this event: Skill="%Skill", Status="%status", Spell="%spell" and Type="%Type".</addtochat>
    </else> -->
    </rules>
    </spellcast>

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