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  1. #1141
    Lostbane
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    Ice freezes wind? I always think of it stopping it dead and removing the energy out of it /shrug lol

  2. #1142
    Lostbane
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    Quote Originally Posted by Jornna View Post
    On the topic of Salvage but nothing to do with SAM,

    Would you use a SCH or WHM as your 2nd healer?
    What's your first? My ideal setup for Salvage is MNK, MNK, SAM, THF, RDM, WHM, BRD and you can easily drop either the SAM or the second MNK. If you have RDM as your main healer, bring a WHM, if you already have a WHM, bring SCH?

  3. #1143
    E. Body
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    Quote Originally Posted by Eldelphia View Post
    Ice freezes wind? I always think of it stopping it dead and removing the energy out of it /shrug lol
    Kinda like this. I "visualise" it as ice weighing down flying creatures, making it harder for them to stay flying because they can't move their wings as well, they're heavier, etc. Not really that good, but it's the only way I could get my head around it at first.

  4. #1144
    D. Ring
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    Quetzalcoatl

    Dont you guys know your basic pokemon? Flying types are weak to ice beam.

  5. #1145
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Callisto View Post
    I know I saw it here a while back and can't find it now, can someone post a fix for the spellcast trying to equip grips before staves thing?
    Bump, tried searching more on both here and Windower and can't really find it

  6. #1146
    Fake Numbers
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    How are crits calculated for ranged attacks?

  7. #1147
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    ranged pDIF * 1.25 iirc

  8. #1148
    Cerberus
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    Nobody knows for sure if ranged attacks use DEX or AGI to find d(critstathere). There just hasn't been much testing done on it.

  9. #1149
    New Odin
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    Quote Originally Posted by Argettio View Post
    I remember a long time ago some one made a thread asking which assaults are best for people to use to get points for salvage if they were too low for RvB.

    Most people said don't bother unless you can do RvB, but a few people gave good responses.

    I have searched, but can't see it (although found some pretty good threads on assaults), does any one know which I mean?

    Thanks,

    Edit:
    http://www.bluegartr.com/forum/showthread.php?t=77315
    Found it
    Best Assaults pre RvB for AP imo:

    -Golden Salvage
    -Imperial Code
    -Breaking Morale
    -Building Bridges
    -Double Agent

    In those 5 assaults, you have 5 different ways of getting AP while at the same time working towards a rankup.

  10. #1150
    Strider/Doom/Cyclops
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    Quote Originally Posted by FailureMidgard View Post
    You're ok with lightning electrifies water though? And water not eroding earth? Fire not boiling water? Ice not splitting earth in 2?
    Well, sure, you could have water erode earth or wind extinguish fire or something like that, but most of the existing roles are fairly well-established in everyday life.

    Electricity is bad for things in the water.
    Heat melts ice.
    Grounding a object prevents unwanted shocks.
    Put out a fire by throwing water on it.
    Rocks are worn away by the wind.

    Most of their choices are completely intuitive and (quite obviously) the most logical ascendant/descendant choice of the bunch. It's only the ice/wind relationship that's essentially a hack to close the circle.

  11. #1151
    Banned.

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    In all honesty, do rankups. I use my newest mule for salvage, but I also made an assault static for it.. a good 70-80% of assaults will give more than 1500 points on first clear. This will gradually get you access to the good ones(defuse the threat and RVB.. speaking of which, APRadaring defuse the threat is 1600 AP in 10 min solo and a great alternative to RVB if you don't have BLMs or SAMs for whatever reason) and allow you to salvage ~5x a week.

  12. #1152
    Nidhogg
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    Gurubashi

    Quote Originally Posted by Thorny View Post
    In all honesty, do rankups. I use my newest mule for salvage, but I also made an assault static for it.. a good 70-80% of assaults will give more than 1500 points on first clear. This will gradually get you access to the good ones(defuse the threat and RVB.. speaking of which, APRadaring defuse the threat is 1600 AP in 10 min solo and a great alternative to RVB if you don't have BLMs or SAMs for whatever reason) and allow you to salvage ~5x a week.
    Can you explain how you go about doing this with that assault? I'm SOL when it comes to points until I get 2 more rank ups for RvB :/

  13. #1153
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    Quote Originally Posted by Despain View Post
    Can you explain how you go about doing this with that assault? I'm SOL when it comes to points until I get 2 more rank ups for RvB :/
    Open apradar, activate show all, put in qiqirn mine. I like RDM since protect4 + composure phalanx + terras + cheviot will make qiqirn mobs hit for 0 and you can just run around hitting mines without worrying about them. The assault gives you a timer once you get within 25' to find the mine using hot/cold, but since they're in radar you'll always find them. If you go a job other than RDM, the qiqirn that run around hit for about 40 and have about 1000 hp, so you can just kill them anyway, but takes a bit longer. 15 mines total, once you do it a few times you'll get used to the zone and it's really easy.

  14. #1154

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Amastacia View Post
    Always looked at it as "ice blocks wind" e.g. a glacier or other large mass of ice.

    See also: Igloos.
    This.

    Edit: Also, see this: http://wiki.ffxiclopedia.org/wiki/Villion

  15. #1155
    Bagel
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    Quote Originally Posted by Thorny View Post
    In all honesty, do rankups.
    I'd do this too. Honestly, ranking up is kind of fun, Assault is low-stress and entertaining.

    Also, if you're doing Nyzul for ws, Goli feet etc, that counts too. It all adds up.

    Good luck.

  16. #1156
    Banned.

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    Quote Originally Posted by Thorny View Post
    Open apradar, activate show all, put in qiqirn mine. I like RDM since protect4 + composure phalanx + terras + cheviot will make qiqirn mobs hit for 0 and you can just run around hitting mines without worrying about them. The assault gives you a timer once you get within 25' to find the mine using hot/cold, but since they're in radar you'll always find them. If you go a job other than RDM, the qiqirn that run around hit for about 40 and have about 1000 hp, so you can just kill them anyway, but takes a bit longer. 15 mines total, once you do it a few times you'll get used to the zone and it's really easy.
    I know jack shit about assault, can you actually enter with just one person, or do you have to do the DC trick with two friends?

  17. #1157
    29 in magical dog years
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    Excalibur

    So the BB Solo thread got me thinking - How much would self destruct from the spawns typically do, and from BQ, is the Firaga III the only real worry (assuming blinking the rest)? Accuracy of BQ? NIN/DNC + DRK/RDM, stun the -ga and gravity the spawns until they blow up, or do they save self-destruct until they are in range? It's been years since I've fought her...

  18. #1158
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    Quote Originally Posted by Tsuko_Asura View Post
    I know jack shit about assault, can you actually enter with just one person, or do you have to do the DC trick with two friends?
    You need to use the DC trick or have people leech, I just meant that one competent person with apradar can win easily. It's not too hard to get people to leech a 1600 AP assault though.

  19. #1159
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    Quote Originally Posted by Jakson View Post
    So the BB Solo thread got me thinking - How much would self destruct from the spawns typically do, and from BQ, is the Firaga III the only real worry (assuming blinking the rest)? Accuracy of BQ? NIN/DNC + DRK/RDM, stun the -ga and gravity the spawns until they blow up, or do they save self-destruct until they are in range? It's been years since I've fought her...
    It's immune to stun and i'm not sure on the adds AI, but they do 1000 base damage. A full resist puts it at very managable #s and a good PLD can get the resistance necessary for that solo.

  20. #1160
    29 in magical dog years
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    Bah, oh well. How much fire resist? I have a pld that I could reactivate, but stripped, etc.

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