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  1. #101
    Eli Manning is my Lord and Savior
    Join Date
    Dec 2007
    Posts
    6,097
    BG Level
    8
    FFXI Server
    Cerberus
    WoW Realm
    Greymane

    I've only been using the Ni Enfeebs and occasional Jubaku if I get lucky with a few evasion procs since I've hit Colibri. I get better landings at 56+ due to AF head macro'd in but it's still good enmity with all the enmity gear I've got stacked. I've kept Yonin up both for the enmity bonus and evasion bonus since tanking colibri can piss me off with their "perfect" timing of Pecking Flurry sometimes.

  2. #102
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Jornna View Post
    Im planning to start blue and im wondering how do you gear for the big spells? Would you gear for it in the same sense in how you gear for WS?
    It depends on the spell you're using. For spells before 60, AF Body will not be the best since at 75, spells before 60 will cap out in skill.

    Blanket statement: Cap ACC then harness STR

    Individual answers:
    Cannonball: You're going for a heavy STR build in gear while making up for DEF problems through food and cocoon. In some cases, it's viable to substitute STR pieces with VIT pieces. However, you'll find that in most cases, STR is superior due to the fact that STR acts both towards fSTR and towards the 50%STR/50%VIT mod. Since BLU fSTR is difficult to cap out, there is little reason to choose STR over VIT in most cases. Since you're typically SATAing Cannonball, ACC is less important.

    Hysteric Barrage: I made a post in the "Post you gear" thread in media. It explains how to decide between DEX and STR since Hysterric Barrage comes with a 30% DEX modifier. This of course assumes you have capped ACC.

    Other spells: Cap ACC then pack STR where viable.

  3. #103
    Cerberus
    Join Date
    Sep 2007
    Posts
    472
    BG Level
    4
    FFXIV Character
    Phede Mihnao
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Liquidedust View Post
    Cept you know that the magical haste cap is around 43% somewhere

    so SV Marches + Haste will only give you 43%

    Hasso 10%

    which puts you at 53%, 27% away from cap (so cannot cap it period on WAR without a DNC unless I am missing something and being wooshed here)
    43.75% haste for magic.
    25% from a Rune chopper setup
    9.96% hasso
    adds up to 1.29% haste away from the cap.

    It's not totally impossible for a WAR to hit (close enough to) 25% gear haste without rune chopper if you have a decked out setup. Dusk gloves +1, speed belt, Unicorn leggings +1, Haidate, W.turban, blitz ring should be exactly 25% haste. The actual value for it would be 24.61%, but the base damage and attack from perdu should more than make up for the .39% haste difference.

  4. #104
    29 in magical dog years
    Join Date
    Mar 2008
    Posts
    2,039
    BG Level
    7
    FFXIV Character
    Jackson Junior
    FFXIV Server
    Excalibur

    Quote Originally Posted by HadesWeaponx View Post
    Was there a thread on YGK attack bonus theory or of that nature? If so, can you please post the link? Thanks.
    http://www.bluegartr.com/forum/showthread.php?t=68018

  5. #105
    Fake Numbers
    Join Date
    Dec 2009
    Posts
    89
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Yubar View Post
    Bumping my question since you guys are helping out with the others about Spellcast.
    Code:
    <variables>
    	<!-- 0 = Day 1 = Night -->
    	<var name="DoN">0</var>
    </variables>
    
    <rules>
    	<!-- Encapsulates time into a variable -->
    	<if Mode="AND" TimeGT="17.59" TimeLT="6.00">
    		<var cmd="set DoN 1" />	
    	</if>
    	<else>
    		<var cmd="set DoN 0" />	
    	</else>
    	
    	<!--  Put what you want to change here -->
    	<if Mode="AND" Day="Whateverday" Advanced='"$DoN" = "#"'>
    	
    	</if>
    </rules>
    This should work for you I think.

    Quote Originally Posted by Jakson
    .
    Thank ya much.

  6. #106
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Quote Originally Posted by HadesWeaponx View Post
    Code:
    <variables>
    	<!-- 0 = Day 1 = Night -->
    	<var name="DoN">0</var>
    </variables>
    
    <rules>
    	<!-- Encapsulates time into a variable -->
    	<if Mode="AND" TimeGT="17.59" TimeLT="6.00">
    		<var cmd="set DoN 1" />	
    	</if>
    	<else>
    		<var cmd="set DoN 0" />	
    	</else>
    	
    	<!--  Put what you want to change here -->
    	<if Mode="AND" Day="Whateverday" Advanced='"$DoN" = "#"'>
    	
    	</if>
    </rules>
    This should work for you I think.



    Thank ya much.
    Thank you very much, but how exactly would I write it to put in the gear like say a Fenrir Earring and Lighting Ring?

  7. #107
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Really, there are a lot of ways to do it. The other response thought you meant you needed both conditions(and was still poor choice of code but meh), ideally something like:
    Code:
    <variables>
    	<var name="AttEar">Ethereal Earring</var>
    	<var name="AccRing">Toreador's Ring</var>
    </variables>
    
    <rules>
    	<if TimeGT="5.59" TimeLT="18.00"><var cmd="set AttEar Fenrir's Earring" /></if>
    	<else><var cmd="set AttEar Ethereal Earring" /></else>
    	<if Day="Lightningday"><var cmd="set AccRing Lightning Ring" /></if>
    	<else><var cmd="set AccRing Toreador's Ring" /></else>
    </rules>
    In your gear put $AccRing and $AttEar where the relevant items are used. Obviously replace items with whatever you want.

  8. #108
    They're coming to take me away. Ha Ha!
    Join Date
    Feb 2006
    Posts
    2,624
    BG Level
    7

    I recall, once upon a time, that I once had removed the opening music both from POL Viewer and Character Select screen (etc), but I don't remember how. I believe it was simply a matter of removing some .dats. Would anyone happen to know those .dats or have a program to do this for me? If so, please link.

  9. #109
    Xaru
    Guest

    Quote Originally Posted by Sylvrdragon View Post
    I recall, once upon a time, that I once had removed the opening music both from POL Viewer and Character Select screen (etc), but I don't remember how. I believe it was simply a matter of removing some .dats. Would anyone happen to know those .dats or have a program to do this for me? If so, please link.
    For the POL Viewer you can just use the POL Config tool that comes with the game and untick the "Play Music" box.

    For the login march tune, search for "FFXI Silent Marches" online and it should come up with it (sorry at work so don't have link to hand :S)

  10. #110
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Another search request for a screenshot/thread.

    Looking for the thread/shot where a taru tries to get himself sent to jail and he puts in the GM comment "will have sex for gil", then when he gets to jail, the GM asks him you know why you're here and he goes "the sex!"

  11. #111
    Fake Numbers
    Join Date
    Dec 2009
    Posts
    89
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Thorny View Post
    Really, there are a lot of ways to do it. The other response thought you meant you needed both conditions(and was still poor choice of code but meh), ideally something like:
    Code:
    <variables>
    	<var name="AttEar">Ethereal Earring</var>
    	<var name="AccRing">Toreador's Ring</var>
    </variables>
    
    <rules>
    	<if TimeGT="17.59" TimeLT="6.00"><var cmd="set AttEar Fenrir's Earring" /></if>
    	<else><var cmd="set AttEar Ethereal Earring" /></else>
    	<if Day="Lightningday"><var cmd="set AccRing Lightning Ring" /></if>
    	<else><var cmd="set AccRing Toreador's Ring" /></else>
    </rules>
    In your gear put $AccRing and $AttEar where the relevant items are used. Obviously replace items with whatever you want.
    This is better than mine, I recommend this. >_> Wrote that code up at like 2AM and was pretty tired, thinking wasn't on my mind I suppose.

  12. #112
    Sea Torques
    Join Date
    Dec 2005
    Posts
    668
    BG Level
    5
    FFXI Server
    Valefor

    On the topic of fancy old screenshots-

    I've been searching for this screenshot of a Dynamis where the guy glitched and the only models displayed where hats, so it was this orgy of hats and no bodies or anything else.

    Sadly, all my want sum hatz searches pull up only the Xolotl pic.

  13. #113
    Raskolnikov filibuster deoxymonohydroxinate
    Join Date
    Jul 2007
    Posts
    114
    BG Level
    3
    FFXI Server
    Caitsith

    Does camouflage give the emnity - with rng as a subjob?

  14. #114
    True skill only comes from macro switching all your e-peen gear thru 10 pages
    Join Date
    Sep 2007
    Posts
    4,740
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kaeko View Post
    Another search request for a screenshot/thread.

    Looking for the thread/shot where a taru tries to get himself sent to jail and he puts in the GM comment "will have sex for gil", then when he gets to jail, the GM asks him you know why you're here and he goes "the sex!"
    There you go. I posted that -->here<--

  15. #115
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Jornna View Post
    Im planning to start blue and im wondering how do you gear for the big spells? Would you gear for it in the same sense in how you gear for WS?
    Just to add to what others have said, it's a good idea to have more than one set for the big3. I have one that has full potency, and another that concentrates more on accuracy. Typically you use some kind of accuracy food (either sushi or pizza), so the full potency set is what I usually use- But the script for an accuracy-centric set is there should I ever need to substitute it.

    To give you an idea, this is what I use. It's not perfect- I'm sure you can see where the improvements could be made once I get the money for it/collect enough ichor:


    Potency: http://www.ffxiah.com/item_sets.php?id=122832
    Accuracy: http://www.ffxiah.com/item_sets.php?id=123547

  16. #116
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Quote Originally Posted by Kriz View Post
    On the topic of fancy old screenshots-

    I've been searching for this screenshot of a Dynamis where the guy glitched and the only models displayed where hats, so it was this orgy of hats and no bodies or anything else.

    Sadly, all my want sum hatz searches pull up only the Xolotl pic.
    Anyone have the want sum hatz Omega pic? I had it in the KI folder of my old laptop, but I can't find it again.

  17. #117
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Quote Originally Posted by Thorny View Post
    Really, there are a lot of ways to do it. The other response thought you meant you needed both conditions(and was still poor choice of code but meh), ideally something like:
    Code:
    <variables>
    	<var name="AttEar">Ethereal Earring</var>
    	<var name="AccRing">Toreador's Ring</var>
    </variables>
    
    <rules>
    	<if TimeGT="17.59" TimeLT="6.00"><var cmd="set AttEar Fenrir's Earring" /></if>
    	<else><var cmd="set AttEar Ethereal Earring" /></else>
    	<if Day="Lightningday"><var cmd="set AccRing Lightning Ring" /></if>
    	<else><var cmd="set AccRing Toreador's Ring" /></else>
    </rules>
    In your gear put $AccRing and $AttEar where the relevant items are used. Obviously replace items with whatever you want.
    I just tried this, and it keeps putting my Ethereal Earring on, and yes it was during the appropriate times.

  18. #118
    Cerberus
    Join Date
    Sep 2007
    Posts
    472
    BG Level
    4
    FFXIV Character
    Phede Mihnao
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Hmm, I can put the variable name in sets and rules like that, right? This is all kinds of relevant to my interests.

  19. #119
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    You can. You need to use an actual action to have the variables update though(rules won't parse on //sc set Setname). If that's not what you were doing, feel free to PM me your whole xml Yubar.

  20. #120
    Sea Torques
    Join Date
    Nov 2005
    Posts
    699
    BG Level
    5
    FFXI Server
    Alexander

    is armored chariot particularly more evasive than the other salvage bosses? we haven't put any time in on him, but we just picked up a 35 in zhayolm and gave him a shot today. admittedly, i didn't have head/neck/weapon, so i was missing +24 acc. used marinara pizza +1. only 1/8 h2h merits, though that will go up before our next AR run.

    also, im a fairly well geared mnk, and my punches were doing 33-34 dmg each (as opposed to 70-90 on other chariots). any thoughts? we were using march/march to compensate for gear loss, with dia2.

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