I can see where that could become an issue; it may turn out that the servers people play on are also the ones which take in their input and feedback the video response so that may not even turn out to be an issue.
The fact is, saying 'this won't work', as a blanket statement, as was done earlier by some rather vocal people, is the wrong viewpoint. On a single player game, this model works fine, there is no argument there, it does. For multiplayer I'm sure they have a solution already or are going to have one, because there is multiplayer and there aren't complaints yet. I won't claim to know exactly how they solve this issue which you have raised, but I don't doubt they haven't come up with a workaround.
Darus Grey, you speak in absolutes as if this is impossible no matter what. The fact of the matter is, this is possible because it's already being done, and nearly done with it's beta phases. Cephius raises a good point with the multiplayer issues and adding onto the smaller ping with the time it takes for your input to then reach the server hosting the game, however, this is the only case where lag is an issue. Otherwise it isn't an issue, whatsoever. So for single player games, this is a valid alternative for most people, and for multiplayer, well maybe the guy who is in the beta can give some actual input.
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