
Originally Posted by
arus2001
Part of me just wants to say the hardcores can fuck themselves, as they wanna be as snowflake as the casuals they love to rag on, but understand that my little fantasy land isn't beyond the realm of imagination.
Let's take a page from WoW's book for a moment, and point out they have instances of varying difficulty levels. If all you do is the easy version, then expect NQ loot. Do that hard? Incoming HQ, or maybe even another tier altogether. Easy mode could have hints for puzzles. Hard could be the fly blind mode.
Let's also look back to something like CoP. A lot of people like to say XI's strength is the story. I don't think it's the best set of stories in the world, but whatever, it's there and some people use it as their carrot to slog through content. Now, the Easy/Hard dynamic could be played here, with those more interested in simply experiencing the story could go through the easier versions and maybe get their choice of 1 of 3 rings at the end. People who partake of the hard would not only get the 3 rings at the end, but the individual fights could have extra rewards like the U/O fight dropping a lv60 variant of Homam/Nashira. Pepper these decently enough throughout the game, and people who might be around to tackle content upon its release might have a better chance of getting it done later since there's a chance helpers would get something for their time that couldn't just be outdone by 5 minutes of hitting colibri.