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  1. #181
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    CS, since (on my server anyway) Jambiya +1 seems out of the realm of possibility for obtaining (Dead Slow on ffxiah), would you say that Azoth/Machismo is a decent combination for DNC? only 2 delay more than Jambiya +1, and has the potential to be etched... I'd say it's considerable.

  2. #182
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    Quote Originally Posted by tsaroth816 View Post
    Ok wait. We're back to liking Cuch mantle now? It was ignore/hate when it came out, then loved it omg uber. Then hated it again because att is the new acc (when capping with pizza etc). Now we are back to love Cuch mantle? The guy has SAM75 and you are telling him to sell Cerb+1 and use a Cuch? I'm misunderstanding?

    Well then, my question is this: When should you use Cuch mantle over Cerb+1? Not looking for too specific, let's say on MNK, SAM, WAR, THF, and DRK. Something like MNK: Focus down. SAM: Never. WAR: only during RR. THF: fulltime unless Mandau. DRK: Never. ??
    Cuchu over cerb+1 is extremely situtational, don't buy it if you have other things to do. There is absolutely no reason to sell cerb+1 to buy cuchu. In merit, all the jobs you mentionned cap accuracy on MMJ due to pizza, except THF, but THF need sole sushi+1 [for lurker : madrigal if you want to optimize your damage, but then again if you don't want to optimize stick to foragers]

    . At birds, SAMs and THF should be on sushi. MNK and WAR would slightly gain benefit outside focus, idk about drks. I mean, 7 accuracy outside focus is 3.5% global increase in damage but what is 15 attack ?
    with 450 attack, diaIII, and birds(327 def), 15 attack increases the pdif by 4.1% ! In order for cuchulain to beat that you need at least chaos roll or minuet...Making it extremely situational. Cerb+1 is superior fot 99% of the things you do except if you make it a point pretenting you can use meat or pizza on a level 85-90 NM.

  3. #183
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    34(194) + 25 (156) = 59(350) (A Jambiya+1/Cinquedea
    35(210) + 34 (194) = 69(404) (B Azoth/Jambiya+1
    35(210) + 25 (156) = 60(366) (C Azoth/Cinquedea
    34(194) + 34 (194) = 68(388 ) (D Jambiya+1/Jambiya+1

    So, Excluding Adder Jambiya+1, I've concluded my best dagger combo would be Jambiya+1 x2 (or Etail/Jambiya+1 if I ever decide to try for that).
    Cinquedea is only used for STP as its DPS is meh. It is not a SK. But it's still an awesome dagger for when you're above 100TP and plan to stay that way.

    Papilo Kirpan is an awesome dagger for DD purposes, which while its DPS is slightly weaker than Jam+1 it does have 14 atk (and probably 5 acc). They're more commonly merced on servers now so it is increasingly easy to get. Also I don't think there is a real delay difference between 201 and 194 given large amounts of haste.

    Is there any practical situation where Azoth would give you full acc returns? Seems like dancer would be eating pizza or sushi everywhere, but the 4 acc and 1 damage might beat out a Jam+1 since the difference in delay from DW/haste is only like 10 (4.2 vs 4 secs).

  4. #184
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    Quote Originally Posted by requim View Post
    Cinquedea is only used for STP as its DPS is meh. It is not a SK. But it's still an awesome dagger for when you're above 100TP and plan to stay that way.
    Cinquedea isn't for STP. It's useful because of this graph from the wiki tactical points page:
    http://images3.wikia.nocookie.net/ff.../3d/Tpgain.jpg

    By using a 156 delay weapon with Suppa, Dual Wield, etc in the offhand you push your delay down and your TP/second gain up.

  5. #185
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    Cinquedea isn't for STP. It's useful because of this graph from the wiki tactical points page:
    The tactical advantage of ruining your DPS? As I said, it's not a DD dagger.

    Don't be pedantic. STP also implies you're aiming to get TP, as in you're not DDing.

  6. #186
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    Yea i'm in the posession of a ridill, joy and my wars 75 with ebody etc but ridill and joytoy are fucking stupid compared to GA in my opinion.... unless i'm in a merit party? who merits? lol
    Actually, ridill/joyeuse does not win in merit situations because you can /SAM and hasso. Read that sentence carefully, also included is a hint to when ridill/joyeuse does win.

  7. #187
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    Quote Originally Posted by Pandorablue View Post
    CS, since (on my server anyway) Jambiya +1 seems out of the realm of possibility for obtaining (Dead Slow on ffxiah), would you say that Azoth/Machismo is a decent combination for DNC? only 2 delay more than Jambiya +1, and has the potential to be etched... I'd say it's considerable.
    I honestly didn't think of that, but w/ some of the dagger augments I've seen (ws acc and triple attack for ws I believe) I would def use it if I were able to get one (though I probably won't be able to). As for Jamb+1, main reason i used that is because I was actually able to get one last night and even if I can't find another, Etail is also another viable possibility.

    Quote Originally Posted by requim View Post
    Cinquedea is only used for STP as its DPS is meh. It is not a SK. But it's still an awesome dagger for when you're above 100TP and plan to stay that way.

    Papilo Kirpan is an awesome dagger for DD purposes, which while its DPS is slightly weaker than Jam+1 it does have 14 atk (and probably 5 acc). They're more commonly merced on servers now so it is increasingly easy to get. Also I don't think there is a real delay difference between 201 and 194 given large amounts of haste.

    Is there any practical situation where Azoth would give you full acc returns? Seems like dancer would be eating pizza or sushi everywhere, but the 4 acc and 1 damage might beat out a Jam+1 since the difference in delay from DW/haste is only like 10 (4.2 vs 4 secs).
    Any confirmation on the 14 attack 5 acc? This is the first today I've ever heard of this. Up until now, I've only heard of the latent being activated in the same manner as blau, not the fact that it could possibly have attack and acc as well. That would change pretty much everything.

    As for the azoth question, I already did the math on azoth. I didn't use DW/haste because they will effect both the same and the difference will be the same(on DoT, but I did calculate for DW on the number of hits to 100tp), so there was no need to do extra math. The acc was already calculated in.

  8. #188
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    I'll see if I can verify tonight. It mercs more than azoth and saw talk of it being dnc Blau. It could be a rumor or at least only attack. Posting while driving is tedious ; ;

    also 5 acc has no reference beyond a hunch

  9. #189
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    Question on Full Usukane.

    I know Full Usukane is best for MNK but Is it better to use full Usuakane on SAM and NIN or are you better off with a mix/match set for both of those jobs?

  10. #190
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    Quote Originally Posted by Jornna View Post
    Question on Full Usukane.

    I know Full Usukane is best for MNK but Is it better to use full Usuakane on SAM and NIN or are you better off with a mix/match set for both of those jobs?
    Correct

  11. #191
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    Quote Originally Posted by Jornna View Post
    Question on Full Usukane.

    I know Full Usukane is best for MNK but Is it better to use full Usuakane on SAM and NIN or are you better off with a mix/match set for both of those jobs?
    Define better?

    Usukane offers both nin and sam more survivability in terms of evasion and counter as well as a load of accuracy (which maybe needed), but mix and match allows a lot (3-4%) more haste and attack.

  12. #192
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    Optimal sam and nin sets use dusk / +1 for max haste and will until pizza gives haste

    tanking full usu can hybrid fine but max dd needs max haste in the few slots you can get it from

  13. #193
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    I personally have 2 builds, one for lacking acc and one for capped acc

    Hagun/Sword Strap/ /
    Turban
    Usu body/Dusk
    Vbelt/Byakkos/Usu shoes


    Hagun/Pole/ /
    Turban
    Usu body/Dusk
    Vbelt/Byakkos/Fuma

  14. #194
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    Quote Originally Posted by Jornna View Post
    Question on Full Usukane.

    I know Full Usukane is best for MNK but Is it better to use full Usuakane on SAM and NIN or are you better off with a mix/match set for both of those jobs?
    Full usukane is good for SAM when your accuracy is below ~90%, and it is actually the best in this situation ( better than mix match ace's helm anyway). it trades 2% haste for 11-12 acc and a few str /att. Make it 85% maybe if you have dusk gloves+1, but you get the idea. OF course uncaped accuracy doesn't happen often with sushi or pizza, so it's situational.

  15. #195
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    Quote Originally Posted by mdkuser View Post
    Full usukane is good for SAM when your accuracy is below ~90%, and it is actually the best in this situation ( better than mix match ace's helm anyway). it trades 2% haste for 11-12 acc and a few str /att. Make it 85% maybe if you have dusk gloves+1, but you get the idea. OF course uncaped accuracy doesn't happen often with sushi or pizza, so it's situational.
    Eh? Depending on what situational gear you have, I disagree. There's so many varying degrees of accuracy you can hit (PCC vs Justice, Cuch vs Foragers, etc), it's really quite hard to find a time that full Usu is worth using. The only time I've found it worthwhile (in a DD, not defensive setting) is on DI purely for lag/reaction time when trying to avoid TP moves.

    Really, I'd say if you actually find an uncapped acc situation where there is no other way to make up the accuracy, then an Ace's mixed build is pretty sidegrade to full Usu, use whichever you happen to have, but I'd really like to see a situation where this is the case, because I honestly can't think of one.

  16. #196
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    Quote Originally Posted by pchan View Post
    Cerb+1 is superior fot 99% of the things you do except if you make it a point pretenting you can use meat or pizza on a level 85-90 NM.
    This is exactly what I was thinking. I own both, but I don't delude myself about cuch, just because it was the new craze over amemet+1/foragers for awhile. Using Ace's was never a decision I'd make, seems dirty when I use blitz over toredators on WAR/DRK.

  17. #197
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    is there any weapon+supremecy earring combo that outdoes the rest, barring relics?

    Seems like polearm, scythe, and gun all would do well with it. Was told if you have earring that skystrider will outdo vfork if your ontop of jumps. A cor told me it was best gun/earring combo beating martial gun, and for scythe it seems comparable to moli set.

    oh and friend wanted me to ask on gaxe how well the combo works.

  18. #198
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    Quote Originally Posted by azagarth View Post
    Was told if you have earring that skystrider will outdo vfork if your ontop of jumps.
    No. I haven't looked at the math for a long time, but I'm almost certain Fay lance even beats it if you get the right augments (DMG+5 is necessary).

  19. #199
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    Veuglaire or Corsair's Gun? (or +1)

  20. #200
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    Corsair's Gun for damage, Veuglaire should be better than Peacemaker for Light/Dark Shot though

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