Fortitude Axe for the poor man's DRK Zerg. Yay or Nay?
Not even BZ? I'm no zerging DRK (mine is only level 41), but I thought the math was ok on that one? Is this in comparison to other jobs, and if so what's the source for your statement? The stuff I last looked at for this was Tubbers's LJ: http://tubbers.livejournal.com/7576.html - although a lot has changed since then (eg Rune Axe).
Not being rude, just interested. Thanks.
It's ok, but it's nothing special. A good SAM should be able to win (assuming they are not using a Hagun..../rng or pole, you need to take advantage of attack buffs).
Alternatively, if you are in a shell with a larger roster (ie, not lowmanning Bv2), you should really look into doing BV2 without excessive 2hrs, in which sam and drg are really the best options. All you need is 1 rdm/drk to CS stun each time (so bring like 4-5 rdm drks, and make them sit out if you have too many people), and your DD can kill it fine without ever needing to 2hr. War/Sam Drg/Sam Drk/Sam are all good.
Any idea of what kind of ballpark a "standard" DD will output in terms of damage within the first 30 seconds? I have rough figures for how much DRK will output using each common zerg weapon, just want to compare with what you think each DD does. I'm genuinely curious about where other jobs stand compared to DRK in this respect, so it's not me just saying "lol u can't outzerg drk".
I estimate ~13000 damage for an Mkris (/drg), ~12000 for a Ridill (/drg) and ~10000 for a Bahamut's Zaghnal (/mnk) if you want an idea.
This is purely from a theoretical and mathematical analysis, so I haven't taken into account things like human reaction times with respect to JAs/engaging etc, so in reality it'll probably do a bit less.
According to my very theoretical numbers they should do. As you said though, most of our experience with kills lies in the <10s timeframe, so it's hard to apply our own experiences to make a judgment.
The spreadsheet I'm using to produce these figures is this one I made; the haste/hp values used are shown on the spreadsheet. They obviously assume you engage with all relevant JAs up at time=0 which is unrealistic. Other than that, I don't think it's a bad approximation.
Pdif/fSTR are ignored though I do use base D just to take account of the fact that Bzagh/Fort do hit a lot harder per hit than the 1handers.
I'm really not sure on an exact #, but Sam can frontload damage with Sekkanoki, and BV2 should be dead before meditate ticks stop, so a Sam's damage should definitely drop off before you hit the 30second mark, if it were alive for 30sec, due to loss of meditate. Also, I'm assuming no 2hr...
Settler's Cape VS Cuch mantle for PLD tp? I just re-realized settler's existed, and also noticed I don't see any plds wearing it. Is the -30hp -10att that much of a detriment, or is there something I'm missing?
Pld attack is pretty low to begin with, and odds are you're not using attack food either but something like dorado sushi; hitting for 0s can already be an issue on some mobs, I wouldn't wanna give up another 10 attack or 30 hp.
3 acc vs 18 attack, 1 fstr, 30 hp
not that tough a choice
/NIN while soloing on RDM, more FoV/not too intensive NMs/Screwing around
Joytoy/Justice or Joytoy/Sentinel Shield?