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  1. #61
    DEUS VULT
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    You are such an epic cock sucker. 87% of War and Peace is a winding narrative about your penchant for putting dick in your mouth and drawing deep upon the life essence of dudes.

  2. #62
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    Demon's Harness or Corselet for Darkmagic casting. Thank you.

  3. #63
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    Quote Originally Posted by Nightfyre View Post
    Maat's Cap or Gnadbhod's Helm for non-CA Cannonball?
    With the defense testing left unfinished, I think I would handle it pretty much the same way I do for Staff/grip vs Sword/Shield (when TPing isn't an option). I would maybe even consider Mirage over either option depending on how WSC rounding ended up in the particular setup.

  4. #64
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    Quote Originally Posted by Kyte View Post
    With the defense testing left unfinished, I think I would handle it pretty much the same way I do for Staff/grip vs Sword/Shield (when TPing isn't an option). I would maybe even consider Mirage over either option depending on how WSC rounding ended up in the particular setup.
    Without looking into specific WSC values since my spell set may vary, Gnadbhod's generally beats Mirage.

    Gnadbhod's: 1.5 fSTR, 6*.5=3*.83=2.49, 1.5+2.49=3.99

    Mirage: 2 base damage from skill, 3*.5=1.5*.83=1.245, 2+1.245=3.245

    Mirage +1: 2+1.66=3.66, still inferior.

    Maat's pulls away with 7.56 base damage, so there's a fairly sizeable difference. Flame vs the new DEF ring favored Flame if I recall correctly, just wanted to see if there's enough of a difference here that that pattern still holds true. You figure it's more that Maat's wins in naturally high damage situations?

  5. #65
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    Quote Originally Posted by Nameless View Post
    Demon's Harness or Corselet for Darkmagic casting. Thank you.
    I'd use Demon's Harness since skill adds potency as well as accuracy.

  6. #66
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    I guess, and it is cheaper. But due to inventory space, I sort of want to get Corselet for both enfeebling magic and darkmagic instead of carrying both Demon's harness and AF+1 body. What do you think the difference in potency between harness and corselet is, in term of max damage?

  7. #67
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    Quote Originally Posted by Nightfyre View Post
    . You figure it's more that Maat's wins in naturally high damage situations?
    Yeah, that was pretty much what I was getting at.

  8. #68
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    Quote Originally Posted by Nameless View Post
    I guess, and it is cheaper. But due to inventory space, I sort of want to get Corselet for both enfeebling magic and darkmagic instead of carrying both Demon's harness and AF+1 body. What do you think the difference in potency between harness and corselet is, in term of max damage?
    I have absolutely no idea to be honest Dark Magic is so random that I can't even estimate.

  9. #69
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    Quote Originally Posted by Bakthi View Post
    Here's what I have, but I might have done something wrong:

    TP return with Martial Gun, Steel Bullet, Skadi's Chausses, Rajas Ring: 18.9%

    TP per Joyeuse swing with Brutal, Rajas, Cobra Harness, and Skadi's Chausses is 7.2%. It takes me 14 swings to get to 100% TP from 0% (as opposed to 17 swings with no store TP), and 12 swings after a WS. If I lose the Brutal, it's 7.1% per hit and 15 swings from 0 to 100; post-WS remains 12 swings.

    (Of course, even if I did the calculations correctly, /DNC ruins it sometimes anyway. But it's not as though I'm wearing worse gear for the sake of Store TP; you could maybe argue for SH+1, but I think the Cobra is a good option.)
    12 STP during Martial Gun WS is 18.8 TP, not 18.9. 16.8 * 1.12 = 18.816.

    What you need during melee TP with Joyeuse for 13 hits is 5 STP. 12 hit is very viable though, needing 14 STP.. That can be done in more than one way, but Brutal Earring is a likely component. For e.g., Rajas (5) + Skadi's Chausses (7) + Ecphoria (1) + Brutal (1) = 14.. Also Cobra Unit Harness (6) + Skadi's Chausses (7) + Brutal (1) = 14.

    And again on that math.. 100 - 18.8 = 81.2. 6 * 1.05 = 6.3.. 81.2 / 6.3 = 12.8, or 13-hit..
    6 * 1.14 = 6.8.. 81.2 / 6.8 = 11.9, or 12-hit.

    I should note that substituting Enkidu's Subligar in for Skadi's Chausses during WS, changing 12 STP WS -> 10, will keep these figures the same for 13 and 12 hit... That is not the case for 11, but 11 is not a factor when just accounting for gear.

    I should also note that the 19 STP in your example is overkill of course (14 is the tier for 12-hit).. As referenced above, the tier for 11 is 24 STP for Chausses WS, and 25 STP for Enkidu WS.

  10. #70
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    *edit* wrong thread

  11. #71
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    wrong thread etc

  12. #72
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    He clearly said "Is this set better? Or is this set better?". What is the god damn problem? Does it even matter?

  13. #73
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    Quote Originally Posted by Mazmaz View Post
    He clearly said "Is this set better? Or is this set better?". What is the god damn problem? Does it even matter?
    a strong breeze

    http://www.bluegartr.com/forum/showp...&postcount=765

  14. #74
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    Yup, my apologies. Had both threads opened and guess I posted in wrong one.

  15. #75
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    Quote Originally Posted by Gosyac View Post
    Yup, my apologies. Had both threads opened and guess I posted in wrong one.
    facepalm.jpg

    No.


    No.

    I posted in the wrong thread.

    Just.

    Anyone?

  16. #76
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    Starting to really work on some of my RDM gear sets since I'm tired of looking at older pieces I stopped using for some reason or another.

    Fast Cast gear
    Spoiler: show
    input /equip legs "Nashira Seraweels";
    input /equip hands "Nashira Gages";
    input /equip body "Duelist's Tabard";
    input /equip waist "Swift Belt";
    input /equip head "Wlk. Chapeau +1";
    input /equip main "Fourth Mace";
    input /equip sub "Astral Shield";
    input /equip waist "Swift Belt";
    input /equip feet "Dusk Ledelsens";
    input /equip ear1 "Loquac. Earring";


    Nashira hands or Dusk hands? Nashira body good for what(outside obvious Drain/Aspir/Stun)? Any other specific swaps/help for the macros?

    Campaign/FoV Melee set
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    input /equip sub "Genbu's Shield";
    input /equip main "Joyeuse";
    input /equip sub "Genbu's Shield";
    input /equip ammo "Phtm. Tathlum";
    input /equip head "Walahra Turban";
    input /equip neck "Spectacles";
    input /equip ear1 "Brutal Earring";
    input /equip ear2 "Suppanomimi";
    input /equip body "Nashira Manteel";
    input /equip hands "Dusk Gloves";
    input /equip ring1 "Blood Ring";
    input /equip ring2 "Rajas Ring";
    input /equip back "Amemet Mantle +1";
    input /equip waist "Swift Belt";
    input /equip legs "Nashira Seraweels";
    input /equip feet "Dusk Ledelsens";

    Just for casual gear, any real advice? Working on doing JoFort for the Sword/Gaxe torque as I intend on leveling WAR next due to gear carrying over from DRG.

  17. #77
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    I know it's probably been posted a bunch before but i can't find it, but assuming capped acc, drk/sam hasso double march etc, death scythe +1 or perdu?

  18. #78
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    Perdu.

  19. #79
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    Quote Originally Posted by Clack View Post
    I know it's probably been posted a bunch before but i can't find it, but assuming capped acc, drk/sam hasso double march etc, death scythe +1 or perdu?
    When you say capped acc, do you mean capped accuracy where both are using Blitz Ring/acc difference isn't making pizza > red curry for the Death+1 and not the Perdu, both use Forager's/W Turban and both can use the same offensive WS gear on WS?

    If all of these conditions are met (and I might not have been clear with my rambling there), Death+1 should outdo Perdu narrowly. Most of the time though, it's Perdu.

  20. #80
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    Yeah, I use pizza for both sets because I don't have scythe merits so my accuracy doesn't cap naturally. I should have been more specific.


    More often then not i can fulltime hasso plus the acc from pizza, I can cap on ein/dyna mobs pretty easily (which is the only time i play drk) so I can swap in turban/foragers/bomb core/blitz. I can post my gear sets in a bit if it would help give a more accurate answer for what to use.

    The reason i'm asking is because a few friends of mine had a recent discussion about capped acc perdu vs capped acc death scythe +1 and we figured it boiled down to the 5 base dmg vs 12 less delay and 14 attack.

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