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Thread: What's Better?     submit to reddit submit to twitter

  1. #801
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    Quote Originally Posted by Nightfyre View Post
    A must? Fuck no. You might be able to gain 2 MDB through its use; more likely it's an even swap. I'll take the reduced strain on my inventory instead, thanks.
    Ataractic solea and duelist's gloves+1 say hi. You know, good gear. 6 mdb 5 INT. care to post your mdt gear with shellra V ? When adding mdt and mdb mine will be equivalent to -60% mdt and +11 INT. That's much better than a flat out -50%, isn't it ?

  2. #802
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    Quote Originally Posted by pchan View Post
    Ataractic solea and duelist's gloves+1 say hi. You know, good gear. 6 mdb 5 INT. care to post your mdt gear with shellra V ? When adding mdt and mdb mine will be equivalent to -60% mdt and +11 INT. That's much better than a flat out -50%, isn't it ?
    Sup faggot.

    There's your solea, fuck gloves +1 because I don't actually care. You're welcome to act like they're whiteboxed though. Even if you're using Mahant Sandals instead none of this actually changes. Only other significant improvement that could be made here is that HP+60 necklace. Actually since this is a theoretical setup I'ma throw that in rq, brb.

    Quote Originally Posted by Nightfyre View Post
    Possible trades:

    Coral Visor +1 -> Storm Turban, 2:2
    Merman's Ring -> Volunteer's Ring, 4:3
    Merman's Earring -> Static Earring, 2:2
    Resentment Cape -> Lamia Mantle +1, 5:4
    Removed the stuff we've already swapped in since this is a high-end build and the lolbody swap because it's not viable as I've previously noted.

    Resentment Cape gives us 5 MDT to work with. One of two things happens here. Either you only swap out 4 MDT and make an even trade of 4 MDB (equal to Lamia Mantle +1), or you swap out 6 MDT and lose more than you gain. There's no swap involving 5 MDT left to make.

    Resentment Mantle is not worth the additional inventory because it's an equal swap. Even if you have Shadow Ring, you may as well just swap in 4 MDT in non-ring slots as it'll still be an even trade against a Resentment setup.

  3. #803
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    Quote Originally Posted by Derock View Post
    At first I lol'd quite hard, but then I remembered you're French and probably just don't know any better. In any case, MDT caps at 50% even. Going above and beyond that is a waste.

    @ Dath
    Throw an Orochi Nodowa into your idle set there.
    Hi moron. There is more than -50%. look : capped mdt and 13 mdb gives (with mdb trait on rdm)

    (1-0.5)/1.25=0.406 which is -60 mdt. fail more.

  4. #804
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    Quote Originally Posted by Nightfyre View Post
    Sup faggot.

    There's your solea, fuck gloves +1 because I don't actually care. You're welcome to act like they're whiteboxed though. Even if you're using Mahant Sandals instead none of this actually changes. Only other significant improvement that could be made here is that HP+60 necklace. Actually since this is a theoretical setup I'ma throw that in rq, brb.



    Removed the stuff we've already swapped in since this is a high-end build and the lolbody swap because it's not viable as I've previously noted.

    Resentment Cape gives us 5 MDT to work with. One of two things happens here. Either you only swap out 4 MDT and make an even trade of 4 MDB (equal to Lamia Mantle +1), or you swap out 6 MDT and lose more than you gain. There's no swap involving 5 MDT left to make.

    Resentment Mantle is not worth the additional inventory because it's an equal swap. Even if you have Shadow Ring, you may as well just swap in 4 MDT in non-ring slots as it'll still be an even trade against a Resentment setup.
    Nice amount of bullshit here. With shellra V and resentement cape, you don't need to equip mdt on the body slot, you can therefore equip morrigan's robe, mahatma body or crimson for 10-11 INT and some HP, as well as warlock's chapeau+1 for +5 INT. Also lol at the invo slot wasted for resentment cape when you are bringing lamia mantle +1.

  5. #805
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    Not to butt in on your cock waggling with an actual question, but why not use Hexerei Cape instead of Lamia Mantle +1 in area's where Resentment is active? Wouldn't -3 dmg taken be superior to 4 mdb when you're not at -mdt cap?

  6. #806
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    There are cases where 1 MDB > 1 MDT

  7. #807
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    Quote Originally Posted by Haroun View Post
    There are cases where 1 MDB > 1 MDT
    No.

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  9. #809
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    Quote Originally Posted by Haroun View Post
    No. At best 1 mdb is dividing by 1.01 while at worst 1 mdt is -1% total damage.

    1/1.01=0.990099.. so 0.99 mdt, this is the best case scenario for mdb.

    As soon as you stack a few mdt (shell for instance) mdb is much worse.

  10. #810
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    I was under the impression the formula worked as follows:

    +1 MDB vs +1 MDT for 2608/MDB * (256-MDT)/256 (weather bonus)

    +1 MDB:
    MDB = 1.01
    MDT = 0
    2608/MDB * (256-MDT)/256 = damage reduction of floor( 25.8 )

    +1 MDT:
    MDB = 1
    MDT = 2
    2608/MDB * (256-MDT)/256 = damage reduction of floor( 20.375 )

    What you're saying makes sense, could you point out where I've made a mistake here?

  11. #811
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    1 mdt is not 1/256...

  12. #812
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    I set it as 1 MDT = 2/256

  13. #813
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    Only when MDT is capped!

  14. #814
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    Quote Originally Posted by Haroun View Post
    I set it as 1 MDT = 2/256
    First -1 mdt can't be -2/256 unless it's limited to gear with exactly "-1% mdt" on them, which are mostly useless and don't have an mdb equivalent anyway. Secondly -50 mdt is -50% which is not 50*2/256=100/256 but 128/256.

  15. #815
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    That explains it, ty

  16. #816
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    So I'm new to the Ranger club, and I have few questions with some gear options.

    First off, for a tp setup, let's say Hunter's Beret +1 vs Maat's cap? I'll say with rapid shot maxed out (merits wise).

    the 2nd one, is the really confusing one to me, with stp, tp'ing phase with skadi legs + scouts socks, and rose strap /war, is 6 hit (E bow). Having Hachi legs/feet, gives the same stp as well as skadi legs, which would be the better combo? I'm basing this on me having Crimson Hands for tp, for ranged attk. This applies to ws, I assume Hachi legs/feet are better to ws than hachi legs/skadi feet?

    Another question is, going from Crimson hands, to say.. Skadi hands? Skadi hands better tp'ing gloves?

    Also, snapshot, I have it fully meritted, is say.... SCNM helm + snap shot +2 belt, better than another tp'ing hat (answer from first question) is there a cap to snapshot like haste? I'm such a rng noob =(

  17. #817
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    +3 m.acc vs 5 Int for landing sleep against ~VT mobs at 75?

  18. #818
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    Quote Originally Posted by tenkiki View Post
    +3 m.acc vs 5 Int for landing sleep against ~VT mobs at 75?
    Depends on your current INT and the mob's INT, but if your INT is roughly 95-100 without the INT ring, chances are 3 Magic ACC will win.

  19. #819
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    Quote Originally Posted by pchan View Post
    Hi moron. There is more than -50%. look : capped mdt and 13 mdb gives (with mdb trait on rdm)

    (1-0.5)/1.25=0.406 which is -60 mdt. fail more.
    MDT still caps at 50%... faulty logic, yet again. You can't say MDB = MDT because they both reduce magic damage, and you can't quantify MDB into MDT because it'd be different for a lot of situations (whereas MDT is just MDT, always).

  20. #820
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    Quote Originally Posted by Shinryuu View Post
    MDT still caps at 50%... faulty logic, yet again. You can't say MDB = MDT because they both reduce magic damage, and you can't quantify MDB into MDT because it'd be different for a lot of situations (whereas MDT is just MDT, always).
    Faulty logic ? Faulty logic is when you gear yourself for magic damage taken down, and stop at -50 mdt because an idiot on BG said it was the goal. The goal is to get the lowest magic damage taken as possible, and it's not neccessary to cap mdt for this (look at ataractic soleas).


    and you can't quantify MDB into MDT because it'd be different for a lot of situations (whereas MDT is just MDT, always).
    This is the opposite. MDB is ALWAYS giving the correct magic damage reduction figures, and it does not depend on other gears beside mdb. Wether you got shell IV or nothing, mdt gear or not, 36 mdb is always dividing you damage by 1.36 which is -26.5% damage down, always.


    MDT on a piece of gear is never -1% magic damage taken, it's not constant, it varies with the amount of gear you got. 49% mdt > 50% mdt is -2% magic damage taken, 0% > 1% mdt is -1% magic damage taken.

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