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Thread: What's Better?     submit to reddit submit to twitter

  1. #821
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    Quote Originally Posted by Derock View Post
    mdb gets shittier the more mdt you have
    no mdb get shittier the more mdB you have bro, you are an idiot.

  2. #822
    Cerberus
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    Quote Originally Posted by Derock View Post
    lolwat
    You're trying to jump on the Pchan bandwagon and making yourself look stupid doing it. You clearly have no idea what you are on about because you stated

    mdb gets shittier the more mdt you have
    which just like Pchan said, is fucking wrong so go away.

  3. #823
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    Quote Originally Posted by Derock View Post
    if i'm not mistaken, the calculation is something like this
    [base damage] * [1 - mdt/100] * [[1+MAB/100]/[1+MDB/100]]
    which means if you have say -25% mdt, 10 points of mdb is going to reduce more damage than if you had -50% mdb
    forgive me if i'm wrong
    but yea pchan does annoy me

    example: if i plug 500 dmg into those numbers
    mdb in first set is eating 25 dmg, where it's only eating 23 in second

    edit: first set will probably come out to 24, but it rounded out to a weird fraction
    (1- Magic Damage Taken %) / (1+MDB/100) = Magic Damage Taken

    This is the calculation i use unless i am wrong.

  4. #824
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    Quote Originally Posted by Derock View Post
    which is.. the same thing without the mab added?
    Yes, it is the same without the mab added. Your caculation will change once you add mab into it. But why do you have mab in a magic taken's equation, am i missing something? lol

    Assuming no native mdb,

    with your example of -25% MDT and adding 10 more mdb

    it will only reduce your magic taken to 0.75/1.1 = 68.1%

    If you have 0 mdt and 50% mdb, then your magic taken will be 1/1.5 = 66.6%

  5. #825
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    Quote Originally Posted by Windfoxster View Post
    Yes, it is the same without the mab added. Your caculation will change once you add mab into it. But why do you have mab in a magic taken's equation, am i missing something? lol
    monsters have mab

  6. #826
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    Quote Originally Posted by Thorny View Post
    monsters have mab
    Yea, thought so but won't it be calculated separately together with your INT vs the mob's INT too to get the "magic damage" which is boost by Mob's mab then reduced by the magic taken formula.

    I suppose it can be lumped together.

  7. #827
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    whm/nin'ing in dynamis

    have KC for offhand, which is better main club? (for mystic boon)

    unlocked Morg 40dmg(Crit6%) v martial, 35dmg, tp bonus

    intend to be ws'ing as close to 100% as possible

    any other (easily) obtainable/better clubs? my IS is abit low from war/drk weapons.

  8. #828
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    Quote Originally Posted by Chen View Post
    whm/nin'ing in dynamis

    have KC for offhand, which is better main club? (for mystic boon)

    unlocked Morg 40dmg(Crit6%) v martial, 35dmg, tp bonus

    intend to be ws'ing as close to 100% as possible

    any other (easily) obtainable/better clubs? my IS is abit low from war/drk weapons.
    Martial.

  9. #829
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    I've seen a few Dual Wield WARs Macro in Heca Legs for Rampage but is that even right because I'm thinking more DEX would be better then an added 20 attack?

  10. #830
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    It depends what they're fighting and how much DEX they already have. If they can't break crit tier or are already capped and don't need the Acc, Heca pants will be better than Haidates. 20 Attack is a lot.

  11. #831
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    Quote Originally Posted by Byrthnoth View Post
    It depends what they're fighting and how much DEX they already have. If they can't break crit tier or are already capped and don't need the Acc, Heca pants will be better than Haidates. 20 Attack is a lot.
    Well what I'm wearing atm puts me at 82+46 STR and 66+45 DEX. That's with Heca Legs so say I'm exping on Mamools I guess it'll work?

  12. #832
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    111 DEX with Heca legs or 118 DEX with Haidates on Mamool. Tough call.

    I'd use Haidate on mage mamool, Puks, and Skoffins and use Heca Subligar on the other mamool as long as you don't need Haidate's accuracy. 111 DEX vs. 118 DEX is probably going to be 2% Critical Hit rate on the mage mamool (Blusterer = 76 AGI) and probably a full 7% crit rate on Skoffins (something makes me think their AGI is very low). Other mamool are going to have higher AGI, but they'll also have higher Evasion so you might need the accuracy from Haidates anyway.

  13. #833
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    Quote Originally Posted by Viewpoint View Post
    Well what I'm wearing atm puts me at 82+46 STR and 66+45 DEX. That's with Heca Legs so say I'm exping on Mamools I guess it'll work?
    you can't break any tier on MMJ, don't bother. Lowest have 76 and 69 AGI, then it's 82,90,96 AGI. In order for crit to do anything you need 116, 109, 122, 130, 136 dex before using your legs so no.

  14. #834
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Trying to piece together a second RR set for non-Greater Colibri situations since it seems I'll be getting more event use out of my WAR coming up here...my current setup is:

    GA/Pole/Bomblet
    Galea(WSAcc/WSDmg)/Aqua/Hollow/Brutal
    Zahak's/Heca/Thunder/Thunder
    Cuch/Warwolf/Haidate/Aurum(Heca with Hasso or Agg up)

    I have Hauberk+1/Flame Rings/Bomb Core I can work in, but wasn't sure where to start scaling back DEX for STR/Attack. Also no GA merits.

  15. #835
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    Well when you aren't on birds you get to use pizza which is a nice free 30-40 acc.

    So you may be able to use the same set (or at least a set with comparable accuracy) on einherjar/limbus mobs. But for anything 'meaner' you would need to consider a lot more accuracy (or steel cyclone).

    The obvious swaps are
    Zahak's -> Haub
    Thunder -> Flame (or acc ring as required)

    That would give you a little more consistency on mobs where you can't reach high crit tiers.

  16. #836
    Yvonne
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    I'm having a hard time trying to figure out a decent Champion's Galea augment with my current set up.

    I'm primarily using this for Cerberus/Khimara and misc ZNM NMs, so I'm having a hard time deciding between the two choices:

    Champion's Galea: Haste +5 DEX+2
    Champion's Galea: Haste +5 STR+2

    My current Galea has Haste +3 Accuracy +10 Attack +5

    Think I should go out of my way changing it? I also have a DRK with this current TP set up. Would be nice to have one size fits all.

  17. #837
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    Quote Originally Posted by Yvonne View Post
    I'm having a hard time trying to figure out a decent Champion's Galea augment with my current set up.

    I'm primarily using this for Cerberus/Khimara and misc ZNM NMs, so I'm having a hard time deciding between the two choices:

    Champion's Galea: Haste +5 DEX+2
    Champion's Galea: Haste +5 STR+2

    My current Galea has Haste +3 Accuracy +10 Attack +5

    Think I should go out of my way changing it? I also have a DRK with this current TP set up. Would be nice to have one size fits all.
    Just request the Galea, but do not open the chest for it until you have other uses aside from TP. I don't know how your merits are set, but I'm doubting the 2DEX will impact your set up drastically. That said, other classes such as WHM can make very nice pieces out of the hat.

  18. #838
    Yvonne
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    Quote Originally Posted by Yugl View Post
    Just request the Galea, but do not open the chest for it until you have other uses aside from TP. I don't know how your merits are set, but I'm doubting the 2DEX will impact your set up drastically. That said, other classes such as WHM can make very nice pieces out of the hat.
    Well, I've already picked that Haste+3/Acc.+10 a while back, but I am considering maybe changing it in the near future.

    As my merits stands, 8 Sword/Scythe - 5 STR - 4 Critical Hits - etc.
    It's pretty much all capped out.

  19. #839
    You just got served THE CALLISTO SPECIAL
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    cheap hawks gay

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    I think 5 Haste + 2 stat MKD sets is a pretty big waste compared to the full-on WS/curing/nuking hats that you can make instead. 2 DEX/STR/whatever is not going to make any impact for TP, but 15-25 WS Acc is a pretty huge deal for most jobs with multi-hit WS.

  20. #840
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    Quote Originally Posted by Callisto View Post
    I think 5 Haste + 2 stat MKD sets is a pretty big waste compared to the full-on WS/curing/nuking hats that you can make instead. 2 DEX/STR/whatever is not going to make any impact for TP, but 15-25 WS Acc is a pretty huge deal for most jobs with multi-hit WS.
    This. I would change the hat as soon as help is available.

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