It really depends on how often you play DNC. I just use a fey Ogre Jambiya rather than sit on a several hundred thousand gil dagger, considering I brought my DNC to one event in the past four months or so. If you're comfortable doing that, then all the power to you.
I'd say Azoth is going to be your best bet, since you get almost the same amount of ACC, and I sit on TP much longer on DNC than other jobs, making the Papilio not nearly as potent. The rest of those daggers just aren't worth it. If you're looking for StoreTP on a dagger, you can try to get lucky with a fey Ogre Jambiya as I got StoreTP+3 on mine.
If you have sword merits/suppa/etc, offhand a Joyeuse.
Blue Magic: For physical spells, the jump from 291 skill (innate + AF body) to 307 skill (adding merits) adds 2 base damage to your physical spells (barring those below level 60). How much of an increase that is depends on your gear and the spell in question. You gain an additional 2 base damage with the use of the AF2 head with merits, but not without them. Depending on your other options in the slot that may or may not be of note. For magical spells, it's your typical reduction in resist rates. The difference in going 8/8 in this category will probably be the most immediately noticeable of the three categories since it actually boosts damage rather than just decreasing resist rates.
Enfeebling Magic: You are not a RDM casting Slow II in a full MND build against HNMs. In all likelihood, anything you cast in this category is either not potency based or aimed at something weak enough that you won't miss the merits anyway.
Ninjutsu: I really can't speak on this one as I don't have NIN leveled. I can tell you that you won't notice a significant difference in interruption rate just from merits though, especially against the mobs you've listed.
As a BLU main, 8/8 Blue Magic was an easy decision for me. I'm also 8/8 Elemental because I have BLM. I can't say I've missed the Enfeebling merits, but I don't solo much on BLM so it's never really been an issue outside of maybe backup sleeping demons in Xarcabard. The only way my setup will change is if I decide to level RDM, at which point I may reconsider my Ele merits.
I'd suggest spending what merits you can out your favorite job(s) of the 3 and working with what's left for the others.
Hmm ya all 3 jobs arent my main, I consider mnk and pup my main jobs. Sams my merit whore and endgame job. the others are all play jobs for the most part. I see your point about the enf. merits though and all. I know 8/8 needs head with blu for the 2 base... but is that really large increase dmg wise? Idk what blus base dmg casting spells is as i never really checked since its mostly my soloing imp and CA cannonball only job.
Re-asking I guess, since the debate involved ACP Body. My current MNK has 0 H2H merits, uses pizza/sushi depending on the situation. I've been using Shura Togi for WS gear, should I be using Usukane or Osode? (Should I try to get something else?) My major goal is inventory consolidation for a job like MNK which I rarely use. If I can get away with using Osode or Usukane I'll be happy!
Faith + Virtue stones > Hades + BT like you mentioned, spamming sole sushi isn't always a good idea at bird camp. You're giving up haste for acc on feet, so clearly you do need some..
Replace usu feet with Fuma. (Attack-7 Acc-7 Haste+1)
Replace Hades with Faith, Replace BTath with Virtue. (Attack-4 Acc-11.5 DEX-1)
Replace Bando with Hachiryu. (Attack-22 Acc+10 DEX+10)
Replace Cerb+1 with Cuchulain's. (Acc+7 DEX+4 Attack-15)
Replace Faith with AT. (Att-7 Acc+4 DEX+4)
Net gain: Haste+1 Acc+2.5(Nothing since hitrate capped) Critrate+10%
Net loss: 55 attack
At 550 attack(sample but wont drastically change with more/less attack):
550 / 322 = 1.708 - .3 lvcorrect = 1.408
550 / 327 = 1.682 - .35 lvcorrect = 1.332
605 / 322 = 1.879 - .3 lvcorrect = 1.579
605 / 327 = 1.85 - .35 lvcorrect = 1.5
1.579 / 1.408 = 12.1% damage on weaker colibri
1.5 / 1.332 = 12.6% damage on tougher colibri
average to 12.35% tp damage from attack
Crit @ 550 att on weaker colibri = 2.408 / 1.408 = 1.71%, 7.1% damage from crit
Crit @ 550 att on stronger colibri = 2.332 / 1.332 = 1.75, 7.5% damage from crit
average to 7.3% damage from crit
, 55 attack = ~13.75% damage, assuming you aren't going over cap
add on tp&ws damage from 1% haste and faiths(exact damage increase varies on both) and the second option is clearly superior
before you say you could use faith with your setup, you need to sacrifice attack for acc somewhere since after losing btath you drop below acc cap
Osode has uses, if you have top-end mix&match it's a good tp piece. The question was Mirke vs Togi, and many people do not have access to everything(if you're going to assume they can get whatever they want I assume they can get usu). Usu feet with capped acc is retarded.
You can phrase it a million ways, but you are wrong. Give up.
Needz moar graphz.
there is more numbers than words in the page, goddamn.
anyways, whats better when i do Trick Attack+Shark Bite or Mandalic Bite.
wear full AGI or full DEX, or a mix of the two? thanks.
Difficultish question as most THF questions, but AGI will beat out just about any other stat in equal amounts for Mandalic. Not so cut and clear for Shark Bite but AGI is still very strong there. It all depends on how important the second(/third) hits of the WS are.
For Tachi: Gekko:
Usukane Hizayoroi & Hachiman Sune-Ate, or Myn. Haidate +1 & Rutter Sabatons?
Comes down to STR+1 vs ATT+4, essentially, and I need the Store TP in one of the slots to maintain six-hit (F--k you, Bhaf 2nd NM). I'm inclined to go with the STR, since it's likely that I'll be capped on ACC and ATT for Gekko.
Rest of the WS gear:
Hagun/Rose/__/Tiphia
Myn.+1/Gorget/Bushi/Brutal
Osode/Alky/Rajas/Flame
Smilo+1/Warwolf/XXX/XXX
go for the str
No reason to use usukane body on ws except very high pdif/eva I guess ? Osode is fine if you got mkd head, be sure to have your mages cast dia. According to recent pdif discussion, ratio caps before level correction, so with diaIII only 550 attack is required on merit mobs, and boost should be enough to cap attack.
Store TP say hi. 7 store TP gives ~7% ws damage up to monks, keep fuma for your SAM. 7% ws damage up > 1 haste, don't even need the 7 attack .
If you got money to buy ancient torque and cuchulain/BT you have enough to get sole sushi NQ. Secondly, usukane body exists. Why would you buy those 3 items before it, idk. I'm just saying what is best for your damage when your choice is between lower gear choices like mirke and osode. Both are not the end of all gear for monk, even non full usu. We all know that capping accuracy can only be done by few jobs/gear combo. If I wanted to cap acc with my setup and faith i'd first use PCC over faith outside focus and bando> acc 10 gloves, because it's cheaper, and save for usu body.before you say you could use faith with your setup, you need to sacrifice attack for acc somewhere since after losing btath you drop below acc cap
Champion's Galea augments:
STR+4 WSacc+15 is a given. Should I get AGI+4 WSdmg+2%, or Acc+10 Att+5? This will primarily be used for Penta Thrust, sometimes Sidewinder in the off chance I sub RNG to something. Here's the rest of my Penta gear:
Engetsuto/Rose/blank/Tiphia
(head)/PCC/Brutal/Hollow
Haub/Bando/Rajas/Woodsman
Amemet+1/Life/Byakko's/Hachiman
8/8 merits in Polearm. Any other suggestions on the WS gear are welcome. Working on getting a Haub+1 crafted, and I do Pulling the Plug every week or so. With +25 acc on the head piece, should I start using Warwolf/Flame Ring/etc on WS? Thanks for suggestions.
Ws dmg% is your best bet.
With crab sushi you look to be at or over the 407 acc cap for birds.
I'm actually kinda intrigued in that WS dmg+2%. I'm assuming it affects the total ws after all calcs done then multiply it by 1.02? Or does it go into the actual equation?
nobody knows how it works with overwhelm. 1.19*1.02, or 1.21...