you learn fast.
Trying to calculate my accuracy.
256 skill = 200 + (56*0.9) = 250.4 = 250 floored
65+27 DEX * .75 = 69
Hasso = 10
Acc gear = 44 without headgear
250+69+10+44 = 373
With Crab Sushi, puts me at 421 acc without a headpiece. If I put 15 acc on MKD head, I get 388/438 with food, 25 acc on head is 398/449 with food.
I should probably start dropping some acc on WS in that case, yes? If this is all correct, I can get the wsacc+15 dmg+2% head, and drop Life for Warwolf and Woodsman for Flame and still cap accuracy on birds? Should I use a Swordbelt+1 instead? Something else?
I need Shadow Gorget and/or a Love Torque.
I did minor testing on this earlier. MKD works with Spirits Within and it's a direct 1.02% multiplier (not a fraction of 256 or 1024.) Overwhelm does not work on Spirits Within though, so it leads me to believe the two are separate multipliers. It's not conclusive proof, but it's the best I can test.
EDIT: MKD also works on ranged attacks, while overwhelm doesn't~
ok. but one of the two implies that maat's cap is the ultimate gekko hat, the other implies that MKD hat is. Thats why I care.
Edit: precisions....If A= gekko dmg with maat's cap, B= gekko with MKD computed as 1.19*1.02 and C= gekko with 1.21
If your are fighting something decently strong on which you do not cap fSTR, and Maat give you one more fSTR than MKD ( very likely), for example fSTR=10 for MKD and 11 for Maat. Say you WS in 140 STR before head gear then...
C < A <B
On the other hand if you cap fSTR with just MKD head ( or maat doesnt increas fSTR), say fSTR=16, then
A< C< B.
You always have C<B and A<B; but you can have C<A.
Well I got the AGI+4 WSdmg+2% augment. So this is now my ultimate WS hat? Seems better than NQ Shura for Y/G/K by looking at it. I think I'm gonna buy a Swordbelt+1 for Penta Thrust.
Since we're on the topic of Galea, which aug should I choose for a war helm? Assuming I wont be able to get Nhead for a long time, and Im going to use it for limbus/ein/salvage/dyna caliber mobs.
First aug: Str +4 Weapon Skill Acc +15
Second aug: ???
Also, what would be the best augs to make a Drg drakesbane hat?
Drg is for somebody else actually. I feel like 2% ws damage is probably the best for both jobs, but I want some reassurance. Whats equivalent to 2% damage?
On King's Justice, assuming you're going as:
Perdu/Pole/Bomblet
STR+4/Gorget/Triumph/Brutal
E.body/N.hands/Triumph/Rajas
Forager's/War Stone/Ares/N.feet
80+53 STR = 133 STR
Even on Lolibri you're still uncapped on fSTR probably.
96+55+16 = 167
Superficially, additional 1 STR adds .665 base damage per STR (.25 + .83*.5), or .4%, until you cap fSTR. So +5 STR would be about the same as 2% Weaponskill damage (with more attack, but minus 15 WS Acc).
In my opinion, 4 STR, 15 WS Acc, and 2% WS damage is kind of a waste for WAR if you have Heca cap. 2% WS damage will do the same or better on Raging Rush in terms of pure STR tradeoff, but Heca cap comes with a convenient 4 DEX if you're trying to break crit tiers. Unless you need the Acc on the MKE head or it really frees up other spots or something, I'd use Heca cap for Drakesbane too.
I don't have GAxe merits/EBody so I get a good deal more out of the 15 WSacc than someone with them would, but if nothing else it does allow me to WS in a non-acc body piece more often(I use Askar, but something like Ares' would be a good example) in situations where the tradeoff is probably not going to get you as much STR/Atk. or the extra DA.
OP doesn't have NHead and even without the crit% from DEX I believe NHead wins.
Been trying some math, and I've come up with an answer I don't think is right. Heres my work, I'm trying to figure out exactly what 2% ws damage corresponds to.
Hume Male: 71 base str
Axe: currently Erlking's Kheten with dmg: 94 Str +4 Att +6 while I wait for a better augment.
Str from gear: 42
Raging Rush modifier: 35% str
Analysis of Raging Rush:
-Assume 4str = 1fstr.
-Base damage = 94 + (71+42)/4 + (71+42)*.35 = 161.8
This is multiplied by my pdif and a random variation effect to get the damage of my weaponskill, but that means the damage is proportional to my base damage number- i.e. a 2% increase in base damage is equal to a 2% increase in total damage. This is simple math: (161.8*randomshit)*1.02=(161.8*1.02)*randomshit.
1.02*161.8 = 165.036. Thats an increase of is 3.236. To get an increase of 3, you'd have to stack on 12 strength (ignoring the weaponskill multiplier, which would make it more like 9 strength).
Tl;dr: my math says 2% ws damage is the same as between 9-12 strength. Thats pretty damn close to an Nhead. Did I make a mistake?
this is off-topic but this made me laugh;
http://i122.photobucket.com/albums/o...ji/cal_pic.jpg