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Thread: What's Better?     submit to reddit submit to twitter

  1. #981
    Banned.

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    Quote Originally Posted by pchan View Post
    Everyone has salvage gear. Everyone with gil should have Usukane Body.
    yep yep, got it

  2. #982
    Banned.

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    you learn fast.

  3. #983
    RIDE ARMOR
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    Trying to calculate my accuracy.

    256 skill = 200 + (56*0.9) = 250.4 = 250 floored

    65+27 DEX * .75 = 69

    Hasso = 10

    Acc gear = 44 without headgear

    250+69+10+44 = 373

    With Crab Sushi, puts me at 421 acc without a headpiece. If I put 15 acc on MKD head, I get 388/438 with food, 25 acc on head is 398/449 with food.

    I should probably start dropping some acc on WS in that case, yes? If this is all correct, I can get the wsacc+15 dmg+2% head, and drop Life for Warwolf and Woodsman for Flame and still cap accuracy on birds? Should I use a Swordbelt+1 instead? Something else?

    I need Shadow Gorget and/or a Love Torque.

  4. #984
    TSwiftie
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    Quote Originally Posted by Khalil View Post
    I'm actually kinda intrigued in that WS dmg+2%. I'm assuming it affects the total ws after all calcs done then multiply it by 1.02? Or does it go into the actual equation?
    I did minor testing on this earlier. MKD works with Spirits Within and it's a direct 1.02% multiplier (not a fraction of 256 or 1024.) Overwhelm does not work on Spirits Within though, so it leads me to believe the two are separate multipliers. It's not conclusive proof, but it's the best I can test.

    EDIT: MKD also works on ranged attacks, while overwhelm doesn't~

  5. #985
    Ridill
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    Quote Originally Posted by Khalil View Post
    I'm actually kinda intrigued in that WS dmg+2%. I'm assuming it affects the total ws after all calcs done then multiply it by 1.02? Or does it go into the actual equation?
    I wouldn't worry about it if you're going for it for WAR. I don't think it's a good trade-off.

  6. #986
    Relic Shield
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    Quote Originally Posted by SathFenrir View Post
    I wouldn't worry about it if you're going for it for WAR. I don't think it's a good trade-off.
    Nah, wasn't worried for WAR. Just curious about it.

  7. #987
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    Quote Originally Posted by seiji View Post
    1.19*1.02=1.2138

    doesn't relly matter....
    ok. but one of the two implies that maat's cap is the ultimate gekko hat, the other implies that MKD hat is. Thats why I care.

    Edit: precisions....If A= gekko dmg with maat's cap, B= gekko with MKD computed as 1.19*1.02 and C= gekko with 1.21

    If your are fighting something decently strong on which you do not cap fSTR, and Maat give you one more fSTR than MKD ( very likely), for example fSTR=10 for MKD and 11 for Maat. Say you WS in 140 STR before head gear then...

    C < A <B

    On the other hand if you cap fSTR with just MKD head ( or maat doesnt increas fSTR), say fSTR=16, then

    A< C< B.

    You always have C<B and A<B; but you can have C<A.

  8. #988
    RIDE ARMOR
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    Well I got the AGI+4 WSdmg+2% augment. So this is now my ultimate WS hat? Seems better than NQ Shura for Y/G/K by looking at it. I think I'm gonna buy a Swordbelt+1 for Penta Thrust.

  9. #989
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    Quote Originally Posted by Kinetic View Post
    Well I got the AGI+4 WSdmg+2% augment. So this is now my ultimate WS hat? Seems better than NQ Shura for Y/G/K by looking at it. I think I'm gonna buy a Swordbelt+1 for Penta Thrust.
    yeah its always better than str+5 helms.

  10. #990
    Nidhogg
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    Quote Originally Posted by Kinetic View Post
    Champion's Galea augments:

    STR+4 WSacc+15 is a given. Should I get AGI+4 WSdmg+2%, or Acc+10 Att+5? This will primarily be used for Penta Thrust, sometimes Sidewinder in the off chance I sub RNG to something. Here's the rest of my Penta gear:

    Engetsuto/Rose/blank/Tiphia
    (head)/PCC/Brutal/Hollow
    Haub/Bando/Rajas/Woodsman
    Amemet+1/Life/Byakko's/Hachiman

    8/8 merits in Polearm. Any other suggestions on the WS gear are welcome. Working on getting a Haub+1 crafted, and I do Pulling the Plug every week or so. With +25 acc on the head piece, should I start using Warwolf/Flame Ring/etc on WS? Thanks for suggestions.
    WS+2% for sure, and furthermore, that's the best helm in the game for every Sam WS, so may want to reconsider saying you'll only use it on Penta.

  11. #991
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    Quote Originally Posted by Kinetic View Post
    Well I got the AGI+4 WSdmg+2% augment. So this is now my ultimate WS hat? Seems better than NQ Shura for Y/G/K by looking at it. I think I'm gonna buy a Swordbelt+1 for Penta Thrust.

    Aye

    So Swordbelt+1 yea or nay? I can't think of any other way to boost my attack besides eating meat, and I don't really have enough accuracy for that.

  12. #992
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    Since we're on the topic of Galea, which aug should I choose for a war helm? Assuming I wont be able to get Nhead for a long time, and Im going to use it for limbus/ein/salvage/dyna caliber mobs.

    First aug: Str +4 Weapon Skill Acc +15
    Second aug: ???

    Also, what would be the best augs to make a Drg drakesbane hat?

  13. #993
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    Quote Originally Posted by Varaha View Post
    Since we're on the topic of Galea, which aug should I choose for a war helm? Assuming I wont be able to get Nhead for a long time, and Im going to use it for limbus/ein/salvage/dyna caliber mobs.

    First aug: Str +4 Weapon Skill Acc +15
    Second aug: ???

    Also, what would be the best augs to make a Drg drakesbane hat?
    2% WS DMG is best assuming you're using the Galea for both DRG and WAR.

  14. #994
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    Drg is for somebody else actually. I feel like 2% ws damage is probably the best for both jobs, but I want some reassurance. Whats equivalent to 2% damage?

  15. #995
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    On King's Justice, assuming you're going as:

    Perdu/Pole/Bomblet
    STR+4/Gorget/Triumph/Brutal
    E.body/N.hands/Triumph/Rajas
    Forager's/War Stone/Ares/N.feet

    80+53 STR = 133 STR
    Even on Lolibri you're still uncapped on fSTR probably.

    96+55+16 = 167
    Superficially, additional 1 STR adds .665 base damage per STR (.25 + .83*.5), or .4%, until you cap fSTR. So +5 STR would be about the same as 2% Weaponskill damage (with more attack, but minus 15 WS Acc).

    In my opinion, 4 STR, 15 WS Acc, and 2% WS damage is kind of a waste for WAR if you have Heca cap. 2% WS damage will do the same or better on Raging Rush in terms of pure STR tradeoff, but Heca cap comes with a convenient 4 DEX if you're trying to break crit tiers. Unless you need the Acc on the MKE head or it really frees up other spots or something, I'd use Heca cap for Drakesbane too.

  16. #996
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Byrthnoth View Post
    On King's Justice, assuming you're going as:

    Perdu/Pole/Bomblet
    STR+4/Gorget/Triumph/Brutal
    E.body/N.hands/Triumph/Rajas
    Forager's/War Stone/Ares/N.feet

    80+53 STR = 133 STR
    Even on Lolibri you're still uncapped on fSTR probably.

    96+55+16 = 167
    Superficially, additional 1 STR adds .665 base damage per STR (.25 + .83*.5), or .4%, until you cap fSTR. So +5 STR would be about the same as 2% Weaponskill damage (with more attack, but minus 15 WS Acc).

    In my opinion, 4 STR, 15 WS Acc, and 2% WS damage is kind of a waste for WAR if you have Heca cap. 2% WS damage will do the same or better on Raging Rush in terms of pure STR tradeoff, but Heca cap comes with a convenient 4 DEX if you're trying to break crit tiers. Unless you need the Acc on the MKE head or it really frees up other spots or something, I'd use Heca cap for Drakesbane too.
    I don't have GAxe merits/EBody so I get a good deal more out of the 15 WSacc than someone with them would, but if nothing else it does allow me to WS in a non-acc body piece more often(I use Askar, but something like Ares' would be a good example) in situations where the tradeoff is probably not going to get you as much STR/Atk. or the extra DA.

  17. #997
    Cerberus
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    Quote Originally Posted by Yugl View Post
    2% WS DMG is best assuming you're using the Galea for both DRG and WAR.
    Wouldn't that be subject to current DEX in build and target's AGL? I've always found Heca Cap to help push me to that AGL+50 mark for a lot more damage.

  18. #998
    xXNyteFyreXx420Sharingan
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    OP doesn't have NHead and even without the crit% from DEX I believe NHead wins.

  19. #999
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    Been trying some math, and I've come up with an answer I don't think is right. Heres my work, I'm trying to figure out exactly what 2% ws damage corresponds to.

    Hume Male: 71 base str
    Axe: currently Erlking's Kheten with dmg: 94 Str +4 Att +6 while I wait for a better augment.
    Str from gear: 42
    Raging Rush modifier: 35% str

    Analysis of Raging Rush:
    -Assume 4str = 1fstr.
    -Base damage = 94 + (71+42)/4 + (71+42)*.35 = 161.8

    This is multiplied by my pdif and a random variation effect to get the damage of my weaponskill, but that means the damage is proportional to my base damage number- i.e. a 2% increase in base damage is equal to a 2% increase in total damage. This is simple math: (161.8*randomshit)*1.02=(161.8*1.02)*randomshit.

    1.02*161.8 = 165.036. Thats an increase of is 3.236. To get an increase of 3, you'd have to stack on 12 strength (ignoring the weaponskill multiplier, which would make it more like 9 strength).

    Tl;dr: my math says 2% ws damage is the same as between 9-12 strength. Thats pretty damn close to an Nhead. Did I make a mistake?

  20. #1000
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    this is off-topic but this made me laugh;

    http://i122.photobucket.com/albums/o...ji/cal_pic.jpg

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