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Thread: What's Better?     submit to reddit submit to twitter

  1. #1121
    Hydra
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    Ifrit

    Thanks. It seems with my current TP gear I'd only be able to cap with focus up. Definitely some changes needed.

  2. #1122
    RIDE ARMOR
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    Siren

    Slug shot > 8str or 10dex+11agi ? (I know I don't need dex for slug, thats for coro)

    same question for coronach, thx.

  3. #1123
    Melee Summoner
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    Ragnarok

    Which is better?

    Diabolos's Pole vrs Dark Staff

    Specifically for use as WHM/SCH in Dynamis while under the effect of DA (and/or DA + A:B), for Drain & Aspir. I have no +DMS items.

    Thank you.

  4. #1124
    New Merits
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    Bismarck

    Quote Originally Posted by crux View Post
    For the time being I'll mostly be doing Dynamis and Einherjar and soloing (Limbus, Salvage if I can ever find five friends to consistently let me in, NMs, sea, etc). Don't care about exp. or anything of the sort. I'm open to suggestions in general though, since I haven't decided what I want to spend my time on since I left my HNMLS so long ago.

    Fast Cast seems like the better choice, especially as a soloer or lowman(er), but damn near every thread I looked at with "BLM" and "Redingote" in them barely gave Fast Cast a passing mention. I couldn't really figure out the justification for so many people going with M.Acc. when Redingote isn't a good high-resist piece in the first place. Every little bit of accuracy helps, I guess, but BLM and SCH don't have another Fast Cast body piece in the game, and even WHM doesn't have a Fast Cast body short of Marduk (and hell, my Bard could make use of it a bit).
    Go for the Fast Cast, there's a Japanese video where a RDM compares the fast cast on that body to RDM afv2 Body, and they are very similar in how close they are in casting.
    http://zoome.jp/rapakya/

  5. #1125
    Relic Shield
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    Leviathan

    Quote Originally Posted by JnnnnnL View Post
    Slug shot > 8str or 10dex+11agi ? (I know I don't need dex for slug, thats for coro)

    same question for coronach, thx.
    Well, 11 agi gives you at most 1 WSC and that 8str will most likely give you 4fSTR.

  6. #1126
    Relic Weapons
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    Which is better?

    Diabolos's Pole vrs Dark Staff

    Specifically for use as WHM/SCH in Dynamis while under the effect of DA (and/or DA + A:B), for Drain & Aspir. I have no +DMS items.

    Thank you.
    anytime under double dark weather(dynamis), pole will always win for drain and aspir.

  7. #1127
    Demosthenes11
    Guest

    yoichi/soboro sam
    /war vs /drg

    assume 1 brd

  8. #1128
    E. Body
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    Fenrir

    Martial Gun
    [Ranged] All Races
    DPS: 3.82 DMG:39 Delay:612 TP Bonus
    LV 72 RNG COR
    versus

    Blunderbuss +1
    [Ranged] All Races
    DPS: 3.92 DMG:38 Delay:582 AGI+3
    LV 61 THF RNG NIN COR
    SYNERGY: Marksmanship WS: Ranged Attack +12
    Anyone want to do the math on Detonator/Slug Shot/Leaden Salute for COR? Would the Blunderbuss+augment beat out the Martial Gun?

  9. #1129
    Hydra
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    Ifrit

    Quote Originally Posted by Doink View Post
    I don't got the math to back this up, but I switch to min/min on my mnks on that one gear nm in salvage that spams restoral. (sorry for the vagueness, can't seem to remember which zone). Kill speed improved greatly, due to the fewer restorals the gear would get off vs march/march. I imagine similar results with the frog, since there are more things affecting kill speed than just dmg/time.
    I'm assuming you're talking about gyroscopic gears in ssr. It doesn't spam restoral, it just restorals for 5k+. And yes, I would assume this is a good idea. Thanks for the input.

  10. #1130
    Salvage Bans
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    Quetzalcoatl

    Haub -> Haub +1 (SAM)
    Penitent's Rope -> Witch Sash (RDM and eventually BLM..47)
    Peacock Charm -> Ancient Torque (SAM)

    Which one is the better upgrade? :3

  11. #1131
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Nishida View Post
    Haub -> Haub +1 (SAM)
    Penitent's Rope -> Witch Sash (RDM and eventually BLM..47)
    Peacock Charm -> Ancient Torque (SAM)

    Which one is the better upgrade? :3
    1) 1 str 1 dex 2 acc 2 att for 3 mil
    2) 2 macc 2 macrit for 2 mil
    3) 2 acc and whatever crit rate for 9 mil.

    Best value is one since you should be keeping P rope for blu anyways and ancient torque isn't a huge upgrade for blu since that would be the only other job that would use these that you have leveled.

  12. #1132
    Relic Weapons
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    Ragnarok

    Quote Originally Posted by Nishida View Post
    Haub -> Haub +1 (SAM)
    Penitent's Rope -> Witch Sash (RDM and eventually BLM..47)
    Peacock Charm -> Ancient Torque (SAM)

    Which one is the better upgrade? :3
    You can do haub+1 and witch sash with spare gil left, instead of buying AT.

  13. #1133
    New Merits
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    Quetzalcoatl

    Quick question:

    My DNC is at 46, and I've been following this guide for gear. Thus far I've been sticking with the Battle Gloves in the hand slot, but I only just realized about the existence of the Combat Mittens, should I bother shelling out for the +1 even though my AF hands are just around the corner? I'd only be getting 1 ACC from AF, and I can easily macro them for step accuracy. Also, as a taru, I could really benefit from the +Atk on Combat.

    So worth it, yes?

  14. #1134
    Salvage Bans
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    Ada Rusheart
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    Asura

    +1 Well worth it, unless there's something better they'll last until... dusk?

  15. #1135
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Andradi View Post
    +1 Well worth it, unless there's something better they'll last until... dusk?
    Finesse Gloves at 65
    then switch to cobra mittens at 68.
    then dusk at 72 i would think.

  16. #1136
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by jimbobsonofgod View Post
    1) 1 str 1 dex 2 acc 2 att for 3 mil
    2) 2 macc 2 macrit for 2 mil
    3) 2 acc and whatever crit rate for 9 mil.

    Best value is one since you should be keeping P rope for blu anyways and ancient torque isn't a huge upgrade for blu since that would be the only other job that would use these that you have leveled.
    Quote Originally Posted by Windfoxster View Post
    You can do haub+1 and witch sash with spare gil left, instead of buying AT.
    My mistake..I should have mentioned that I won't be spending any gil. I'm looking for which of these is going to be the best upgrade from the current item I use. Also..don't count BLU into the equation..I love BLU, but I'm focusing on SAM and RDM only atm.

  17. #1137
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Quote Originally Posted by nitsuj View Post
    versus



    Anyone want to do the math on Detonator/Slug Shot/Leaden Salute for COR? Would the Blunderbuss+augment beat out the Martial Gun?
    Martial.

    Leaden Salute isnt affected by RATT last I checked and with CORs generally lacking RACC, the TP Bonus would outdo the augment.

  18. #1138
    Relic Weapons
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    Asura

    Im sure this has probably been brought up, but for a melee getting the new shanotto legs (blitzer something...) what would be better between-

    +7acc +3%haste

    or

    +2% DA +3% Haste

    Normally i would jump right on the +7acc option, but in the days of Pizza capping you on most monsters i run across, Im unsure if thats the most sensible now.

  19. #1139
    Relic Weapons
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    Ragnarok

    Quote Originally Posted by Nishida View Post
    My mistake..I should have mentioned that I won't be spending any gil. I'm looking for which of these is going to be the best upgrade from the current item I use. Also..don't count BLU into the equation..I love BLU, but I'm focusing on SAM and RDM only atm.
    Hmmm, a bit confused about how you gonna get that item if you are not spending any gil. I suppose you are going to work towards it at the moment?

    IMO,it is quite hard to tell between those items you listed. What i would suggest is you take into account the rest of your gear. Like for example, calculate your total acc without taking into account of your body for sam. If you happen to have other decked out acc gear, then what you actually gain from haub+1 is only atk/str..etc
    Witch sash is pretty good for that extra macc but if your other gear are lackluster, then that macc is just covering up for your other gear. And also what you do with your rdm that requires those extra macc.

    Edit: If someone is going to give you one of those items, then it is AT hands down.

  20. #1140
    Salvage Bans
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    San Solara
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    Balmung
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    Asura

    Quote Originally Posted by transmit View Post
    Im sure this has probably been brought up, but for a melee getting the new shanotto legs (blitzer something...) what would be better between-

    +7acc +3%haste

    or

    +2% DA +3% Haste

    Normally i would jump right on the +7acc option, but in the days of Pizza capping you on most monsters i run across, Im unsure if thats the most sensible now.
    Taking the double atk over acc seems like taking an askar body over a haub.

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