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Thread: What's Better?     submit to reddit submit to twitter

  1. #1221
    xXNyteFyreXx420Sharingan
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    1 STR, 30 Attack, and 2% WSDMG vs 28 DEX (capping dDEX) for Vorpal Blade?

    EDIT: iFail at remembering augments. Make that 25 Attack.

  2. #1222
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    For Guillotine: I've got a flame ring and a Rajas, but I also have two ruby rings augmented with 3mnd each. What's the best combo here for damage?

  3. #1223
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    Quote Originally Posted by Vodou View Post
    So Usu > hachi when cratio is capped? (based on the new findings, I imagine). Different if cratio is uncapped, no? Or am I not reading your math properly?
    if cratio is capped att does nothing so either usu or osode. The example I gave was almost at cap and is frequent in meripo.



    edit : there is a reason you don't see 1300 asuran fists in meripos. I don't think I've seen a lot of 1k+ either, with or without cor.

  4. #1224
    Ciecle
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    What's better...

    Mirke Wardecors (Str +5, Dex +5, Acc+10, Fast Cast +5) w/ Loq. Earring,

    or

    Magus Jubbah +1 (Str+5, Dex+5, Magic Skill +15) w/ Suppanomimi.

    This is for spells like Disseverment, and Frenetic Rip.

    Normal usage, Sole Sushi,
    /nin
    Spell setup
    Perdu | Beast
    Anwig(Str+4 Dex+4) | Kubira | Minuet | ?
    ? | Mirage Bazubands* | Ruby Ring | Rajas Ring
    Smilodon Mantle +1 | Warwolf | Magus Shalwar +1* | RSE62(Creek M Clomps)

    Granted I'll have both due to using Mirke with /nin and loq. for fast cast/haste gear for Utsu...

    * Enkidu isn't there since I do not have them yet.

  5. #1225
    Flowery Twats
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    Quote Originally Posted by Demosthenes11 View Post
    some of you should NOT be playing rdm if you can't figure this shit out.
    mahatma 99% of the time
    Thanks, I still am terrible with int vs MaB for mages. Still a newbie unmerited rdm, and is my only proper mage.

    Oh well, at least that means I'll have no use for Shadow and wont spend points on it.

  6. #1226
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Ciecle View Post
    Mirke Wardecors (Str +5, Dex +5, Acc+10, Fast Cast +5) w/ Loq. Earring,

    or

    Magus Jubbah +1 (Str+5, Dex+5, Magic Skill +15) w/ Suppanomimi.

    This is for spells like Disseverment, and Frenetic Rip.

    Normal usage, Sole Sushi,
    /nin
    Spell setup
    Perdu | Beast
    Anwig(Str+4 Dex+4) | Kubira | Minuet | ?
    ? | Mirage Bazubands* | Ruby Ring | Rajas Ring
    Smilodon Mantle +1 | Warwolf | Magus Shalwar +1* | RSE62(Creek M Clomps)

    Granted I'll have both due to using Mirke with /nin and loq. for fast cast/haste gear for Utsu...

    * Enkidu isn't there since I do not have them yet.
    Magus +1 always, the damage boost from skill tiers + the STR and DEX outweighs anything else available for physical spells.

  7. #1227
    Salvage Bans
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    Quote Originally Posted by Dathus View Post
    Last I asked about Death Blossom WS set I was told hands should be Goliard. Currently using Pallas as I had'em laying around on a mule. Should I change Pallas to Morrigan's cuffs or leave as is with Pallas for WS onry?

    Joyeuse/Sentinel's/x/RSE Satchet
    Voyager's/Gorget/Brutal/Triumph
    Nashmira/?/Flame/Rajas
    Foragers/Warwolf/Paluwhan/Rutters

    No other Goliard pieces, or Morrigan's atm. Still working on getting some to put out.
    For feet I would expect Ogre +1 to beat Rutter's.

    For hands, Pallas is a good low-acc option (for most situations you'd be using DB I suspect?) for higher acc Wise gloves (and their +1) are a good option (not sure if more damage than morrigan/goliard or not), Devotee's +1 if you want more mind and no Acc. I don't know if they're more damage than pallas or not.

    No mathologist but aqua ring might be better than flame? Get someone to check that out.

  8. #1228
    Bagel
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    Quote Originally Posted by homerun View Post
    For Guillotine: I've got a flame ring and a Rajas, but I also have two ruby rings augmented with 3mnd each. What's the best combo here for damage?
    Depends on the rest of your gear and what you're fighting, details please.
    Flame / Rajas when you have ACC high enough to land Guillotine with safety, Sniper/+1/other ACC Rings + Rajas in other cases, fuck the MND stat. Also Flame/Rajas during Diabolic Eye.

  9. #1229
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    Quote Originally Posted by Fridell View Post
    Depends on the rest of your gear and what you're fighting, details please.
    Flame / Rajas when you have ACC high enough to land Guillotine with safety, Sniper/+1/other ACC Rings + Rajas in other cases, fuck the MND stat. Also Flame/Rajas during Diabolic Eye.
    3 mnd will unconditionally beat 1 str, and will also beat rajas under capped acc..

  10. #1230
    Sea Torques
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    Quote Originally Posted by homerun View Post
    For Guillotine: I've got a flame ring and a Rajas, but I also have two ruby rings augmented with 3mnd each. What's the best combo here for damage?
    I'd recommend INT rings. No point in damaging anything if you aren't intelligent!

  11. #1231
    Flowery Twats
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    Ranger:
    Currently using an Augment Bow: DMG:72 Delay:540 Str+4 Ratt+11 WSAcc+13. Needs 10STP for 6 Hit. Done with Rose Strap, Brutal Earring and Rajas, for 6 hit /war or /nin.

    Have some more gil to spare now though, considering a Hellfire+1

    Conbined delay is 880 so TP/hit should be 17.1, needs 17STP for 5 Hit. Eventually could do that Mekki(or rose+brutal) + rajas + skadi legs, untill then can /Sam. with 20 TP/hit, no TP from meditate would be wasted either.

    I could also try and evolith the HF+1 for a decent WS: Ratt+ augment.

    Basically, untill I get mekki+skadi, do you think HF+1 5 Hit /Sam or Augment bow 6 hit /War would be better?

    I don't perticularly want to drop 1mil+ on it if it's not a lot better. Not like rng gets much action except Odin, and occasionally a few other things.

  12. #1232
    Sea Torques
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    Quote Originally Posted by noodles355 View Post
    Ranger:
    Currently using an Augment Bow: DMG:72 Delay:540 Str+4 Ratt+11 WSAcc+13. Needs 10STP for 6 Hit. Done with Rose Strap, Brutal Earring and Rajas, for 6 hit /war or /nin.

    Have some more gil to spare now though, considering a Hellfire+1

    Conbined delay is 880 so TP/hit should be 17.1, needs 17STP for 5 Hit. Eventually could do that Mekki(or rose+brutal) + rajas + skadi legs, untill then can /Sam. with 20 TP/hit, no TP from meditate would be wasted either.

    I could also try and evolith the HF+1 for a decent WS: Ratt+ augment.

    Basically, untill I get mekki+skadi, do you think HF+1 5 Hit /Sam or Augment bow 6 hit /War would be better?

    I don't perticularly want to drop 1mil+ on it if it's not a lot better. Not like rng gets much action except Odin, and occasionally a few other things.
    Honestly it comes down to your personal preference. High points of having 5 hit is obviously more damage over the same amount of time (assuming your acc isn't poo), /sam gives the added bonus of meditate and survivability options if you take hate. 6 hit /war is something you already have, and theoretically should do more damage on ws.

    If you only use rng for odin/ixion, then maybe just spend the gil elsewhere on another upgrade until you get skadi/mekki.

  13. #1233
    Bagel
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    Quote Originally Posted by Thorny View Post
    3 mnd will unconditionally beat 1 str, and will also beat rajas under capped acc..
    Since when did someone figure 3 MND beats 1 STR for this? I've never heard it before, then again I've not been active on BG since I left game. Genuinely interested.

  14. #1234
    Flowery Twats
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    Quote Originally Posted by Beave View Post
    Honestly it comes down to your personal preference. High points of having 5 hit is obviously more damage over the same amount of time (assuming your acc isn't poo), /sam gives the added bonus of meditate and survivability options if you take hate. 6 hit /war is something you already have, and theoretically should do more damage on ws.

    If you only use rng for odin/ixion, then maybe just spend the gil elsewhere on another upgrade until you get skadi/mekki.
    Thanks for the advice, yeah I think that's what I'll do. In the end I decided to spent the gil on a SH+1 for thf eva set and 2 merman's rings for Ixion spear set...

  15. #1235
    Shimmy shimmy ya shimmy yam shimmy ya
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    Fuck it, I'll eat the whoosh. When and where did someone figure out 3MND > 1STR for Guillotine?

  16. #1236
    Sea Torques
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    I dunno if it was ever posted and unequivocally proven, but
    1 STR: +.25 to base damage from mods and a chance of adding 1 to your base dmg from fSTR function.
    3 MND: +.75 to base damage from mods

    so at best +1.25 vs +0.75
    and at worst +0.25 vs +0.75
    Being unrealistically generous and assuming you'll get fSTR bonus 50% of the time then the two options are equal (disregarding +.5 ATK). However, since the chances of getting fSTR are going to be lower than that, +3 MND wins.

    Please correct me if I'm wrong! XD

  17. #1237
    Bagel
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    It's actually 5 MND vs 1 STR, Flame having -2 MND (same difference as Nfeet vs AF+1, but without the 2 Acc).

    Depending on your STR, your MND and the mob's VIT, Flame Ring can give you :
    - 1 BD (37.5% likelihood)
    - 2 BD (50% likelihood)
    - 3 BD (12.5% likelihood)

    Unaugmented Ruby :
    - 1 BD (~33% likelihood)
    - 2 BD (~67% likelihood)

    Ruby with MND+3 :
    - 2 BD (~84% likelihood)
    - 3 BD (~16% likelihood)


    To answer Homerun : Rajas/Aug Ruby.

  18. #1238
    Bagel
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    Flame Rings for DRK is stupid regardless. Triumph only.
    But this with MND augmented Ruby seems pretty interesting I must say.

  19. #1239
    Bagel
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    Quote Originally Posted by Fridell
    Flame Rings for DRK is stupid regardless. Triumph only.
    But this with MND augmented Ruby seems pretty interesting I must say.
    Quote Originally Posted by Fridell View Post
    Depends on the rest of your gear and what you're fighting, details please.
    Flame / Rajas when you have ACC high enough to land Guillotine with safety, Sniper/+1/other ACC Rings + Rajas in other cases, fuck the MND stat. Also Flame/Rajas during Diabolic Eye.
    Compute, this does not.

  20. #1240
    Nidhogg
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    Flame is good if you're using Gswrd WS!

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