The catch is, you can actually figure out -exactly- whether or not the -mnd does anything for you, and 60% of the time it shouldn't...but past that, there's a lot of "normal" Drk setups for various races that it never will, so your blanket statement is pretty stupid really.
This is BG right? My Triumph statement have nothing to do with if Flame have MND- or not it's because HQ![]()
I sware someone ages ago said Aqua Ring was better than Flame for Guillo, being 5Mnd 2Str, that true?
7MND vs 3STR (9/4atk) essentially.
25% MND means 7MND will give between 1 and 2 WSC, tilted towards 1. 3STR has a 75% chance of giving 1fSTR and a fairly good chance (60%~) of giving 1WSC. Combined with the Attack gains, I'd take the 3STR (also from an optimisation point of view you can work out whether or not the -MND on the Flame Ring is actually hurting you as Failure suggested, and this is independent of target).
Selenian Cap or Champion's Galea
Background
SAM for fun merits/solo ect.
BLM for LS Events(mid-high end game).
I have been gone from game for a little over 3 years, I have most all head pieces for both jobs that was easily available 3yr's ago, (read AF+1's+Sky+Assault ect). I do not have Ace's Helm from KV nor will it be available to me.
I am starting on floor 0 in Nyzul, but will be able to climb quickly, I have no salvage group atm nor will I be getting into one any time soon, I am piss poor broke. Would like some opinions on which hat I should get and what aug's to put on. My personal thoughts so far would be.
Selenian Cap
+4 Int macc 2
+2 Int FC 2%
Champ Gal
Acc 10 Atk 5
Str 4 WSacc 15
Thanks!
D.Chap+ Dalm vs. Goli Hat+Errant Body for hMP
Current hMP set:
http://www.ffxiah.com/item_sets.php?id=143459
Auto-Refresh is effectively 3.3HMP
D. Chap > Goliard, but Errant > Dalm after the initial 20 seconds.
The completely ideal way would be to initially rest in D. Chap + Dalm then swap to D. Chap + Errant after the first 20 seconds. Once regular 10 second recovery ticks are under way, Errant will net you 5MP per tick versus the 3.3 of the Dalm.
The completely insane way would be to find a way to swap the Dalm in between recovery ticks after that...not sure there's any way to do that other than manually, however.
You shouldn't get either of those options for SAM and BLM. Get +4 INT/2 MAcc and +2 MAB/3 hHP or 4 STR/15 WS Acc, 4AGI/2% WS damage. Which you get depends on what you do and how much you care. They're a similar upgrade from BLM AF +1 or Shura Head for the two jobs.
Also, Dalm becomes worse than Errant when you rest more than two ticks, but equals it at two ticks and is better for one tick. I know I generally don't rest 2 ticks or less on much of anything, but it's a judgement call.
K then I apologize, I was looking for what people would consider the most bang for my buck. or the biggest upgrade, whatever you want to call it. I already have the af+1 and shura and stuff, which I explained. BLM is used for events, so hnm+, sam is used for solo/merits small shit, ect. I enjoy both jobs equally, which I thought I explained. I guess I am just not wording it right maybe...
No, it's more the fact that a full ACC helm really is a bad choice for SAM and you really would be better off getting INT+4/MAB+2 if you augment it for BLM. They're really about equivalent in terms of the upgrade to each job, but if your BLM is mostly for HNM-type stuff you should be using a different hat than what you can get from MKD... at which point I'd advise the SAM helm with STR/WSDMG.
True enough since i have trouble getting acc low enough on polearm with my sam but keep in mind we are getting lv caps raised so there will be more situations where you're gonna need acc on polearm coming up. also the situations i consider "weak" where i could use polearm on sam include dynamis(there are piercing weak mobs in cop zones and if buffed up polearm> gkatana vs most mobs), einerjar, limbus(if not blm so basically screwing around), etc many of which dont have the shitty eva a colibri has.
Sorcerer's Petasos or Morrigan's Coronal? You've been away for a while, but in that time I think the consensus has shifted to 320/120 builds not being the law anymore.
6 INT 2 MAcc is a well-augmented Demon Helm +1. 6 INT 5 Elemental skill is even better, which is another augmentation for Demon Helm +1. If you want, you could just try to augment a Demon Helm +1. But my Demon Helm +1 has 25 Lightning, so faaaaak that.
PS. My Bard can get over 200 lightning resist solo now. wot wot!