Don't give me crap about semantics...
The Balaur are pretty much incapable of taking a fortress on their own like they were able to in the past. The Dredgion is far too slow and does not pop until AFTER a fortress becomes vulnerable. Over 90% of the time it will pop on the outskirts and take 5+ minutes to arrive if not more like 10-15 meandering minutes. Before the changes to sieges a while back, the Dredgion was capable of taking anything it set its sights on. Granted we have a lot more 45+ players than we did back then, but still even with our current levels it would at least be a toss up on losing to a sustained attack by the Dredgion.
If the other faction helps the Balaur win, it is not the Balaur being as capable as either faction. Which is what the Dredgion was specifically designed to be. The Dredgion is a "reset" button. Intended to help keep the balance of power in check. Currently this button is broken and needs to be fixed.
If the boss enraged after 30 minutes of being engaged this would solve the issue. It would also let factions attack multiple points during a 2 hour siege window. Creating more strategy than there is the capability of being today. You do not need to have the boss "runaway". Just after 30 minutes, make him capable of one shotting any enemy that comes near him until the 2 hour timer is up.
Let me preface this with... I am a melee. But even I can see the issues with MR and the ability to stack it."resisting melee" is called evasion, block, and parry.
if a lv.35 can resist everything you cast on them you need to update your gear more often than every 25 levels.
Resisting melee may be called Evasion, but block and parry are called mitigation. These are akin to the level based damage reduction we receive, it does not effect Resist rates. In WoW you could have a point... maybe, but a Resist in Aion means your spell missed flat out. If non melee had extremely high natural Evasion and if stacking evasion was actually proven to work, then maybe you would have a point, but alas... neither is true.
People are starting to "cap themselves" on my server. We have players who have leveled characters specifically to stay at 35 and have access to multiple rifts and gain AP to gain all the Archon/Guardian level 30 Gold Abyss gear. These players are difficult for 50's to take down because of their stats and resist rates. If you agree with this practice then more power to you. But a level 50 should have zero trouble taking down a solo level 35. Today I watched several try and take the pair of 35 assasins down and it was flat out ugly.
The problem with Magic Resist has been a known issue since before the Chinese OB. It has been ignored and needs to be addressed. Every class has its issues, but MR creates a huge void in PvP in the Abyss for the caster classes.
The OP was about suggestions to improve PvP and Siegewarfare. I gave the stuff that popped into my head at the time. Fixing a huge hole in the base gameplay and statistics would help both.
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