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  1. #481
    rog
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    Quote Originally Posted by Blasta View Post
    Point is that RDM won't get overpowered when he/she has Excalibur/Mandau ^^?
    Anyone who gets both excal and mandau deserves to have an overpowered lolrdmmelee. Seems pretty silly to gimp it like that to me.

  2. #482
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    Quote Originally Posted by rog View Post
    Anyone who gets both excal and mandau deserves to have an overpowered lolrdmmelee. Seems pretty silly to gimp it like that to me.
    Agreed, though guess who doesnt... starts with S

  3. #483
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    Quote Originally Posted by rog View Post
    You lose the atk and additional effect too? Wtf is the point of that...
    So the 2h relic jobs don't bawwwwww about unfairness of being able to use 2 at once. Or a relic and a mythic at the same time.

  4. #484
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    Quote Originally Posted by Blasta View Post
    Agreed, though guess who doesnt... starts with S
    Sagheera? I'm surprised she would care one way or the other.

  5. #485
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    Quote Originally Posted by rog View Post
    Sagheera? I'm surprised she would care one way or the other.
    Haahhah i already smelled that the upcoming answer is not Square-Enix :D

    PS. Just to confirm Joy's chances dding same or even more than Excal, gearswaps take alot HP off even though Knights of Rounds Regen recovers some of it. On top of that bombs are weak to fire.

  6. #486
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    So I guess that leaves Joyeuse/Justice /nin vs. Joyeuse/Sentinel (?) /blu or /pld. Reason I don't seem to care for /nin is I intended to let those adds blow up against my barfire. Looks like a PLD/RDM job now.

    By the way, unless your add effect is close to/exceeding 410 (at 10% activation), wouldn't you do more damage with enspell II at capped 41?

  7. #487
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    Bombs take normal damage from fire. They just take half damage from every other element, they don't take any more fire damage than any other mob.

  8. #488
    rog
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    By the way, unless your add effect is close to/exceeding 410 (at 10% activation), wouldn't you do more damage with enspell II at capped 41?
    You have to leave enhancing gear on full time for en2, or it does nothing. 290~300+ enhancing en1 is often better than 256 en2, even with just single wield joy.

  9. #489
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    Quote Originally Posted by rog View Post
    You have to leave enhancing gear on full time for en2, or it does nothing. 290~300+ enhancing en1 is often better than 256 en2, even with just single wield joy.
    What..... i could swear you only need to wear the Enhancing gear on cast not full time it.

  10. #490
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    Nah, that's been a big annoyance with Enspell2s since their release.

  11. #491
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    Quote Originally Posted by Blasta View Post
    What..... i could swear you only need to wear the Enhancing gear on cast not full time it.
    Nope, not for en2.

  12. #492
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    256 enhancing = 17/hit, 34 enspell2
    300 enhancing = 20/hit
    1.5 * 20 = 30, still not going to favor enspell1 unless resist rate is also dependant on it(which has yet to be tested with decent controls)

  13. #493
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    Quote Originally Posted by Amastacia View Post
    So the 2h relic jobs don't bawwwwww about unfairness of being able to use 2 at once. Or a relic and a mythic at the same time.
    SAM?

  14. #494
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    What would be the point in using Amano + Bow when Soboro exists?

  15. #495
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    It's a combo favoured by people with a faulty brain.

  16. #496
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    Quote Originally Posted by Thorny View Post
    256 enhancing = 17/hit, 34 enspell2
    300 enhancing = 20/hit
    1.5 * 20 = 30, still not going to favor enspell1 unless resist rate is also dependant on it(which has yet to be tested with decent controls)
    I know that enspell II uses current enhancing skill, but items like hollow earring and fencer's ring add directly to the final damage and may cause you to favor enspell I, especially after accounting for the low starting damage on enspell II.

    So for BQ:

    256 enhancing -> 17/hit base enspell. Now add hollow earring with joyeuse (you may not want fencer's here).
    Enspell I @ 301 casting skill: (20 + 3) x 1.5 = 34.5
    Enspell II @ 301 casting skill: (17 x 2) + 3 = 37

    With fencers, it'd be 42 damage per round either way, with Enspell II losing due to lower initial hits.

    Quote Originally Posted by Konda View Post
    It's a combo favoured by people with a faulty brain.
    Still have Excal/Aegis and Carn/Ghorn. Always felt off-hand restrictions were too much. One-handed bonuses tend to be smaller than two-handed bonuses.

  17. #497
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    Quote Originally Posted by Wrish View Post
    Still have Excal/Aegis and Carn/Ghorn. Always felt off-hand restrictions were too much. One-handed bonuses tend to be smaller than two-handed bonuses.
    So the 2h relic jobs don't bawwwwww about unfairness of being able to use 2 at once. Or a relic and a mythic at the same time.
    ok sure.

  18. #498
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    SE loves PLD, SAM, and BRD.

    This is somehow news?

  19. #499
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    Quote Originally Posted by Dooom View Post
    What would be the point in using Amano + Bow when Soboro exists?
    Situational.

    Dot of amano, without the ZOMFG ITS ON MY ASS hate from kaiten.

  20. #500
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    I'm a little rusty on my math and posting from my phone, but with Joy if your En2 is > 1.5x your En1? With Composure up that'll decrease the % of swings done below full En2 damage. I think I hit 23 on En1 and 37 on En2, En2 should still win out there, correct?

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