Callisto, during the games that we played against, and in the video above, I've always thought that you're trying to do too much. I don't think you should do one frame link bnb combos during live matches for now. Just do a simple punish. There's nothing wrong with doing a c.hp + hp shoryuken or a focus + raw ultra punish. It's better than punishing with a c.lk or a few jabs >.>
More importantly, try to always anti-air with c.hp (you saw me do that all the time with no issue and I never played sakura, and if you can anti-air with ultra in the above video there's no reason you can't do a single button punish). Footsie with cr.mk buffer shoryuken and just standing hk.
Thanks, I'll work on that, really the big one is cr.mk > DP, the normal EX tatsu bnb is easier to confirm and even if I do fuck it up it's a hell of a lot safer than ending in a DP. That and sometimes if I buffer the DP motion the negative edge from mk makes an otoshi come out, but that's just me needing to tap faster and be less clunky. Also is down-back > QCF enough to make neck breaker come out?
Can some one explain to me the mass exodus on the forums from brobox to pc? I really don't want to buy the same game again.
it's the new hotness, thought you knew
I'm still going to play 360 mainly. I just bought PC version because it was cheap to buy the key, in case there was a BG room going.
from MrPavySRK's Channel
I'm still confused on the '100fps' thing being tossed around for PC, the game is still a 60fps game regardless and unless I'm missing something I don't see how it'd be possible to run it at a different framerate without totally borking the established frame data, lol...
i imagine there's a way to uncap the fps since it isnt lolconsole.
the 100 fps is from the benchmarks, when you run the game at fixed framerate, it stays at a constant 60fps. nothing bad about any of that. lol
link me to the benchmark, i wanna see how badly my computer blows it into the water. gonna OC to 5.0 ghz and push the video card for it
Its only built into the game. There is no standalone benchmark.
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Well, my computer ran it at almost 500 FPS, but you can increase the maximum framerate in the options menu. The game was updated to make the default 60 FPS - FIXED, because people were running into each other online at different ends of the spectrum and making it choppy.
Also, picked up the Green Cammy shirt and the Yun shirt. They have a C Viper shirt coming out in September which is nasty...can't wait.
Probably the only SF shirt I'd rock to the bar, but I'm for sure rocking one to Dayglow in September.
http://www.andriasang.com/e/blog/201...ocation_tests/
Sample Super Street Fighter IV 2012 Next Week
Three location tests being held in Osaka and Tokyo.
Capcom will be putting its "Version 2012" balance update to Super Street Fighter IV Arcade Edition on location test later this month. Fighting fanatics will get to see the changes for themselves on the following dates:
August 26 & 27 at Hi-Tech Land Sega, Nanbanaka (Osaka)
August 28 at Big Box Takadanobaga in Takadanobaba (Tokyo)
September 2, 3 and 4 at Plaza Capcom Yutenji in Yutenji (Tokyo)
The Takadanobaba location test will take place after the Super SFIV AE X Tougeki tournament