Really? lmao. With that train of thought then I guess Daigo has the best everything in the world. I've played Dieminion in casuals. He likes using Guy. As well as Henry Cen, Sabin, Chris, etc. Dieminion came to FL with Dawgtanian, and both of them gave me compliments on my Dudley. And Henry Cen personally told me that he used to have the best Dudley in NY, but mine was more technical because I've spent more time with the character.
All I see when these two are flirting are two members of the FGC from the east coast, shit kind of goes with the territory.
Cue the pic of players based on games and location! lolol
Time to head to my boys house to grind out some games in threes. I'm still learning how to hit confirm but rushing down in this game seems way more fun. I actually feel like I'm brawling and not playing cat and mouse.
But I still haven't played a good Chun player yet so the jury may still be out![]()
It was always fun in 3S to do the dash > dash > cr.LK,LK,LK lolol (Akuma/Ken)
you two gonna make out now
What did Sanford do/say on stream? I just got on and I must have missed something, rofl.
Okay.... Makoto get back to low tier!![]()
Odd change, but kind of cool I guessDee Jay can now cancel out of Sobat Carnival (Super) into Sobat Festival (Ultra 1). This makes him, according to the blog, the only other character besides Dan who can cancel a Super directly into Ultra.
Waiting for translations on Makoto, but looks like reduced range on ex-Karakusa, damage reduction on.. i'm not sure what move >.> and wooooo!!!! buffs to charged Hayate. That's super duper useful! Hoping there's something in the JP i'm not understanding that's a buff or at least not another nerf, as if she needed more weaknesses.
From what google translate is giving me, Cody is getting a good chunk of buffs. Him and Evil Ryu have been the only characters I've been playing for months so that works out ok
From what I can understand, walk speed buffs, Bad Spray Super Cancelable, more horizontal motion on EX Zonk Knuckle, more frame advantage off dat knife
Edit : lol, Hakan starts Oiled, took them long enough to figure that out
Wow, why the fuck would do they do any of this for Makoto?
Cody/Evil Ryu/Dictator/T Hawk all getting buffs
Good to go all around
Makato back to laughable I think..lol
Hakan oiled up from start of match LOL
Yun Nerfed into oblivion, Jesus lol
More block/hit stun on Dive kick, but that's probably to compensate for not being able to do it as low• Target Combo 2 120 damage
• Target Combo 3 120 damage
• Target Combo 4 130 damage, -6 on block for second hit
• Target Combo 5 70 damage
• cr.LK has an upward extended hurtbox
• cr.MP damage from 60 to 50
• Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
• +2 extra frames of hit, block stun on Raigekishu
• Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin
• LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
• No throw invincibility on EX Zenpou
• EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
• MP, HP Kobokushi (palm) meter gain to +20
• LP Koboku is 25 frames total, MP, HP 45 frames total
• MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
• Active frames for MP, HP Koboku to 10
• Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
• More landing recovery on all versions (including EX)
• MK Nishou from 130 damage to 110
• Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded
• Gen'ei Jin is a second shorter, does less damage
Yun players blown up