Page 545 of 599 FirstFirst ... 495 535 543 544 545 546 547 555 595 ... LastLast
Results 10881 to 10900 of 11971
  1. #10881
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,729
    BG Level
    10
    FFXI Server
    Asura

    Got asked if I was using turbo after a ranked match, guess I should take that as a sign I'm getting my timing back for this godawful game

    edit: Hate on Santhra if you want but that Kara Demon he just pulled was bad-fucking-ass

  2. #10882
    Been Here Longer Than you
    Join Date
    Jan 2005
    Posts
    35,856
    BG Level
    10

    What happening in top 8? At a fantasy draft.

  3. #10883
    Blackice
    Guest

    Dieminion just took it over Arturo in GF 3-0.

  4. #10884
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,097
    BG Level
    6
    FFXIV Character
    Tsuko Stark
    FFXIV Server
    Gilgamesh

    dieminion just beat art in grand finals. art beat sanford in losers with seth. was cheering for art the whole time even tho hes ass. was ggs from everybody.

  5. #10885
    Ridill
    Join Date
    Feb 2006
    Posts
    11,977
    BG Level
    9

    Too bad Dieminion isn't going to SBO. He'd represent well even though he plays Guile lol.

  6. #10886
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

  7. #10887
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,729
    BG Level
    10
    FFXI Server
    Asura

    I'd agree with Art on that. As great as the current crop of Capcom fighters have been for reinvigorating the fighting game scene, they're fucking awful games. MvC is broken as all fuck, SF is just... ugh. Super was acceptable but AE is just whack as fuck

  8. #10888
    E. Body
    Join Date
    Nov 2005
    Posts
    2,385
    BG Level
    7

    I disagree, Super was boring as hell and encouraged turtle characters. Say what you want about AE but at least it's exciting to watch, same with MvC3. Yeah they may have broken characters but that didn't stop MvC2 from dominating the fighting game scene for years.

  9. #10889
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,729
    BG Level
    10
    FFXI Server
    Asura

    True, but half the problem is that modern games are patchable. MvC2, SF3, etc all have a bunch of completely retarded shit in them, but it's an accepted fact of the game. Having games constantly revised and changed is just annoying because something that was an effective strategy 2 months ago will no longer work. What worked in SF3 10 years ago will still work today, but because Capcom decides something isn't working right (let's go with Gief's EX green hand causing a knockdown), they change it and fuck up the mechanics established there.

    And honestly, unless both players are using extreme rushdown characters, every version of SF4 is a fucking turtlefest. I know if I get a life lead on someone I'm probably just going to stand back and lame it up, because the engine makes it so easy

  10. #10890
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    I'd prefer a company keep striving to improve balance, plus it's not like the entire engine changes, you just may need to change your main combos, if anything it should keep things fresh. When BB:CS changed to CSII my top 3 bnb combos for Ragna were patched clean out the game. Having to re-learn the character was like getting a brand new game almost. Putting out an unbalanced game and just leaving it like that is a load of crap IMO, and getting a game extremely close to balanced on the first attempt is damn near impossible.

  11. #10891
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,942
    BG Level
    9

    Quote Originally Posted by Krandor View Post
    I'd agree with Art on that. As great as the current crop of Capcom fighters have been for reinvigorating the fighting game scene, they're fucking awful games. MvC is broken as all fuck, SF is just... ugh. Super was acceptable but AE is just whack as fuck
    Arturo is just a salty little bitch now that his characters are bad. Learn how to fucking adapt or quit. Seriously. Just because a game doesn't cater to his playstyle he wants to cry. He's ass in marvel because he can't open people up, he's ass in SF4 because of the same reason.

    Being bad doesn't make a game bad.

    3S was one of the most imba games ever made. parrying was it's only saving grace, which added limitless depth but that's about it.

    the last 4 evo top 8's were all chun chun chun chun chun chun yun.

    i'll take balance over that bullshit any day of the week and twice on humpday

  12. #10892
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,942
    BG Level
    9

    Quote Originally Posted by Krandor View Post
    (let's go with Gief's EX green hand causing a knockdown), they change it and fuck up the mechanics established there.
    and this was one of the best changes in AE. Gief went from being a rock paper scissor character to a footsie fiend. he actually rewards smart play instead of random play. how in earth is that bad

  13. #10893
    E. Body
    Join Date
    Nov 2005
    Posts
    2,385
    BG Level
    7

    Quote Originally Posted by Krandor View Post
    True, but half the problem is that modern games are patchable. MvC2, SF3, etc all have a bunch of completely retarded shit in them, but it's an accepted fact of the game. Having games constantly revised and changed is just annoying because something that was an effective strategy 2 months ago will no longer work. What worked in SF3 10 years ago will still work today, but because Capcom decides something isn't working right (let's go with Gief's EX green hand causing a knockdown), they change it and fuck up the mechanics established there.

    And honestly, unless both players are using extreme rushdown characters, every version of SF4 is a fucking turtlefest. I know if I get a life lead on someone I'm probably just going to stand back and lame it up, because the engine makes it so easy
    But it's a double standard in that regard. If something is broken people expect it to be patched, but then they bitch when their favorite character gets something that was effective removed. You can't have it both ways but the FGC (and not just them, the SC2 community for instance is the same way) wants both. They want the broken shit that's beating them to be patched but then they bitch when their broken shit is patched. Back when MvC2, SF3, or even games like brood war were around if something was broken either everyone used it, or someone found something else just as broken to beat it. Now people just claim OP when something beats them and then when it gets patched turn around and say "they are patching the game too much, why can't they just let things play out like they used to". It's just the times we live in and I would hate to be a game company right now. That being said I think capcom has actually done a pretty good job balancing now compared to some of the stuff they've done in the past, yet they get more shit than ever.

    EDIT: I guess that was just kind of a rant. My main point is that people need to chill the fuck out with the balance whining and broken whining and such and just learn to roll with whatever comes instead of hoping for the game companies so get things exactly how they want it. Loser's (in this case Art) make excuses, Winners find ways to win.

  14. #10894
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,729
    BG Level
    10
    FFXI Server
    Asura

    Quote Originally Posted by Callisto View Post
    I'd prefer a company keep striving to improve balance, plus it's not like the entire engine changes, you just may need to change your main combos, if anything it should keep things fresh. When BB:CS changed to CSII my top 3 bnb combos for Ragna were patched clean out the game. Having to re-learn the character was like getting a brand new game almost. Putting out an unbalanced game and just leaving it like that is a load of crap IMO, and getting a game extremely close to balanced on the first attempt is damn near impossible.
    Yeah but Blazblue is awful.

    Since Arc System Works finally got the rights to Guilty Gear back hopefully they can get back to making good fighting games again. I adore the GG series but Blazblue is just ugh.

    And yeah, I know Art is just bitching because he can't adjust to changes. But say what you will about Tekken, but Tekken 6 hasn't needed balance adjustments and it's stayed a solid tournament game since release.

    Edit: About Gief, it was a good change but it's just one of these things that didn't really have any reason to be changed, just felt like a random adjustment they thought up out of the blue. Let's go with Akuma getting +2F recovery on his throw then. Why?

  15. #10895
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,942
    BG Level
    9

    why not? you think his vortex is finished because of 2 frames? it's just not piss poor easy anymore. gief mix up was too easy after a knock down, so they took it away and gave him an SPD that he can use in footsies and he's way better off now.

  16. #10896
    Old Merits
    Join Date
    Aug 2006
    Posts
    1,106
    BG Level
    6
    FFXIV Character
    Thulius Deorum
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Krandor View Post
    Let's go with Akuma getting +2F recovery on his throw then. Why?
    Because as is he has a super simple safe jump setup off it. 2 extra frames is enough to kill that setup.

    Nearly every hit Akuma lands up close leads straight into his vortex, and for a majority of the cast the only option against it is to hope you block right. That's all fine and dandy when it's all your character has (see: Ibuki) but for a character that's as solid from mid/fullscreen as Akuma it makes no sense.

  17. #10897
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,729
    BG Level
    10
    FFXI Server
    Asura

    Don't get me wrong, as much I honestly dislike the game, I'll still be playing it since there's really no other options for good online play while I'm at home since T6 and MvC have such awful fucking netcode.

    In unrelated news, Yeb is playing Gen again, he just worked me pretty good, though I almost stole a round of him ):

  18. #10898
    Salvage Bans
    Join Date
    Sep 2007
    Posts
    787
    BG Level
    5

    Quote Originally Posted by Krandor View Post
    But say what you will about Tekken, but Tekken 6 hasn't needed balance adjustments and it's stayed a solid tournament game since release.
    I don't play Tekken, but when I do end up watching streams of it even the commentators are complaining about Bob mirrors.

    I think I've watched about 2 hours of Tekken play in the past few months and it's always been the same 2-3 characters.

  19. #10899
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,729
    BG Level
    10
    FFXI Server
    Asura

    Evo top 8 was like 5 Bobs, but it took a few years for things to progress to that point. Once a game has been out for a few years it's going to be tier whored into oblivion, except of course for AE which took about 1 week.

  20. #10900
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,942
    BG Level
    9

    oh thats right because evo top 8 had 2 yun 2 vipers 2 fei 1 gief and 1 akuma which were all 1 week mains

Page 545 of 599 FirstFirst ... 495 535 543 544 545 546 547 555 595 ... LastLast

Similar Threads

  1. Ultra Street Fighter IV: AVOID PS4 RELEASE FOR NOW
    By Vandole in forum Gaming Discussion
    Replies: 7583
    Last Post: 2015-07-06, 15:53
  2. Street Fighter III: Third Strike Online Edition
    By Don Katsu in forum Gaming Discussion
    Replies: 387
    Last Post: 2011-09-26, 17:22
  3. Street Fighter IV
    By KuaiEQ in forum Gaming Discussion
    Replies: 2585
    Last Post: 2010-01-18, 14:16
  4. Replies: 7
    Last Post: 2009-12-23, 13:01
  5. Super Street Fighter II Turbo HD Remix Cometh!
    By Maestro in forum Gaming Discussion
    Replies: 74
    Last Post: 2008-12-15, 16:57