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  1. #21
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    I never thought that to be a bad thing personally. I mean, it did fundamentally change how I approached the game, but I didn't think it hampered the experience.

    Some can adjust, some can't adjust I suppose.

    Edit: Meaning the 'heavy' controls.

  2. #22
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    Quote Originally Posted by Priran View Post
    turning like the air is made of mashed potatoes. I wasn't a fan of the nagging lag on inputs (even in SP) either.

    seriously, scout could cloak, see through walls and disguises, and had a one-hit kill anywhere on your body (unless you were assault), and yet it was one of the least played classes. that tells you everything you need to know about how fucking hard it was to aim in KZ2.

    I should note that I got rid of KZ2 before the "precision aim" thing so if it controls like a normal fucking game now, then I look forward to KZ3.
    Alternate Mode 2 control scheme, high-precision controls on, hold to zoom on = pretty much CoD controls.

    There is still some input lag due to all the processing but it really is easy enough to get used to.

    On some maps scout was played a LOT, I can't remember the name, but that huge map in the desert with sandstorms and small bridges used to be filled with snipers.

  3. #23
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    Can someone take the rumor part off of the thread? - Thanks

    Jack Tretton pretty much confirmed a Killzone 3 on GT TV

    http://www.gametrailers.com/episode/...8?ch=1&sd=1_hd

    "You know, we own Guerrilla Studios, and uh, they did a great job on Killzone 1 and 2 ... I don't know when you'll see announcements about it, but I can promise you a Killzone 3."
    The multiplayer of KZ2 is still going strong but I recently traded mine in.

    Hopefully something of a announcement during E3

  4. #24
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    New info from the next Gamepro scans spoilered


    And some details:

    - Will show the Helghast have humanity left in them.

    - Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."

    - Will be like Inglorious Basterds.

    - All of the characters in the screenshots are flying in.. jetpacks?!

    - Will include arctic levels.

    - One mission in the game involves rescuing ISA Captain Narville.

    - Game is playable in 3D!

    - Have to wear 3D glasses, apparently the 3D effects are "crazy."

    - Combat is "unchanged from predecessor."

    - Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."

    - The scale is supposed to be "bigger this time."

    - The Jetpacks are "surprisingly lightweight and agile, Killzone 3's jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."

    - New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.

    - Will show off the Helgjast culture.

    - There is actually a Helghast language, which will be explored in the game.

    - Will have "diverse locales."

    - Have to sit in the center of the 3D tv for the 3D effects to work.

    - 3D in this game is called a "Game Changer."

    - Going to have "Intense Action"

    - Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.

    - If you shoot Helghast with jetpacks, they'll "explode like roman candles"

    - To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."

    - The Jetpack resembles something you'd do in platformers such as Super Mario Bros. Or Uncharted

    - In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"

    - You'll see "a lot of" snow levels.

    - Everything is more spread out in this game.

    - The game looks very complete.

  5. #25
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    yaay, I was going to go through withdraw without having a new game to play that had a fill lens over it that makes everything look realistically dull gray, gears of war had the realistically shit brown fill lens that I couldn't stand.

  6. #26
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    inb4 copied Reach cuz of jetpacks.

  7. #27
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    Jetpacks are cool no hatin there

  8. #28
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    Quote Originally Posted by TheKoolAidMan View Post
    inb4 copied Reach cuz of jetpacks.
    More like Reach copied Warhawk amiright?
    (and then Warhawk copied Duke Nukem 3D)


    Now time to mock and comment on the details
    Spoiler: show

    - Will show the Helghast have humanity left in them.
    Yay for story?

    - Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."
    Holy shit, just like every other FPS!

    - Will be like Inglorious Basterds.
    Only if it includes scalping.

    - All of the characters in the screenshots are flying in.. jetpacks?!
    Fuck yeah, flying into invisible walls.

    - Will include arctic levels.
    Fuck yeah, slipping and falling on my ass. I'm all for it though, I loved the ice areas in Crysis, and all the outside locations in Lost Planet.

    - One mission in the game involves rescuing ISA Captain Narville.
    Fuck yeah, horrible escort mission!

    - Game is playable in 3D!
    Fuck yeah! Being broke as I go out and buy a new TV!

    - Have to wear 3D glasses, apparently the 3D effects are "crazy."
    Fuck yeah! It's like I can touch myself while touching myself while cleaning my fingerprints off of the shades.

    - Combat is "unchanged from predecessor."
    Extra extra: FPS plays like an FPS.

    - Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."
    If it's QTE-based hell will rain.

    - The scale is supposed to be "bigger this time."
    Would be nice, most of what I played in KZ2 was pretty linear and small in scope, granted a lot of the areas made use of multiple floors which I liked.

    - The Jetpacks are "surprisingly lightweight and agile, Killzone 3's jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."
    I wonder what games they were referring to. Only 'recent' game I know of that has a jetpack is Dark Void.

    - New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.
    No comment. Sounds like it'd be a bitch in multiplayer unless it's slow loading.

    - Will show off the Helgjast culture.
    Not a problem, as long as I can blow it up in the process.

    - There is actually a Helghast language, which will be explored in the game.
    Who wants to bet money it'll mostly be cussing.

    - Will have "diverse locales."
    Yay, new scenery, hopefully less industrial, I want to see the engine pushed in new artistical ways.

    - Have to sit in the center of the 3D tv for the 3D effects to work.
    Well it's a first person shooter, not slightly-off-to-the-side shooter.- 3D in this game is called a "Game Changer."

    - Going to have "Intense Action"
    Intense is almost synonymous with scripted these days. I honestly want more games to take L4D's director approach when it comes to 'set' pieces, and have the enemy numbers and kinds randomized, so when you die and restart at the check-point, it isn't the same shit over and over.

    - Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.
    Was kinda hoping the jetpack flames would be the weapon. Do burnouts on your enemies' heads sounds more fun than using a gun while you already have your own supply of weapons.

    - If you shoot Helghast with jetpacks, they'll "explode like roman candles"
    Hardly sounds fair that they get a dangerous jetpack while ours is agile and light.

    - To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."

    - The Jetpack resembles something you'd do in platformers such as Super Mario Bros. Or Uncharted

    - In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"
    So basically you can only hover for X amount of seconds before having to land to regenerate it is all that's saying to me.

    - You'll see "a lot of" snow levels.
    Ok, so you mentioned the game having arctic levels, and now you mention there'll be 'a lot of' them after just having said the game will have a lot of 'diverse' locations, make up your mind!

    - Everything is more spread out in this game.
    Probably means the game moving to more of a battlefield style of combat where you're in a big open area to fire in, rather than small set pieces after set pieces. Would complement the new jetpacks well.

    - The game looks very complete.
    I would honestly roll over laughing if they on purposely show off a computer-generated trailer for KZ3 this E3 like they did with KZ2's 'first' appearance way back.

  9. #29
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    Dropped 8k about 5-6mnths ago uprgrading all the 2yr old tv's in my house, 3D can eat a dick.

  10. #30
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    If they started development on the third as soon as the second shipped, more than likely will be releasing this fall or early next year.

    [link deleted]

  11. #31
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    Lets just hope it feels like you an actual soldier instead of someone running with shit in his pants.


    Also, fix the fuckin aiming lol. I dont want my gun to feel like it weighs a quarter ton.

  12. #32
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    PS Blog's version of IGN's article

    http://imgur.com/IdqEB.jpg
    http://imgur.com/ElmNx.jpg
    http://imgur.com/gjp8v.jpg

    Sony's Social Media Manager Jeff Rubenstein has confirmed previous reports that KillZone 3 is coming to the PlayStation 3 console and will indeed be playable in PS3 3D, and SCEE's James Gallagher hints the first KZ3 PS3 trailer is likely to arrive for E3 if not before!

    To quote:
    Our friends in Europe recently held an event where journalists went hands-on with Killzone 3... in 3D. SCEE’s James Gallagher was there, and he’s got what you want to know: details.

    Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

    The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.

    Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.

    I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

    “As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’

    We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

    “We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”

    The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed.

    Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.

    “If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”

    The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

    “We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

    “So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

    “On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”

    Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.

    “We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”

    I came away with so many thoughts and impressions from the event that I feel like I could write a short novel. Head to over to eu.playstation.com to read an impressions piece that I wrote, which goes into more detail on the incredible stereoscopic 3D.

    Finally, KillZone 3 is currently slated for a 2011 release on Sony's PlayStation 3 entertainment system.
    http://www.ps3news.com/PlayStation-3...ble-in-ps3-3d/
    http://blog.us.playstation.com/2010/...layable-in-3d/

  13. #33
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    I, for one, am extremely excited for this game.

  14. #34
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    Yeah I'm excited too. Might even go back and play KZ2 again to get in the mood some more! :>

  15. #35
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    Killzone 2 was fun but really had 1 major major problem that they seriously need to fix for the 3rd in the series.

    No split screen multiplayer. If they had that in 2 it (along with SFIV) would have likely been the only games I touched for the vast majority of last year.

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  17. #37
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    Quote Originally Posted by Krandor View Post
    No split screen multiplayer. If they had that in 2 it (along with SFIV) would have likely been the only games I touched for the vast majority of last year.
    This generation of gaming has really dropped the ball on this for the most part. There are so many titles out there that would benefit greatly from local multiplayer. I agree wholeheartedly with this.

  18. #38
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    Quote Originally Posted by Kaisha View Post
    More like Reach copied Warhawk amiright?
    (and then Warhawk copied Duke Nukem 3D)


    Now time to mock and comment on the details
    Spoiler: show


    Yay for story?


    Holy shit, just like every other FPS!


    Only if it includes scalping.


    Fuck yeah, flying into invisible walls.


    Fuck yeah, slipping and falling on my ass. I'm all for it though, I loved the ice areas in Crysis, and all the outside locations in Lost Planet.


    Fuck yeah, horrible escort mission!


    Fuck yeah! Being broke as I go out and buy a new TV!


    Fuck yeah! It's like I can touch myself while touching myself while cleaning my fingerprints off of the shades.


    Extra extra: FPS plays like an FPS.


    If it's QTE-based hell will rain.


    Would be nice, most of what I played in KZ2 was pretty linear and small in scope, granted a lot of the areas made use of multiple floors which I liked.


    I wonder what games they were referring to. Only 'recent' game I know of that has a jetpack is Dark Void.


    No comment. Sounds like it'd be a bitch in multiplayer unless it's slow loading.


    Not a problem, as long as I can blow it up in the process.


    Who wants to bet money it'll mostly be cussing.


    Yay, new scenery, hopefully less industrial, I want to see the engine pushed in new artistical ways.


    Well it's a first person shooter, not slightly-off-to-the-side shooter.- 3D in this game is called a "Game Changer."


    Intense is almost synonymous with scripted these days. I honestly want more games to take L4D's director approach when it comes to 'set' pieces, and have the enemy numbers and kinds randomized, so when you die and restart at the check-point, it isn't the same shit over and over.


    Was kinda hoping the jetpack flames would be the weapon. Do burnouts on your enemies' heads sounds more fun than using a gun while you already have your own supply of weapons.


    Hardly sounds fair that they get a dangerous jetpack while ours is agile and light.


    So basically you can only hover for X amount of seconds before having to land to regenerate it is all that's saying to me.


    Ok, so you mentioned the game having arctic levels, and now you mention there'll be 'a lot of' them after just having said the game will have a lot of 'diverse' locations, make up your mind!


    Probably means the game moving to more of a battlefield style of combat where you're in a big open area to fire in, rather than small set pieces after set pieces. Would complement the new jetpacks well.


    I would honestly roll over laughing if they on purposely show off a computer-generated trailer for KZ3 this E3 like they did with KZ2's 'first' appearance way back.
    I didnt know this because I hadnt played it yet, was watching the new KZ 3 vid on the PSN blog, but the Killzone PSP game had jetpacks in it as well, so saying they put it in because of reach was pretty silly.

  19. #39
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    The only thing I ask is that they add install game option to lower the loading times in story mode, mood killer when you move from one area to another and the whole damn game freezes because of the loading.

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    Teaser trailer

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