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  1. #121
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    Proxy mines are the best.

  2. #122
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    Quote Originally Posted by Insanecyclone View Post
    Proxy mines are the best.
    was just about to say this after reading his comment lol, seriously put them in hallways people like to sneak up on you and will always get a kill.

    i wish there were more things for engineer to do in the map they give us for the beta, i want to fix/use sentry guns and pwn shit, and those maps do look a lot better then the map they give us only because the middle is just a snipe fest depending on what side you end up on.

  3. #123
    Nidhogg
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    Man I just hopped on again for a few minutes just now and I just cannot get over how bad the aiming system in this game is lol. I have no idea how people kill me so fast, I know it's not accurately but I wish I could figure it out.

  4. #124
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    Yes, Proxy mines are good, but they're not terribly helpful on the offensive side of Search & Destroy or Assassination.

    Quote Originally Posted by Dylon View Post
    those maps do look a lot better then the map they give us only because the middle is just a snipe fest depending on what side you end up on.
    So was Pyrrhus Rise and Pyrrhus Rise was awesome.

  5. #125
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    The grenade arc is insanely high, that's true. Gets me every fucking time. Going by what people are saying, I don't think the aiming/movement is bad, per-say. It's just different. There's no other game on the market that I've played that feels like this. Both KZ1 and 2 felt this way. It's just a different beast really.

    A couple of problems I have run into tonight though: There was one match me and my squad joined in (we was 4 or 5 deep) and made it in the pregame lobby before the game started (Operations). When the cutscene started, everything was 'off', as in the helgan sliding through the door instead of under it. Then when the game booted up the "Your team has won" or w/e it says was on the screen the entire time, no HUD or anything, had to back out. Also smaller things like having someone come in to melee me from the front, and I will kill him in the middle of the animation, and the camera spazzes out for a second. Very disorienting.

  6. #126
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    ive had 2 glitches happen to me, one was getting shotgunned during a melee and both of us dying (i couldn't stop laughing when it happened for some reason) and the other while someone is assassinating you and your team mate saves you it will freeze in the animation camera for a few seconds before doing you able to do anything

  7. #127
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    Game is available on torrent netowrks for anyone interested. It's a 20+ gig dl, so I'll wait. I never really saw the appeal in Killzone. It's pretty generic FPS stuff.

  8. #128
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    And yet people love COD too with it's generic taste now. Just go with whatever appeals to you now it would seem.

  9. #129
    Online Dating DOES Work!!
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    Probably falling on deaf ears, but playing with the move is a lot of fun and I can expect it to be pretty competitive. The default controls are designed for casuals which would usually be me, considering I didnt play KZ 1 and barely touched KZ 2. But with a bit of tweaking you can turn it into a Computer-like Mouse set up, an Arcade Time Crisis type setup, or anything in between.

  10. #130
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    Quote Originally Posted by Odesseiron View Post
    Game is available on torrent netowrks for anyone interested. It's a 20+ gig dl, so I'll wait. I never really saw the appeal in Killzone. It's pretty generic FPS stuff.
    According to reports, the European version of Killzone 3 (BCES01007) has hit sites like BlackCats-Games and weighs in at 41.40GB in size under the label Killzone.3.EUR.PS3-MIRSUPER with another version coming without 3D dubbed Killzone.3.EU.JB.PS3-MrBLACK weighing in at 22.3GB.

    Killzone 3 is officially scheduled to hit PlayStation 3 consoles on February 22 in North America, February 23 in Europe and February 25, 2011 in the UK.

    To quote:
    15 days before the release, Killzone 3 appeared on the tracker not only the country but also around the world. Sony suffers first serious leak, the fans are, and leaders of the wholesale stores is crying and crying.




    http://www.ps3news.com/PS3-Online/ki...efore-release/

  11. #131
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    Nearly 20gb extra for 3-D? Man, what did they do, have a separate version of every map in the game that include performance-related tweaks when running in 3-D?

  12. #132
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    Quote Originally Posted by Kaisha View Post
    Nearly 20gb extra for 3-D? Man, what did they do, have a separate version of every map in the game that include performance-related tweaks when running in 3-D?
    Everything has to be rendered 2 times. So actually, thats not far off from the truth. Imagine 2x of the game playing at the same time.

  13. #133
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    i played the 3d version months ago at a playstation booth. it's not impressive. it just gives you a migraine quick.

  14. #134
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    The graphics are well done by themselves but yeah, I'd agree that playing in 3D is just impractical and I really don't see that tech going far, until it's well developed for movies first to the point where it no longer effects how you feel.

  15. #135
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    Is this the first competitive FPS available with both motion controller and regular controller support? I was listening to some snipers tonight talk about it, saying it helped them a ton, so I was curious.

  16. #136
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    MAG was the first.

  17. #137
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    http://www.joystiq.com/2011/02/17/gu...layer-updates/

    Guerrilla details Killzone 3's post-launch multiplayer updates
    Worried that some of the Killzone 3 beta's unsightly blemishes might persist into the game's proper retail release? Well, there's no need to fret -- provided that said blemishes are included in the hit list posted after the jump. Guerrilla has announced the changes which will go live shortly after the title's February 22 release date, from the esoteric (Medics can now revive more often and from farther away!) to the damn near necessary (inviting a player to a group is now a one-button process).

    The developer also announced a number of updates that will go live after the game's release -- super important updates, too, like "support for color-blind players," and "overly enthusiastic death screams will be toned down." In case you were wondering, that's one of the best things we've ever read. "Excuse me, sir? You're dying too loudly."

    * A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
    * An issue that allowed more than two clans to join a clan match will be fixed
    * Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
    * We've simplified the process to invite players into your game (just one button press)
    * The radius of the Marksman's Scramble++ has been lowered
    * Medic's Revive distance increased and cooldown to re-use is decreased
    * No collision on mortally wounded player bodies
    * Increased player stamina
    * An icon will be shown in the menu when you have a Killzone 3 message in your inbox
    * Support for color-blind players
    * Implement unranked custom games for players to create private or clan matches
    * Enhanced custom games functionality that will allow players to:
    * Control over games modes and settings
    * Secure games, allowing you to invite the players you want to play with
    * The ability to prevent abilities and weapons from being used
    * Toggling on and off functionality, such as ribbons, skills, explosives, etc.
    * Selecting which careers you want available to players
    * Allow friendly fire to be turned on or off
    * Faction switching enabled or disabled
    * The Clan Officer role will be added to clans
    * Separate turn speeds for hip-fire and ADS
    * Overly enthusiastic death screams will be toned down
    * Increased the amount of kills required to win a Guerrilla Warfare match
    * Increased Accuracy ribbon will have its effectiveness lowered
    * Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
    * Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
    * Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
    * Balance factions out by moving players to the other team at the end of the match if one team is lopsided
    * The ability to turn off HUD markers for point pop-ups and objectives
    * A menu option to allow squad-only chat
    * The addition of a Mute All button
    * Scoreboard flickering will be fixed
    * Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8 )

  18. #138
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    * Overly enthusiastic death screams will be toned down

    LOL

    * Separate turn speeds for hip-fire and ADS

    ^most important thing to me. Make ADS useful dammit!

  19. #139
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    Picking this up for sure next week, but with Marvel 3 don't know when I will get around to it :O Loved 2 online though. I actually adjusted to the controls well during 2.

  20. #140
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    * No collision on mortally wounded player bodies
    This makes me so fucking happy. Someone dies in a narrow hallway and everyone gets stuck on him. I can't tell you how many times I've died trying to jump over this shit.

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