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  1. #161
    Sandworm Swallows
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    I tried the demos in 3d very noticeable effects. if u can handle being totally tired after 30 min its great lol.

  2. #162
    My name is Not Sure
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    I just picked it up. Starting it up in a little bit.

  3. #163
    EAST BAY JEDI DONT GIVE A FUCK
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    slow getting into a lobby but after that its a blast lol will be better once every one dosn't have everything unlocked haha and im the sucker that went for double XP going to use it saturday and grind grind grind

  4. #164
    Resident Moogle
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    Never played Killzone 2 multi, is there anything special about the multiplayer capabilities of KZ3, or is it just standard fare but with prettier graphics? Currently waiting on the game to patch here, and probably going to spend most of the day playing single player.

  5. #165
    Chram
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    Warfare is the biggest difference in KZ to other FPS's. I can't recall another game that cycles game modes like that in a single match off-hand.

  6. #166
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    Operations is fun but limited on map availability for it.

  7. #167
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    Quote Originally Posted by Kaisha View Post
    Never played Killzone 2 multi, is there anything special about the multiplayer capabilities of KZ3, or is it just standard fare but with prettier graphics? Currently waiting on the game to patch here, and probably going to spend most of the day playing single player.
    There are 5 game modes:
    -Bodycount, a straight deathmatch.
    -Assassination, where one player on one of the teams is made the "target" and the rest of his team must defend him.
    -Search and Destroy, where 2 spots are made targets which one team has to destroy and the other has to defend.
    -Search and Retrieve, which is like CTF.
    -Capture and Hold, which is like Domination in CoD.

    The match will cycle through these modes in the middle of a game (Assassination and Search and Destroy are played twice, for a total of 7 matches). Aside from being fun and unique, it makes the game a lot more strategic and encourages people not to stick to a single class.

  8. #168
    EAST BAY JEDI DONT GIVE A FUCK
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    having fun so far got to lvl 15 with out the double xp today. saving it for this weekend for the long stretch of xp i'll probably need

  9. #169
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    only thing that annoys me is remember what freakin team im on when the match starts. i literally have to look at my team mates each time ~.~ "oh okay shoot the red glowy assholes, gotcha"

  10. #170
    Chram
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    Day zero patch. Some different things that are mentioned from the earlier update post.

    Spoiler: show

    Gameplay:

    * Increased the number of melee kills needed to unlock Increased Accuracy
    * StA-3 LMG has had its spread increased and overall accuracy lowered
    * Lowered the range and recoil of the LS-57 SMG
    * Silent Footsteps has been removed as a ribbon and is now an unlockable skill
    * Capturing a Capture and Hold area in Operations will award the same amount of points as it does in Warzone – it was previously worth less
    * A specific screen has been added to inform players when a Skill has been unlocked
    * Medic: The LS-57 SMG replaces their previously equipped StA-11 SMG
    * Medic: The M224-1A LMG replaces their previously equipped LS-13 Shotgun
    * Engineer: The StA-11 SMG replaces their previously equipped LS-57 SMG
    * Tactician: The LS-13 Shotgun replaces their previously equipped M224-1A LMG
    * Tactician: Neutralizing and capturing Tactical Spawn Areas now have two different timers, allowing you to neutralize the ownership away from the enemy faction quicker
    * Tactician: Spot & Mark has been rebalanced - it will now ‘pulse’ like a sonar for 30 seconds, rather than stay constantly active during its duration
    * Infiltrator: Disguise ranges for each rank has been adjusted. At rank 1, any player can see through Disguise when targeting the Infiltrator. At rank 2, a player must be within 30m range. At rank 3, a player must be within 15m range. Additionally, Disguise at rank 2 has had its timer set to ‘indefinite’ and is no longer based on a timer.
    * Infiltrator: The sprint speed modifier earned from Survivalist has been decreased
    * New online trophies can be unlocked from the Retro Pack DLC
    * Kick-voting has been added to online matches
    * Experience points earned for completing mission objectives has been increased



    Clans and Squads:

    * You can no longer rejoin a clan match that has already finished
    * Current clan ratings are more accurately reflected at the beginning of the match
    * Players will no longer start the game in a squad by themselves
    * Clan matches will no longer end in a draw if one clan quits out (therefore forfeiting) before the remaining clan is able to score points in Guerrilla Warfare
    * You will no longer hang after pressing the Start button right after accepting a clan invite on the region select screen



    Network Issues:

    * Network errors experienced during the open beta, such as 20002 and 8001, should no longer occur
    * A 30 second time-out has been added to Multiplayer “joining” screen, should you experience an interruption in your connection
    * Players that don’t have the Retro Pack, who tried joining a friend who was currently playing on a Retro Pack map, will no longer receive a network error code



    General Bugs:

    * You will no longer have the “Your Faction Has Won/Lost” image roll over into subsequent matches
    * You will no longer receive multiple unlock points when the server is out of sync
    * You will no longer accumulate additional unlock points after everything has been unlocked
    * Fixed an issue that caused the menu to stop responding after switching rapidly between the career unlocks screen and the multiplayer main menu
    * The Bullet Damage ribbon reward is now applied to all primary and secondary weapons that fire bullets
    * Tactician: Fixed an issue that prevented players from re-activating Spot & Mark for 60 seconds after they were killed with it active


    Edit: Whoops, forgot some shit.

    Spoiler: show
    CAMPAIGN



    Cutscenes:

    * Stutter issues stemming from cutscenes that were loaded from the menu have been resolved
    * Icy Incursion: Audio is now in sync during the cutscene played while streaming into Providence Station



    Gameplay:

    * Improved streaming performance for a smoother gameplay experience

    GENERAL



    Sharp shooter:

    * Square button is mapped to Jump when using the Sharpshooter
    * Adjusted the deadzone modifier when using the Sharpshooter


    PlayStation Move:

    * Fixed a possible crash that could occur after playing the campaign while using the motion controller


    Technical:

    * Killzone 3 is now integrated into the PSN store
    * Enhanced security features included to deter cheating


  11. #171
    Resident Moogle
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    Is anyone else finding the pre-rendered cinematics feeling a tad bit jumpy? For a pre-rendered video I'd expect something more fluid at 24fps, unless a lot of it is due to them using a large bitrate on the shite Bink codec while trying to stream in game data at the same time.
    (since they use the videos to mask area transitions)


    Also a bit disappointed in my local EB Games. They still don't got the retro map pack codes in. ;/

  12. #172
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    My code was on the receipt.

  13. #173
    Resident Moogle
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    I only wish EB Games bothered doing that, would make it easier then having to hound them day-of/day-after release.

  14. #174
    Old Merits
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    If anyone here that bought Killzone 3 and is not interested in the Socom 4 beta, I would love to take the code off your hands.

  15. #175
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    Quote Originally Posted by Kenshiin View Post
    If anyone here that bought Killzone 3 and is not interested in the Socom 4 beta, I would love to take the code off your hands.
    errr ill pm you

  16. #176
    Relic Shield
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    I've found my new favourite thing, headshotting people riding mechs. It's quite difficult, even if they stand still for a short while. But it's so satisfying. Living in the snipers nests in Salamun Markets again!

    Level 15 day 0, waiting for my codes for 24h shizz, hopefully I'll get them because I plan on blitzing this at the weekend, then doing the single player next week!

  17. #177
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    the single player campaign is funny in a bad way

  18. #178
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    Quote Originally Posted by Priran View Post
    the single player campaign is funny in a bad way
    im having fun
    but kinda annoyed by the end.. it takes pretty much a full clip to kill ANYBODY

  19. #179
    Chram
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    Getting ready to hop into the multiplayer for the first time in about 10-15 mins. xDevolverx if you're down.

  20. #180
    Resident Moogle
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    Got my pre-order code finally. Does the 24hr timer on the codes start immediately, or can I opt to turn it on whenever I feel I'm ready? I mainly want to fuck around in botmatch and see which of the gear/weapons I want to make use of during my 24hrs to maximize my use of the GameStop code.

    Would have went for the double-XP, but no Best Buy in my area. ;/

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