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Thread: Dengeki Games Interview     submit to reddit submit to twitter

  1. #181
    Mithra Ero-Sensei
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    They are really making the elvaans look nice in ffxiv... O_o

    also.. seeing some the gear... I wonder if they will make lalafell female and male look.. different so you can tell if its female/male in gear so it won't be like ffxi again where its hard to tell O_o

    (well more then just size since that may be an adjustable feature)

  2. #182
    Banned.

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    Quote Originally Posted by Lucavi View Post
    Lol, Colenzo just really hates Silverbreeze.
    no I dont, I love silverbreeze

  3. #183
    Packin more heat than spicy
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    Boobs. Small ones. @gulk's post

  4. #184
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    I don't know why people frown on the idea of Taru girls with boobs, we don't need huge ones, just small proportionate ones.

  5. #185
    Packin more heat than spicy
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    That's what I keep saying. Proportionate is the key word

  6. #186
    Mithra Ero-Sensei
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    Well I mean like... the images they recently showed

    http://www.famitsu.com/image/7130/VJ...nXA2t5gd6.html

    I know thats female lalafell right there because of the gear side by side thing but, other hair styles it may be hard. SE needs to make stuff more defining like.. males have a coat, while female have a dress like gear or something I hope. Instead of all the same!

  7. #187
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    Something like that would work great, like males could have long robes and girls can have a short skirt and stockings or something. The hat looks awesome but it was horrible in FFXI, I seriously had people who knew my character for 2-3 years and didn't know I was a female Taru because something was always covering my head.

  8. #188
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    Quote Originally Posted by Orden View Post
    I'm really wishing they would reveal something for former WHM's to be excited about. Hell, i'll settle for just a mention. :X
    It sounds like Sorcerer or Illusionist or Conjurer is in fact this games WHM. (unless they announce classes with more job focus, which I doubt since they seem compelled to give all classes some style of cure and rather focus on making each job play differently rather than give them a defined role.)

    They gave it cure and protect as well as BLM style spells like fire and frost. I do like how they are doing it this time though. They are trying to give each job a play style that is defined by how they do things, rather than defined like a position (Tank, DD, Healer etc.), but just parameters they are capable of. Illusionist is the master of elements that can procure stuff through chants. They have abilities that define how exactly they 'chant' (stances), a chant style that makes a skill more powerful but with longer cast time, chant that allow you to use spells while moving, chant that can't be interrupted etc.

    Speaking of which after seeing a translation. I also like how all spells and abilities are now just 'weapon skills'. This opens up the possibility of some stuff costing both MP and TP so doing battle and using magic will generate tp and SE can balance stuff by adding different values and mixing and matching them. For instance the new info thamauturgist, you have a 'skill' similar to drain, say it costs only mp and landing it gives you tp. You than have a tp only ability that consumes mp off dead body (as described in the same article) that means the player can be self sufficient mp wise by doing this. And than you could have another 'skill' that costs significantly fewer mp but has some tp involved as well, so although it costs little mp, you are also expending tp needed to get mp back. Could make fights for certain jobs fairly strategic

  9. #189
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Koga View Post
    Really wanting to get a NIN class listed

    If not NIN, then RNG for sure.
    Gotta remember that it took a year to get the Zilart classes added in an expansion. Those of us that didnt play the JP version for the year before NA went live forget the days where there was no "main tank" and no Nin, Sam, Drg or the pre-Zilart released Smn.

    I hope we see at least 2 more Magic Discipline jobs if not 3. Its easy to see that we will probably not be seeing the more traditional White Mage because of Tanaka's promise that the game will be "Casual" accessible. So something more White Magey with some attack skills/spells. Plus a White Mage and hopefully a Bard class.

    11 different Jobs shipped with FFXI's original JP release. Currently we have 7 different "skill sets" revealed to us. Is 7 good enough to launch the game? I do not think so and I do not think SE believes it either.

    Personally, I will wait to see the full ability/skill lists to make a judgement. However that being said, I was thinking about starting as a Gladiator, but may end up leaning towards Pugilist or Illusionist if they dont give me a damn Bard class like I want.

  10. #190
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    Quote Originally Posted by niwaar View Post
    Gotta remember that it took a year to get the Zilart classes added in an expansion. Those of us that didnt play the JP version for the year before NA went live forget the days where there was no "main tank" and no Nin, Sam, Drg or the pre-Zilart released Smn.

    I hope we see at least 2 more Magic Discipline jobs if not 3. Its easy to see that we will probably not be seeing the more traditional White Mage because of Tanaka's promise that the game will be "Casual" accessible. So something more White Magey with some attack skills/spells. Plus a White Mage and hopefully a Bard class.

    11 different Jobs shipped with FFXI's original JP release. Currently we have 7 different "skill sets" revealed to us. Is 7 good enough to launch the game? I do not think so and I do not think SE believes it either.

    Personally, I will wait to see the full ability/skill lists to make a judgement. However that being said, I was thinking about starting as a Gladiator, but may end up leaning towards Pugilist or Illusionist if they dont give me a damn Bard class like I want.
    They mentioned Guncrafting in the famitsu info, so we know at least thats coming eventually (that and jewel crafting and dagger class... I am waiting for more mage classes though). Also from understanding how things are working thus far I think we should consider looking at FFT series for any other 'class' inspirations. Lancer and Pugilist seem heavily inspired from that so far (imo). Pugilist abilities outside of steal seem extremely similar to FFT MNK, including the AOE earth fist, damage ignoring sneak attacks, chakra actually being more than just a simple one shot heal ability etc. Lancer in FFT also had greater 'reach' than other weapons and they also were the strategist of placement and timing in that game. Had to always be aware of when the enemy would make its next move, and plan accordingly where and when to jump.

  11. #191
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    Quote Originally Posted by SilverBreeze View Post
    I still have nightmares of watching Elvaan Females hitting mobs with the stick end of the polearm instead of the pointy end, sigh.
    they didnt know any better

  12. #192
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    FElvs > All, in all aspects.

  13. #193
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    must say that I'm really happy how aesthetically pleasing even the uglier races (in XI) are looking pretty nice in XIV..

    also it seems like the designers got some fashion 101 for most of the races. If this is just low level stock gear I can't wait to see whats in store when the game starts to progress toward its endgame.

  14. #194
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    Quote Originally Posted by Croy View Post
    Speaking of which after seeing a translation.
    What? Where be this?

    Edit: Oh!

  15. #195
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    im still really impressed by the new graphics lol..
    so easily hyped >_<

    also kinda interesting to see that Phalanx is a shield+sword weapon skill instead of a spell

  16. #196
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    Quote Originally Posted by Spira View Post
    im still really impressed by the new graphics lol..
    Me too! It is one of the main reasons i'm so excited. I can't wait to be able to install and control these moving works of art!

  17. #197
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    and the UI looks really clean. I like it



    edit: in case u're wondering, taken from here http://scrawlfx.com/2010/03/final-fa...ow-off-classes

    and wow Peistes are huge.

    edit 2: that pugilist has mp o_O. beginning to think all classes use MP somehow.

  18. #198
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    ^Oh shit! I came.

    I wonder what that bar is above the target. Can anyone translate?

    A general and battle tab!!! I came again.

    That tp bar is sexy too.

    Yea, it would fall in line with the flavor they are trying to give the game for melee to have mp as well. Otherwise, it would feel like it's the weapon that suddenly gives you magical powers.

    Man! I'm so much more excited now! That UI is so so sexy and clean. Can say I like the positioning of the enemy bar and mystery bar though, i'm hoping it is drag-and-dropable.

    GENERAL AND BATTLE TAB! <3

  19. #199
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    That UI looks really nice and I love how colorful the icons are (Why is that like the first thing I noticed? lol)

  20. #200
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    the thing above the target bar appears to be a WS/tech meter of sorts.
    cos the WS thing is a move in the pugilist WS list..

    seems like a charge meter?

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