This game is shaping up to look really pretty, hopefully 13 caliber.
This game is shaping up to look really pretty, hopefully 13 caliber.
This^
It seems some forget that we learned elemental spells one at a time, Thunder did more damage than Stone because Thunder came much later than Stone. When we hit 75 and learned Thunder4, it was the most powerful with Blizzard4 being the second most. This is why every blm (barring Kirin BLM) would merit Ice and Thunder potency as well as Burst and Freeze 2 to correspond with the prior merits.
I would really like to see spells all learned at once in 14 (purely for not having the last spell learned being the most powerful), but having all the elements from level one would mean way too much diversity. However SE does it I hope it is balanced.
Or they could simply have stagger the levels you gain them, but grant them all the same "power", and instead have their damage dependant on your gear, your strengths in each element, and the resistance/weaknesses of your opponents.
If you look back to older FFs, you gained magic spells at different levels, but each of the levels of the base Fire, Lit (old school, baby!), and Ice had the same magic power. The first tier may have had 15 magic power each; the second tier 35; and the third tier 60. That's way it typically-always was, and no one had a problem. Your strongest spell was the one you felt looked the prettiest (assuming the enemy had no resistances or immunities), or the one the boss was weakest to.
I have no idea why FF decided to implement the strength of each spell on some linear curve. It basically meant that the only time earth elemental spells had a chance to shine in the game was during 40-cap ballista matches with Stonega II, as that was the highest spell a mage could have at the time.
I'm guessing that it was just some new concept that SE, then-rookies at designing balance in an MMO, thought up, but in practice, I hope they've learned that it doesn't work. People will simply use the last spell they've learned if you're going to design it as the most powerful. Even if it is more efficient to use smaller, cheaper spells for less damage, no one wanted to see a mage doing small damage. I remember having to explain many times to idiot DDs that spamming the first tier lightning spell did a lot more damage over the long haul than trying to bombard the enemy with stone II, especially a beetle...
Ugh... bad memories.
Yeah, I'm happy with the elemental wheel staying the same. I just don't want Thunder IV to be any more powerful than Stone IV but instead they should be used where appropriate... like you said.
Is it that hard to master the elemental wheel? The only challenge is to remember monster's weakness, but it's not really an issue considering you will be fighting the same monsters for hours.
Personally, I would rather have spell with multiple purpose. thunder spell stun the monster, earth spell slow it...etc. Add the the element wheel on top of it, and every spells will have a purpose.
Ahem, I'm playing an elezen bitch specifically so I can watch my ass bounce through skimpy chainmail while swinging a big ass axe... don't take that from me!
Except we're probably going to be getting the same kind of thing in XIV, similar to how it was in XI. There were clear differences in gear, not just between genders, but between races as well. And looking at the Elf Pugilist and Archer, it's clear that her clothes are designed to have that hint of female sexuality. Though to be honest, I can totally see the Male Elfs having the same type of low cut shirt and mini skirt/thigh high boots as the female elfs...which is kinda creepy.
I know you probably don't want to hear this...and have probably heard it before...but that seems to be kind of the point behind the Taru's looks. They're child-like, meaning they look like little kids. And sometimes, it's hard to tell the difference between kid's genders. Hell, just looking at your sig, if those girls didn't have pony tails, it would be hard to tell if they were boys or girls. The Taru's asexuality adds to their innocence...and their creepiness.
However in XIV, since the facial changing options will be that much more in depth, it might be far easier to make your face look male/female. I mean, looking at that Lalafell Lancer in full armor, it's clear that's a dude. While the mage has a much girly-er face.
Of course now that they're also a bit more defined physically, it's also very possible male and female lalafell will also get male and female gear. But we won't know for sure until more people are playing.
Yeah, SB, as much as we all like (do we?) seeing little bumps on pre-teens chests, you're essentially playing a child's race. They aren't going to make many separations between boys and girl tarus, because boys and girls that are 7 years old don't exactly have many separations outside of hair cuts and clothes colors.
Plus, again, you're dealing with an asian company, and they just LOVE their adults busty and their lolis FLAT.
Like I said before, having different colored clothes would get the same point across.
While it's a very simple answer, the issue here is whether or not it's even a question to SE. Again, they probably want Taru Taru and Lalafell to have that asexual, androgynous look to them, where it is difficult to really tell their gender apart. It reinforces the whole "this race looks like kids, but they're not!" concept.
Now in FFXIV, it could be entirely possible that we will seem more variation between male and female Lalafell clothing. But there has been rumors from SE about armor customization, so it's possible that simple color changes might not be as effective.
Taru/Lalafell being considered a "child race" is purely based on your interpretation of it. Not all short/small races are perceived as a "child race". Hobbits and gnomes have distinguished genders in plenty of fantasy stories. I'm not really sure where the assumption comes in that FF midgets are supposed to be children.
Whats that show that chronicles the life of midge........i mean little people?
I don't think taru often sounding like little kids with their text speech helps their cause much. Saying stuff like "cuddly-wuddly" is usually considered baby talk in reality, and while such alliteration may be considered a racial identifier, as I said, it doesn't help the cause.
Otherwise, pretty sure you'll be able to recolor armor as hinted by SE in the past. Might not be able to get hot pink or whatever girly color someone fancies, but you can probably expect most guys to hover to black, red, blue (Or should I say Ultramarine?), or gold.
Hobbits and gnomes aren't also designed with semi-pedo Japanese developers, animators, ect. Show me a few good examples of tiny, diminutive races in Japanese media that aren't child-like.
I can think of 3 other JRPGs off-hand that all feature small races, and all of them are child like. Just read how Taru's talk: everything is sing-song, even if they're talking about morbidity.
Just sayin'.
i 100% agree on the whole taru's are child like but i think there "sing-song" nature is ment to be a trap you lure people but yeah...i don't mind then been a child race...i just want them to have more gendered stuff like girls get skirts instead of pants simple things go the longest
It's just simple things that would make a difference.
Like seriously, when I played Scholar I was pretty disappointed when for my AF I got the Jacket and the Pants on my female taru instead of the jacket and the skirt like all the other females of the other races. That's the kind of stuff I don't want to see again.