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Thread: Jailer of Justice Lowman     submit to reddit submit to twitter

  1. #1
    RIDE ARMOR
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    Jailer of Justice Lowman

    The typical strategy on Jailer of Justice is to have a tank pt and a few dd while using an outside blm pt to pull babies and nuke them down. I was thinking that 2 solo rdm/nins with mdb/mdt gear could handle the babies essentially eliminating the need for 3-4 blms and a brd, cor or rdm. So the minimum setup would be something like this...

    Main Party
    pld or nin
    pld or nin
    sam/thf or thf
    brd/whm
    rdm/whm
    whm/smn

    rdm/nin (solo)

    rdm/nin (solo)



    Wanted to include this as a refresher to the Qn'xzomits behavoir...

    Jailer of Justice
    * It can summon up to 6 Qn'xzomits.
    * Like normal Xzomits, they move at Flee speed.
    * They have 2,000~ HP and use Mijin Gakure not too long after being attacked. This is reminiscent of Bomb Queen's Self-Destructing helpers.
    * The Jailer of Justice summons them one at a time, but summons often (about every 30 seconds).
    * If engaged as soon as they pop, the helpers will Mijin Gakure immediately as the jailer completes the summoning of the next helper.

    Questions, comments, concerns!?!?

  2. #2
    Old Merits
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    pld or nin
    pld or nin
    sam/NIN (for possible tanking)
    brd/whm
    rdm/whm
    whm/SCH

    BLM
    BLM
    RDM or COR or SMN (Diabolos Favor)
    (have BRD rotate to this PT and 2 BLMs are fine killing pets,
    both BLMs should have 2 AM2 spells)

    Never done with RDM/NINs, so can´t comment that. You for sure don´t need 3-4 BLMs.
    Technically you can skip one RDM too, tank PT only needs WHM and 2 Tanks
    to have Refresh, other 2 BLMs can get rotated Refresh too.
    1 WHM is enough for healing. Justice is a pussie.

  3. #3
    E. Body
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    How many can get charmed at a time? I think 2 max? SAM/NIN x3 RDM BRD BLMx2 or so should work. This is 7-manning. Can probably cut one SAM out if RDM goes /NIN and tanks Jailer after SAM get charmed. Not really sure, depends on player quality etc.

  4. #4
    wop
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    Duo.

    Trio for safety (pull-THF)

    My old WopaCo. crew used to do this.

    http://i254.photobucket.com/albums/h...620_191917.png

    Use wall near the Auroral Updraft slightly NE of Hope.

    Have someone spam dia to keep it from returning from spawn point, while blm or (blms-makes it faster) nuke it.

  5. #5
    Sea Torques
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    Preferrably legit ways that dont involve exploits, something that involves skill namely. Oh that and getting to keep your character when someone sees you doing it.

  6. #6
    E. Body
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    Aye, WoJ is GMable, I think.

  7. #7
    wop
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    ^ Wut

    Does it mean that abusing Tiamat's terrain by nuking behind the rock is a bannable offence now?

    And what skill are you talking about? Everyone gathering at Tiamat's feet and eating AOE's is very skillful I'm sure.

    There's no difference in this strat vs Tiamat.
    1 person/team hold the mob in a spot, Blm's nuke in safety range without eating AOE.
    Same thing.

    Edit: Ix'DRG is a bannable offence now then. 1 person hold by applying Bio and zone, while the blms nuke > zone.

  8. #8
    Relic Shield
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    take monk/nins for tanks, not sams.

  9. #9
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    Quote Originally Posted by wop View Post
    ^ Wut

    Does it mean that abusing Tiamat's terrain by nuking behind the rock is a bannable offence now?

    And what skill are you talking about? Everyone gathering at Tiamat's feet and eating AOE's is very skillful I'm sure.

    There's no difference in this strat vs Tiamat.
    1 person/team hold the mob in a spot, Blm's nuke in safety range without eating AOE.
    Same thing.

    Edit: Ix'DRG is a bannable offence now then. 1 person hold by applying Bio and zone, while the blms nuke > zone.
    It's got something to do with the mob not being able to reach you, even though you're on the hate list, which apparently is where SE draws the line. Nothing is stopping Tiamat from coming down and raping your BLM if he gets/keeps hate, Justice can't do that.

    Pretty sure people have been banned for WoJ before, anyway. I remember seeing some screenshots, but I suppose it could just have been a retarded GM.

  10. #10
    CoP Dynamis
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    Quote Originally Posted by wop View Post
    ^ Wut

    Does it mean that abusing Tiamat's terrain by nuking behind the rock is a bannable offence now?

    And what skill are you talking about? Everyone gathering at Tiamat's feet and eating AOE's is very skillful I'm sure.

    There's no difference in this strat vs Tiamat.
    1 person/team hold the mob in a spot, Blm's nuke in safety range without eating AOE.
    Same thing.

    Edit: Ix'DRG is a bannable offence now then. 1 person hold by applying Bio and zone, while the blms nuke > zone.
    With tiamat there is nothing stopping tiamat wandering over too (or drawing in) anyone hiding behind the rock who gets top of the hate list. With the wall of justice you are abusing terrain to make it impossible for the mob to hit you in anyway shape or form. That is the difference.


    When we did JoJ lowman, we typically had something like
    DD/Nin
    DD/Nin
    DD/Nin
    Whm
    Rdm/Nin (there to tank if all dd's get charmed)
    Brd

    Blm/Sch
    Blm/Sch
    Blm/Sch
    Cor

  11. #11
    Sea Torques
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    Quote Originally Posted by wop View Post
    ^ Wut

    There's no difference in this strat vs Tiamat.
    Yes, both require fillmode...I see your point.

  12. #12
    rog
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    Quote Originally Posted by bercus View Post
    both BLMs should have 2 AM2 spells
    ...

  13. #13
    rog
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    Quote Originally Posted by Chojja View Post
    Yes, both require fillmode...I see your point.
    You don't need fillmode for the wall of justice.

  14. #14
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    Anyone tried rdm/blu holding the 6 pets ? I don't remember them hiting hard, and that's with counterstance.

  15. #15
    Relic Shield
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    the pets have odd hate I dont know if a rdm can hold them infinately.

  16. #16
    wop
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    Quote Originally Posted by Daiiawn View Post
    With tiamat there is nothing stopping tiamat wandering over too (or drawing in) anyone hiding behind the rock who gets top of the hate list. With the wall of justice you are abusing terrain to make it impossible for the mob to hit you in anyway shape or form. That is the difference.
    Okay.

    What about Ix'Drg zoning method? Zoning makes it impossible for Ix'Drg to hit them.

  17. #17
    CoP Dynamis
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    The ix'drg method isnt /much/ better, the only difference is you can still get hit and die (not that its a big difference because its very unlikely) and that if there was someone there who wanted to gm you, they could just steal drg from you when you zoned.

    Anything where you are zone nuking is just as likely to get you in trouble if you got gm'd, but they are also a lot more likely to get taken from you if there is anyone else around.

  18. #18
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    Don't the pets Mijin after 30 seconds of being engaged regardless of HP? At least that's what I inferred from the wiki, we've never left them alive that long to see. I think this may be a viable strategy if that's the case, and if the rdm's can eat a 100% Mijin w/o too much pain.

  19. #19
    Cerberus
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    Quote Originally Posted by wop View Post
    Okay.

    What about Ix'Drg zoning method? Zoning makes it impossible for Ix'Drg to hit them.
    Not it doesn't, at least not in the same sense. Now I only have a vague idea of what the WoJ trick entails, but a post above seems to confirms my ideas. It results in a mob that cannot hit you regardless of what you do. You can kill it without it ever having the chance to kill you. I'm correct on this, right? Tell me if I'm not.

    Ix'DRG can still hit you if you for some reason don't move fast enough. Maybe you have a lag spike, or your keyboard batteries fail suddenly, etc. For whatever reason, if you don't make it to the zone, he can kill you. You can't stand on one side of the portal and attack him while he's on the other. In order to kill him, you have to risk dying.

    If you don't want to see that as a difference, that's your choice. And maybe GMs will ban you for killing Ix'DRG in that manner. I've only done it once, and noone was there to call a GM on me, so I don't know. But there is a difference between a 0% chance for a mob to hit you, and a >0% but still low chance for the mob to hit you.

  20. #20
    wop
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    Oh well, I don't play anymore anyway. lolFFXI

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